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So I guess that's why. It's also a lot less effort for developers to implement ray tracing than traditional shadows - but of course there's a higher cost when it comes to rendering.
If you don't like it, don't turn it on - options are always good.
If it's the first, I totally agree. Games were better in 2D and sprites were already too much... let's go back to ASCII. Maybe we should switch back to punch cards while we're at it. /s
Can we at least agree that chromatic aberration was a mistake, though?
If anyone wants to write "turn it off" - that is not a 'disagreement' - that is just a waste of everyone's time. 'First responders in forum threads' are a very selected breed. I am just asking people to write something more interesting instead. This thread is not about 'me'. It is about 'ray traced shadow rendering in RTS' ... and why someone may think "this is good, here is why ..."
I have nothing against "eye candy". I love "eye candy". I like my "eye candy" in games.
My question is how is 'real time ray traced shadows' so much superior to rasterized rendering methods, that it can be justified in a game like this?
You can do dynamic shadows, recursive reflections, refractions, or any reflected/bounced light with rasterized rendering by 'faking' it, with conventional methods?
It'll likely be barely noticable during actual gameplay - but it's probably going to look good for screenshots and I broadly agree that it's inclusion is a good thing - if only because as hardware generally becomes more capable, ray tracing stuff really saves time.
On the other hand, how is raster superior to Ray Tracing for games like this? As mentioned, Ray Tracing is simpler to implement, especially in single-dominant-lightsource games like Homeworld and it ensures consistency across the entire scene.
Of the two techniques, Raster is what needed much more dev time sunk into it for the same effect, or worse. The fact that they've provided both is great, but RT is the easy part of it.
If you're arguing from a position of "it could (and has) been done in Raster, why bother with anything else?" well, that's just not how progress really works and of all the things to be sceptical about when it comes to Homeworld 3, this is so far down the priority list, you're going to need to enable NLIPS to see it.
All good points. I hear you. I agree with everything you wrote, since this is also the debate I have in my head about this.
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I am going to lean a bit further.
1. Most people do not understand (enough) how graphic rendering works, hence ...
2. ... most people do not 'see' and will never 'see' any difference in this game in particular, when turning 'ray traced shadows' on or off.
3. Peter Molyneux's 'theorem' applies*.
I quote him in the past two decades a lot. He once said in an interview:
*) "After 10 minutes nobody cares about 'graphics' ..."
- meaning, the game has captured you in a way that you are either engaged in it, with it, or ... not, and you have still time to gaze around.
4. It takes a 'Digital Foundry Graphic-Porn Comparison video' by Alex Battaglia to really 'see' the difference between rasterized effects and the ray-traced effects.
You can googlebing any video from them and you will see them zooming in to still image screenshots to see the slightly more blurry pixels vs the slightly less blurry pixels. When the game runs, the player would neither see a 'difference', nor know about a difference, nor CARE about a 'difference'? If the game(play) itself is good?
Play Cyberpunk 2077 with full path-tracing on and off for an hour or more and then tell me the 'ray-traced version is so much better'. I will doubt you. And Cyberpunk and other RT games do 'ray-tracing' in a much more complex and on a deeper level than HW3 does.
I am not saying 'nobody can see a difference'. There is an actual difference to be seen in many games ... for a while. Then, all our human brains are passed the 'processing high fidelity images' part and our brain is in the 'moving shapes' default brain stage, which we humans and our anatomy is all about for over a million years.
A good bad example for a game that has rasterized and ray-tracing in it is "Ghostwire Tokyo" - this is a game, I myself - for the first time - find impossible to endure, since every light casting and shadow in this game is 'wrong' from a basic human experience. It shows you downtown Tokyo at night. it puts you in dark corridors. But, where you expect a reflection or bouncing light from a police car light siren ... there is none. Where you expect a shadow to be cast from a single light bulb in an office corridor ... there is none. This game 'looks wrong' in so many ways. Even with (mathematically) accurate 'ray-tracing' elements in it.
There is a great example of a very old game that did pre-baked shadows right to a perfection: Half-Life 1. Play HL1 with the excellent ray-tracing mod and compare it with the original. The colors, tone-mapping, shadowmaps ... are almost identical, because they were 'computed right' - just not in 'real time'.
I can see benefits - as mentioned in the comment above - for developers to use 'ray-tracing' to simplify their work. Absolutely valid point - the day, they can skip having to do 'both' for non RT-card owners. Until then, imho, some early RT implementations (and we are still in the 'early days') seem to me more driven by marketing and publishers instead the developers themselves, who HAVE to do the work twice (if not even more often - D3D/OpenGL/Vulkan).
Aberration always give me a headache after a while
Yeah, but I can play Deus Ex 1 for 20 minutes and not "see" how outdated the graphics are - although I wouldn't be surprised if Liberty Island still runs like ♥♥♥♥! You adjust to whatever you're looking at, so if that's the point you're making then I agree with you - Ray Tracing is a waste of time because after the first few minutes of hypodermic "wow" it basically becomes invisible.
The problem for me is that it doesn't begin with Ray Tracing, and we should be arguing to wind back a lot of developments on the graphic front, because ultimately, they're cool but they're not needed.
You know what? I think you've sold me. We do that and I'm never going to need to upgrade my computer again.
Sorry, OP changed my mind on this, I'm going to need you to turn them off. Also, please provide me with your address so I can come over and check.