Homeworld 3

Homeworld 3

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Lupercal May 15, 2024 @ 5:15am
3
Please help me understand the story
The campaign has left me with a lot of questions, possibly due to missing out on some details. It resulted in the below ramblings, so if you bother reading through at least a handful, you have my thanks. I tried separating them into points, each should contain some context and a few questions. There might be some repetition due to how certain concepts are tied together.
If you did notice the answer to any of my questions please share them in the comments. Also some additional information where it is explained in the story (mission, which cutscene, who says the line) would be immensely helpful.

At the start things picks up some time (a few decades at most, assuming Hiigarans age as we do) after the events of Homeworld 2.

1. Why was the mothership built planetside and underground? Shouldn't they be constructed in space?

2. After that we are told Imogen S'jet designed synthetic hyperspace cores. Next we are told she is the only navigator for the ship. Why would she be the only navigator of the ship? It is not clear to me what she meant by calling the synthetic cores perfect, but maybe she is just proud of her design. However, if she designed "synthetic cores", can the Hiigarans build more of them? if yes, why haven't they?

3. We are then told that Karan S'jet took another mothership and all 3 cores from the previous game to the "Anomaly" on a mission to stop it.
Why didn't Karan take the Sajuuk and the dreadnaught from Homeworld ? If those are somehow unavailable, and given the value of the hyperspace cores, why only take one mothership/fleet and not multiple? Are Hiigarans strapped for RUs? As for the cores, apparently there is (or was, until the design of the synthetic ones) only 3 of them in the entire galaxy, so they are valuable and you wouldn't want to lose them. Why not take 3 motherships, one with each core?

4. We are told that Imogen S'jet is a granddaughter of Karan. Why must Imogen be a relative to Karan and not just another member of the kith S'jet? Is the ability to navigate a ship through hyperspace hereditary?

5. For clarity, a hyperspace fissure is what I call those rectangular openings that swallow a ship into hyperspace or spit them out into realspace.
We are then told about an unfolding crisis. What I assume to be Hiigaran planets are under attack. Those planets are adjacent to the "anomaly" region. In the cutscene it appears that some evil force is using hyperspace as a weapon - hyperspace fissures open around those planets and what appear to be gigabeams of megadeath rain hellfire at the planets. I'm not sure what those beams are, they seem slow moving, reminding me of gigantic waterfalls or an industrial quantity of infernals from Warcraft 3 being getting spammed. Where are the Hiigaran ships and defenses? Other than sending a mothership on a quest, what are the Hiigarans doing about the threat?

6. Why do the Hiigarans not use any sort of hyperspace inhibitors for planetary defense, or any defense for that matter? It wasn't arcane technology and it was produced en masse in previous games. Do they no longer work or don't work against this hostile force? It seems the existence of such technology is forgotten just like the Bridge of Sighs from H1 or Gehenna asteroid fields from H2. They came both in unit and module flavor. What happened to them?

7. Via dialogue it is summarized that the enemy has weaponized the hyperspace. A bit of an obvious declaration, but it begs the question - has noone else thought about using hyperspace offensively before? Naturally not everyone has giant gigabeams of megadeath, but nearly all spacefaring factions we know of use hyperspace to some extent. In the dialogue it seems almost like a surprise. I assume noone else in the galaxy thought about staying in hyperspace, opening fissure into normal space, shooting from there, and then close the opening/fissure to avoid retaliation. Its almost as if it wasn't thing before because it would cause big issues with having ships and battles in space and not just hyperspace beaming your enemies into oblivion.

8. Hiigaran command has determined that the entire galactic civilization will collapse. Does this mean every civilization is being attacked? Or is there only the Hiigaran civilization who controls everything? How quickly are we losing ground and planets? If the enemy force can open a gate anywhere in the galaxy and blast anything with enough force that obliterates planets, what will a few puny fleets of ours achieve? Surely the enemy would be even more powerful on their own turf (unless hyperspace has different rules for time and space)? Can the hostiles use this power to defend themselves and just open a gate on top of their enemies, wherever they might be, and send them wherever? As we find out later in the campaign, they seem to be perfectly able to use this power within the anomaly. They throw a planet at another one to put sand and rocks in our eyes, the absolute villains. Why not throw a planet >at< our fleet? Why not use the hyperspace gigabeams of hyperdeath against our fleet? Did they forget they can do that?

