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I don't think anyone is left their that matters. Its been a long time. Veterans tend to leave to start their own studios. Which is what happened with BBI. The thing is BBI is only 1 of 3 of the leads. Considering that the games visuals are extremely good. The missing piece of the puzzle would be on the programming side.
HW as a whole can't be reproduced anyway because it is very much a product of making decisions on the fly. The pieces ended up working extremely well together. It is very special in that way.
I think BBI is the best place for it. The gameplay was on the right track. More external testing throughout would have helped a lot imo. The sucky thing about this now is from this point on resources spent on HW3 will only go down.
DOW3 was an epic disaster, and yet way more successful than HW3 in terms of player numbers (you can compare the two on steamcharts.com etc). They even fixed the MOBA garbage by adding a spectacular annihilation skirmish mode. I've got hundreds of hours in that mode. Sue me
What can BBI do with their failed Wargame mode? All their eggs are in that basket, and nobody's playing.
Nope. You can't erase the Dreadnought, not happening. Sure HW2 had its flaws and plot holes, "I've never quite understood how FTL can work in this Universe if "The THREE Hyperspace Cores" are something unique. - maybe a longer jump range? I dunno.
But generally HW2 isn't that bad. I found the ship designs waaaay better than anything HWC offers.
I'm sure you were banned yesterday!
There's a significant detail though. It was a mod for the original very good game. Basically the same game with different story.
So it can only be compared to HW2 mod released as a separate game.
For my entire life I never saw a situation when a good mod was made for a bad original game.
RoReaver is passionate but always posts in good faith. I think the moderators know that but if people spam report him and use the loosey goosey reason of "rude", it forces them to act.
It's always surprising to read, how HW2 is considered by someone as "bad".
BTW, Somtaaw ships are the ugliest in the series, their fleet looks like a collection of home appliances. But maybe that was a point.
The reason why I don't like Homeworld 2 is because it deified Karan S'Jet and spit-balled the Hyperspace Core/Progenitor narrative. That locked us into the S'Jet's being super important (taken up again in DoK as a prequel) and put us on this new narrative.
While not all paths lead to the Homeworld 3 narrative, Homeworld 2 certainly established one path in that direction.
Cataclysm was great because we didn't need Kith S'Jet or Mothership for that matter. It demonstrated that a Homeworld Game with an original story could be made without limping in with the now standard Homeworld tropes of a S'Jet plugged into a Banana shaped mothership is saving the universe from an antagonist who is merely the flip side of the coin, such as the Taidan Emperor, Makan, or Tiama, the Incarnate Queen.
If there is a future Homeworld game, which seems unlikely they should look to Cataclysm. Open the door to choosing different Hiigaran Kiths, who operate different looking mothership class ships but have the same core Hiigaran Navy.
"The design of the Deacon was based on plans of the various heavy freighters developed during the Cataclysm Era. It was never meant to be used in battle, but with the advent of the Beast War, Somtaaw designers modified it into a fighting ship, replacing loading booms with Ion Cannons, point defense weapons with Mass Drivers turrets, and adding a large missile launcher turret on the top of the hull. After converting the ship's ore processors into a proper Destroyer Drive, the ship was finally ready for deployment, and the Deacon-class Destroyer was born." (from the homeworld wiki but I can digout the HW C manual and provide you a link and page number for it). The themes of the game are so strong they're bred into the designs used.
Two things I don't agree with:
1. Homeworld not having a future - it likely will, they might've even hedged their bets on this one being unpopular because resetting the narrative away from HW = Mommy ship + Karan/S'Jet (which was 3 games in already by that point) would've pissed anyone off who saw it as a core thematic (with a side dish of Far jumper = now no longer special).
2. Them needing to use Hiigarans as the main/player faction. Tbh I am likely gonna make a video on this whole thing but the more I've pondered on the whole story leading up to this point the more I am of the opinion that excluding maybe the Somtaaw the Hiigarans are just genocidal ♥♥♥♥♥♥♥♥ who never learned their lesson (Ancient Hiigaran war they destroyed the Taiidani homeworld through orbital bombardment, possible with a near total loss of all lives on the planet, tried to beat the Bentusi into submission when they went "bruh, that's not how you use a Far Jumper" and then violated the terms and conditions of their own exile from the outset by taking the Far Jumper with them in secret. If you were a half-senile 20-30th clone down the line of the bro who saw, quite possibly, his entire family burned to ash by the same people going "he he far jumper go BRRRRR" in their prison system, ya may just be like "♥♥♥♥ em, the Bentusi were wrong in saving this unrepentant race". The events of Cataclysm, where powerful kiths are basically like "do as we say or else you get to die alone in the void" to the lesser ones is a powerful sign of the Hiigarans not being good guys either).
My hope here is they continue on in year two with story DLC. Possibly mini-campaigns for each of the introduced races in the previous year's paid DLC, and if they're sly enough about it maybe have those campaigns last 5-6 missions each and the first 2 being free DLC to show the quality's there before investing anything into buying the DLC for it.
They don't need to go with Hiigarans. They could revisit the reestablished Taidan Republic or perhaps a Pirate faction.
But if they do go with Hiigarans, it should come from a Cataclysm orientation. No S'Jets, and no Space Bannana mothership.