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There wont be Homeworld 4 for sure after this.
This isn't really an "open space 3d map" kind of game. It's a fast paced action RTS with very little substance where you could switch out the sprites for tanks and infantry, the background for a rocky planet with tunnels, and you'd have the exact same game.
Add too high a price, denuvo, a horrible EULA, and some other issues and a mediocre game is getting lambasted.
As Homeworld? Its a shadow of itself.
I'm wondering though, what is it that's wrong with it? Story? Gameplay?
I haven't played other homeworld games, but while the story is definitely not great, i think the moment to moment gameplay is fine, if definitely a bit standard if you've played a lot of other space rts games. I think it does its job well enough and if skirmish and Wargames comes around to being properly fun even with the mechanics in their current state of simplification to previous homeworld games I think it'l turn out okay.
Some of it is the normal "this new game isn't the previous game with a graphics update" which is normal and happens if anything changes; and you get the flipside where if nothing changes people go "why am I paying for a graphics update and no gameplay changes".
Another is the reduction of the subsystem element from specific zones of larger ships to single healthbars, but with varied armour levels (larger ships have more on the rear than the front but you can't specifically just target the rear of the ship you have to use movement to attack from the rear so that is acutally more tactical than before)
Then there's the fact that the game is faster game with a more complex map design. Homeworld 1 and 2 were honestly slow by even standard RTS metrics and the maps were pretty big.
HW3 maps are smaller, tighter and you get into fights much more readily and everything moves faster. Resource points are harvested quicker forcing you to move on fast. everything is kicked up a gear and some really don't like that.
Personally this version feels a LOT better than the Demo. There has been no overhaul, but a lot of subtle changes that make it feel far better. There's still a few ♥♥♥♥♥♥♥ here and there that I feel should/could be fixed and improved upon.
I'd also love to see more skirmish maps and perhaps an expansion of the skirmish system to be more involved.
There's also been a reduction in ship variety within the two standard faction fleets. Mostly in terms of specialist ships. It's not that fleets feel like they are missing tricks but that there aren't a few "fun" things in there to increase fleet variety. In some ways osme of the complaints are simply that the game is almost too optimised a combat game
Honetsly so far the skirmish AI feels pretty good to me. It might be a bit broken on resources it gets and its spending rate being a little high; but its doing a decent job. I think if maps were a little bigger and the starting points spread out a bit more that might help some.
I want it more advanced, like the good ole Complex mod did. I suppose they will get to work on this title too and then I guess that solves it for me atleast :D
I feel for you man, I really do. If you are a fan of the Alien franchise, then your going to feel like you did when Alien 3 came out when you play it. Its Kinda alright as a game, but dumbed down to the level of a mobile game compared to HW1 or 2. As the 3rd instalment in an epic story, it just fails and you may feel like you've been conned out of 50 quid, like me.