9, What are the limitations of those hyperspace powers the antagonist has?

10. Why are Hiigarans going into the Anomaly and not trying to shut down the gate network, or better yet - why not both? Send some ships in to figure things out and at the same time cut off threatened gates to protect your home(world). Surely they would still have access to the Eye of Aarran, isn't that the nexus/control point of the network? If no such control point exists, why not disable, shut down or destroy the gates that are adjacent to the anomaly and be done with it? Balcora gate was somehow disabled by pulling out those 3 plugs, why not disable the other gates in similar fashion?

11. After the scenes showing planets getting torched, we are then treated to a closeup of Karan's face with her face scrunched. What liquid do you think she is floating in? Where do you think the bubbles come from? Is there a reason nobody visits her in her chamber and she is locked behind blast doors?

12. We are told Karan's fleet disappeared and it wasn't clear if they completed the mission, but the anomaly stopped spreading, until now. Therefore, to solve this issue, Hiigarans came up with the most desperate plan yet.
The entirety of the Hiigaran forces decide to resolve this crisis by sending >one< mothership. Not only is it only >one< mothership (seriously this one is apparently the 15th, where are all the others?), but it isn't even complete. It can move and jump just fine, it even has badass CIWS/phalanx guns on RAILS, but part of its production capability is in another system. It seems to me the ship was gimped to facilitate the rags to riches start similar to previous games. Except in this one there is no in story reason or explanation for that. Hiigarans had a lot of time and resources to have dozens of these things. At no point were we told that they demilitarized and turned space ships into ploughshares. In H3 Hiigarans are a battle harded and experienced space faring race with a domain spanning what seem to be many solar systems. They should not be this underprepared.
They are now facing a big threat that killed millions already. I don't recall anything to the effect of "tomorrow we are all dead, you guys got to NOW despite being unprepared". Did anyone declare anything about the urgency of the task (specifically the time constraints)? What is stopping the Hiigarans from analysing the threat calmly, gathering more forces and preparing to solve this matter? Why is the best solution taking one unfinished mothership, slapping into it the apparently only 3 hyperspace cores you got left and sending it off into the void? if that failed, what was Hiigaran's command plan B?

13. What if this mothership goes missing just like the last one? What will a mothership with less veteran navigator, less production capabilities and less firepower (Karan's mothership at least had a mini dreadnaught/Sajuuk beam) achieve what its superior predecessor could not? Isn't the threat of the anomaly greater than it was before?

14. So, what we know thus far about the opposing force is that they have unparalleled control of the hyperspace and can open hyperspace fissures seemingly anywhere they want and blast their enemies through those fissures with gigantic beams of energy. We don't know how many of them there is, can they actually be defeated via conventional means, do they inhabit and planets or ships, whether they even reside in realspace at all. They might be hyperspace creatures for all we know, kind of like the Beast was hinted to be. The few enemy ships that do jump next to the torched planet may have been just some mindless, expendable mooks (they actually are just that in the story) and not the actual source of the hyperspace attacks. Does the Hiigaran command expect a land war in space Asia? Are the motherships their swiss knives that fix all issues and deal with all kinds of threats?

15. Again, where are the Hiigaran battlefleets? They got nearly exterminated on 3 separate occassions, first by the Taiidan empire who exiled them to Kharak, then after leaving Kharak the Taiidans came back to put them down for leaving the planet, and the third time by the Vaygr (the end of H2 is only remembered as opening the eye of Aarran. No mention of spider-looking missile spamming fabricators. I always wondered where Makaan got them from, guess we will never find out. Is the defense of the entire Hiigaran civilization dependent on a single mothership? What of other civilizations, don't they have a stake in what seems to be an existential threat for everyone? Yet again, what happened to Sajuuk and the dreadnaught? Are they in a museum or a temple? Sajuuk was essentially their god, why after recovering the ship noone cares about it?

