Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Here are the trailers.
https://www.youtube.com/watch?v=Q-bqba6A9o8
https://www.youtube.com/watch?v=17OiJ95MLA8
And these were being worked on before the mod tools released. The tools should just make it easier.
But what he says makes sense, you just have to read between the lines.
Modders are people too, they build mods so that other people can enjoy them,
if there is no player base, then there's no point building a mod.
Generally, people get attracted to the game first, then stay for the mods, not the other way around.
The reason people will mod HW3 rather than RM is that HW3 allows for larger and better mods than RM with a higher vram limit and better graphics.
Especially The Expanse Hammerlock will bring players to the game because of how neglected The Expanse fans have been throughout the years.