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It depends, if you set the campaign difficulty where it challenges you it will take more than 12 hours. If you are a homeworld vetern i recommend starting on hard and turning the difficulty down if it gets too tough.
For those really on the fence, it may be best to wait until July (DLC) or August (Free update with some more content) to see what they may offer.
Essentially, not a whole lot of maps, short campaign, and two basic factions. It isn't too terrible if you really have that Homeworld itch, but it does lean more into the basics. First few DLCs will bring it to a much better place hopefully.
Edit: Just to add, my campaign was on Standard. I agree with Mastermatta on changing it to Hard for the campaign. It became extremely easy on Standard difficulty. Like the last mission just became a routine cleanup of turrets and ships, there wasn't anything that actually ever worried me or challenged me.
Tbh it feels more like an early access title atm.
Im new to Homeworld, but I was kinda surprised of the little ship variety and lack of factions.
Have you played any of the prior games?
I violated my rule about pre-ordering. I also violated my boycott on Denuvo.
But, I have a $120 plastic mothership on my desk, and I found out 3 days early that the campaign is 6-10 hours long.
Still, I want to believe this is the beginning, and not the end. That the devs will add more story missions and maybe even re-do the old games in this engine. So I'm not seeking refund, even though I think technically the Steam rules about 2h don't apply to early access to unreleased games.
No, it's not worth $180, it's not even worth $60, but I'm such a fanboy, I'm choosing to believe it could be, despite all my years of gaming experiences proving that it won't.
It took me over 40 minutes to go through the tutorial, so I cannot speak for the total campaign. But, the original homeworld 1 and 2 experience for me was 10% Campaign, 70% skirmish, and 20% mutliplayer.
It would have been a lot more multiplayer too if I could always find players in the lobby back in the day.
For me the campaign is going to take me about 2 weeks. I know that there is a segment of gamers who are able to play 6 hours in a day. I can't. But, if you're in that class then I would have a subscription mmo as your baseline and spread out Homeworld 3.
The reality is if the campaign was 8 hours more, or 16 hours more, it won't give you any more satisfaction. The replay-ability loop is from skirmish and multiplayer, not the campaign.
Compared to the previous games it's a bit shorter, but there are no "boring" mission. Each one makes the story to progress. In previous games there were always a bunch of missions that could have been removed and other that could have been shortened.
That aside, there is some kind of a battlepass with random short missions to do solo or in coop.
And of course the Skirmish mode in solo/multiplayer.