16. Another series of question, since Imogen designed synthetic cores and they are "perfect" - what is stopping the Hiigarans from making more? Supposing they ran out of RUs or don't have the time (which I don't recall ever being stated to be the case in the story) and there is only 3 synthetic cores, why again put them all in one mothership? Why not send 3 motherships, each with one core? One core per ship worked just fine in H1 and H2.
On another note, why can't any of my ships hyperspace jump mid mission but I see them do it in cutscenes and at the start of each mission just fine?

17. Where did the Antagonist come from? What exactly are they? How did they gain power, both over hyperspace and in terms of commanding seemingly endless legions of mooks? How does their power work exactly? Is it a mental power or a technology/device? It seems to be downright magic as they achieve something even the hyperspace cores cannot. How are they alive for so long as they claim? How come despite being alive for so long we never heard about them before? How are they indoctrinating/mind controlling the Incarnates (the name of the underlings and the opposing force of ships we actually shoot at)? Why didn't we get more information about the captured crew of incarnate frigates and who they were, where they came from? How is it possible that navigators now possess the power to seemingly telepathically communicate with each other, when it wasn't a thing in previous games?

18. Once more about the Antagonist and their abilities. In the opening sequence we are shown how they obliterate entire planets with their powers. We can assume their full breadth is not being used on our fleet throughout the campaign as, due to us being a tiny force, they can't pinpoint our location and the mooks are too slow to report on fighting us on their home turf. Where noone else dares or even can fight them... Anyway, in the final showdown we are literally at the Antagonist's doorstep. They can look out the window and see the player mothership. Why not open the hyperspace fissures there and blast Hiigarans with gigabeams of megadeath? Why not open the fissures and cut the motherships? If motherships are immune because they are equipped with hyperspace cores, surely you could wipe the escort vessels and then use conventional forces to destroy the mothership? By themselves they get blown up by just a few torpedo turrets. Why is the antagonist all of a sudden only using her power to make short jumps with their big space pizza slice of doom ship like we could with almost any of our ships in the previous games? Yet again, why can't hiigarans use short hyperspace jumps in this game? Why doesn't the Antagonist hyperspace in more vessels to support the big space pizza slice of doom? Why not jump yourself to safety? Why not bring in your remaining legions and throw them at the Hiigarans at the same time? Why do so many of them just hang out in random places on the map and not continuously harass the Hiigarans?

19. Another thing about hyperspace. There are two scenes, one during the mission to recover the production module and the latter during the penultimate mission.
In the former we get to fight what is described as an outdated pirate carrier. No cutting edge technology, bog standard carrier. As it hyperspaces into the playing field, its exit coordinates will make it clip with an asteroid, seemingly fusing it with the rock. I thought it was a glitch in the cutscene, but no, it was deliberate design choice by people at BBI. The hyperspace fissure cut a perfect rectangular shape within the rock, allowing the ship to remain there without colliding with another object. Its kind of like in blender where you put one box in another object and remove all colliding vertices. In simpler terms it looks like taking a bite out of an apple or taking a spoonful out of an icecream cup. If a ship leaves hyperspace where another object is, anything colliding with the fissure that isn't the hyperspacing ship gets either annihilated or possibly moved to hyperspace.
This is immediately lampshaded by a line from Imogen who says something along the lines of "what that carrier did to the asteroid - that should have been impossible". In following cutscenes it is stated that possibly the Antagonist was outfitting these pirates to better fight the Hiigarans, including this "impossible" hyperspace tech.
So: why not hyperspace into the mothership? What's stopping them? If the mothership is immune due to the cores, why not destroy the escorts?
During later dialogue the hiigarans suspect the Incarnates gave the pirates the "impossible" hyperspace tech. If that is the case, why aren't the Incarnates using the hyperspace offensively? They can hyperspace into the fight with no issues. Do they have a code of honor that prohibits use of hyperspace in this way?

