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I agree that Cataclysm is definitely worth playing...I got it from GOG - It is now marketed as Homeworld Emergence due to a naming conflict with World of Warcraft I think.
well, Homeworld 2 introduced/retconned the trinity hyperspace cores. Homeworld 3 introduced navigator super abilities *shrug*
The worst problem is Gearbox (and by extension Take Two) ♥♥♥♥♥♥♥ up the development process by laying off some of the original Homeworld devs to keep their bottom lines intact. The more I see, the more it feels like BBI wasn't able to make the game they wanted to, just like Hardspace: Shipbreaker.
They needed more people to complete the game and I'm sure BBI found themselves in a difficult position with the sharks circling around them boning their developers.
Kudos to BBI to have pulled it of in the condition they've found themselves, the roadmap looks great and they're on the right truck to add the third in the series.
Now gameplay because this part actually matters. It's flat out broken. Ships won't stay in a cohesive formation. Once you have a few Frigates you really start to notice how bad everything is. What's more many units just don't seem to do anything like Ion Cannon Frigates. Did you just build a BC? It has two Ion Cannons but you wouldn't know because it never fires them.
Here's a simple experiment. Start wargames build some frigates and tell them to guard the carrier. Now move the carrier through a bunch of enemies. Watch as all your frigates engage enemies and forget about their guard order until the enemies are dead. That's not how you guard a target. You stick with it and shoot what you can.