This exact same interaction with terrain is later repeated in a cutscene by the player mothership in the penultimate mission. The mothership cuts a huge chunk of a superstructure. I missed the part explaining how they can do a thing they thought impossible now, but lets give them that - lets say they somehow gained some comparable control of hyperspace as the Antagonist do.
So: why can't we use this ourselves to kill the enemy ships? If it "deletes" whatever you are jumping to, why not use it to safely "hide" in asteroids and superstructures?

20. My questions about the ending: why not use conventional means to resolve the conflict? You have the upper hand in that mission by blowing up the space pizza slice of doom, why not just, I don't know, shoot the antagonist? Blowing up the Gaalsien worked. Exploding the Taiidan Emperor worked. Kuun-Lan going beast mode on the Beast and eradicating it worked. Blowing up Makaan worked. Simple, conventional means worked. Why must we go with this reconciliation/sacrifice approach in this one? What is stopping the Hiigarans from winning conventionally?
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Showing 16-30 of 49 comments
Marauder May 15, 2024 @ 11:34am 
Originally posted by HeathenSW:
I also wonder why is it desert in 1. Hiigara is not a desert planet.

Wiki for example:
"Whereas Kharak is desolate and barren, Hiigara is a lush paradise. As such it is easy to imagine why the Exiles, as their civilization devolved on the desert wasteland of Kharak, came to see Hiigara as heaven, rather than as an actual world.

This appears to be even lusher than most other worlds, during which the forests of Hiigara have expanded along with the tropics. Most of the world's agriculture is supported by seasonal monsoons and rich volcanic soil."

https://homeworld.fandom.com/wiki/Hiigara
Because the folks who worked on this are clearly not the same people who worked on the original games even if they claim the opposite.
HeathenSW May 15, 2024 @ 1:19pm 
Originally posted by Lupercal:
Originally posted by HeathenSW:
I also wonder why is it desert in 1. Hiigara is not a desert planet.

Wiki for example:
"Whereas Kharak is desolate and barren, Hiigara is a lush paradise. As such it is easy to imagine why the Exiles, as their civilization devolved on the desert wasteland of Kharak, came to see Hiigara as heaven, rather than as an actual world.

This appears to be even lusher than most other worlds, during which the forests of Hiigara have expanded along with the tropics. Most of the world's agriculture is supported by seasonal monsoons and rich volcanic soil."

https://homeworld.fandom.com/wiki/Hiigara

I assumed it wasn't Hiigara at all, just yet another planet under Hiigaran control. I don't think there was a title card showing what planet it is or dialogue explaining where the launch is taking place. However, I may have simply missed it.
Seems to be Hiigara. For instance in cutscene at the start of mission 4 it's 4 places on the map that are highlighted and connected with a line, seemingly indicating the way so far - Hiigara, Facility 315, Kesura Oasis and Kala Terminus (Mission 4 is there). Mission 3 was at Kesura Gate, so I suppose that mission 1 was Hiigara and mission 2 was Facility 315.

I guess in one of the DLC there's a manual and a map of the journey should be there, but I couldn't find a screenshot of this to check.
Last edited by HeathenSW; May 15, 2024 @ 1:22pm
Utwig_Chenjesu (Banned) May 17, 2024 @ 9:27am 
I cant help, so sorry.
konzacelt May 17, 2024 @ 10:04am 
Originally posted by Lupercal:
11. After the scenes showing planets getting torched, we are then treated to a closeup of Karan's face with her face scrunched. What liquid do you think she is floating in? Where do you think the bubbles come from? Is there a reason nobody visits her in her chamber and she is locked behind blast doors?
I believe her face is scrunched because she is communicating digitally with Isaac. Her thoughts are being transferred into words via the cords stuck in her skull, then audibly transmitted on the bridge to Isaac. If you notice, you can see her face scrunch change to different words when she is 'talking' to Isaac in this way.

As for her chamber, perhaps being the 'brain' of the ship requires a high degree of isolation or something. Karan and HW1 kind of set the precedent for this. What those rotating blast doors are for is beyond me though, that seems like a completely extraneous 'action-sequence!'.

What I want to know is how the hell is she breathing in that tank. Did she grow gills??
Utwig_Chenjesu (Banned) May 17, 2024 @ 1:10pm 
did you get an answer?
Frenker May 17, 2024 @ 1:31pm 
lots of good questions ... the story has little details and even less charisma - charm and grandeur... Nothing is explained or introduced, the story doesn't have breathing space.. They just throw stuff in there for reason... and we should care???

unbelievable story - i don't care for it. In my opinion


Here are just my thoughts the first two missions... so i guess 1 and 2...

The characters alone aren't the problem. The problem is how they are done. They just throw them in there and as a player i should care??? for reason???... so of course you don't. IT's same with everything.

The game has huge it's "believable" problems. The amount of cap ships in the intro mission around the mother ship is insain making the mothership just a gimmick... and it losses lots of it's value.

Same thing with the second mission where you jump to storage box again for reasons?? unknown???... Just cos they follow a plan someone made in the office? Where is the background for it.

Raiders that attack again for some unknown reasons cos that worked for Hw1 i guess??? Well, guess what there it was made right. Here they are just thrown in, out of thin air.

Don't get me even started on the storage box that for some reason has no automated defenses? or anything.. Where are all the cap ships from the intro why is it unguarded? Why is it even there in the first place? Why in that asteroid belt? If they are pirates around lol? Why doesn't the box have it's own probes around, good forbid maybe a minefield?

It's huge in size and only has some kind of building model inside it, locked in there... Again for reason??? Space vault ??

You get new technology just cos you get it again just thrown in there. Where do we get the new technology from? It just loads up from a discs or what, Matrix maybe??
It just gets worse from there. After a few missions i stopped watching cos maybe someday i will buy it on deep sale...

I mean hell even H1 was way way more believable 20+ years ago and it had huge room for improvements....
Last edited by Frenker; May 17, 2024 @ 1:32pm
HeathenSW May 17, 2024 @ 1:44pm 
Originally posted by Frenker:
Don't get me even started on the storage box that for some reason has no automated defenses? or anything.. Where are all the cap ships from the intro why is it unguarded? Why is it even there in the first place? Why in that asteroid belt? If they are pirates around lol? Why doesn't the box have it's own probes around, good forbid maybe a minefield?

It's huge in size and only has some kind of building model inside it, locked in there... Again for reason??? Space vault ??
Come to think of it - I guess it's supposed to be a station? Since it's called Facility 315 and all. The stupid part here is that there are NO stations in the whole game, none. All that massive monoliths, but not a single station. And the only thing that can possibly be a station (that box) is taken from Elite from design perspective?

I mean, we had Tanis shipyard, we had Chimera station, we had different Hiigaran stations in HW2 and we had stations in HW1/Cataclysm. Why the damn box?

Also freighter is bigger than Mothership. I can't even :D Why didn't we pilot a freighter then? It definitely can fit much more things in it if it's refitted good enough.
Utwig_Chenjesu (Banned) May 17, 2024 @ 2:41pm 
When you get the answer, please share it.
Persony Person May 17, 2024 @ 3:19pm 
Point 4 is incorrect. Imogen was the granddaughter of D'Lore S'jet, who you only see once in the campaign whilst you're at Hiigara.

What you wanted was what actually happened, lol.

Imogen viewed Karan as a hero figure and seemed to know her when she was a child, no direct blood relation was ever inferred.
Mythos May 17, 2024 @ 3:48pm 
The most sensible explanation is, the writers never played any of the original games so there are many plot holes and not much continuity. The more you think about it the more it makes sense.
RoReaver (Banned) May 17, 2024 @ 4:00pm 
Right gonna give it a wing at answering these questions:

1). Not if they're hiding its construction. Considering the obscene numbers of freighters in orbit I am leaning on the theory that it's being built in secret and rushed out on a low chance of success/survival mission while Hiigara is preparing for evac due to the Anomaly.

2). Why didn't the progenitors build more than 3 far jumpers? Short answer: We don't know. Longer answer: probably time requirements.

3). The trinity is exponentially stronger together and the Khar-Sajuuk looks like a fairly strong mothership that was headed by an entire fleet. They got overwhelmed though and force to disperse and go into hiding. Odds are it's the combined power of two trinities that pushed odds in their favor but only just and through the probable sacrifice of the progenitor cores and the confirmed sacrifice of Karan. Why this sacrifice was needed isn't entire clear to me due to the rush nature of the story but if I were to hazard a guess... Tia'maa isn't a reborn progenitor, she is one, probably the last unbound ones and quite likely had been trapped in some way for millennia in some form of stasis perfectly aware of the passage of time (which would explain also why she's bonkers yet powerful enough to subjugate others).

4). Kiithid relationships are a bit different than ours. Karan can be her grandmother but not related by blood in short (families can merge through adoption of members for example). It's my running theory that Karan, Rachel and Imogen are form one of the main S'Jet families which means the chances that they're all adopted into it is higher.

5). Honestly? They lost Karan and an entire fleet to that Anomaly. Continuity of the species might be what when considering the answer to 1.

6). Forget that Progenitor technology can breach gravwell generators (what hyperspace inhibitors are)? Sajuuk's trinity can jump out of a black hole cluster so breaching inhibitors of much lesser power than supermassive black hole clusters is not going to require, comparatively, as much power. Potentially ♥♥♥♥♥♥♥ with the stability of hyperspace jumps via advanced enough quantum waveform manipulation is also possible too. The Keepers of Abassid did that if I recall right in HW2.

7). Actually standing hyperspace gates have been used in offensive warfare before (HW1 had them near the inhibitor station you have to blow up before trying to jump to Hiigara and also in the Karos graveyard for the Scrapyard dog to use). If I were to guess, it's not a matter of why not but rather of how because as the dog shows the windows are omni-directional so if you shoot something into a window to hit something else if that something else has a fast enough reaction time it can shoot you straight back so it's an advantage only if you can thwack that something with a whole lot of force or whatever you're shooting into the window is destructive enough to kill returning fire too.

8). If the attacks can happen anywhere nearby the anomaly all civilizations will eventually come under attack as the Anomaly is growing slowly.

9). Limited without the trinity but still dangerous, theoretically limitless with. Possible reason why the Sajuuk had its cores stripped from it, thrown around the galaxy and it locked inside a black hole gravitational dead zone.

10). Ships have been vanishing in gates nearby or in the Anomaly for some time. Disabling the gates wouldn't stop the Anomaly.

11). Would be Imogen I think not Karan and breathable liquid is theoretically possible. Visits into the Fleet command chamber are probably limited because the data feeds from the mothership are extremely taxing (could be slightly different of course but the first mothership didn't have a 100% chance of not kill Karan when she connected).

12). Actually this is after a fairly long period of time called the Age of S'Jet which was mostly peaceful, the Taiidani, for example, are reduced to pirate fiefdoms so minimal threats. What naval forces the Hiigarans would have wouldn't be ample as after decades or centuries of peace people tend to relax their guard. As for why the mothership's bay door is in another system: goes to answer 1, a rushed low survival mission. Karan stopped the anomaly from growing but now with the vast increase in the threat level the Hiigaran command may believe this expedition may not even do that so they're rushing things along to buy time for another exodus. May tie into the Eye of Aran too.

13). They probably don't care if the delay was long enough. If you think how much they were rushing you in Mission 1 it all makes sense

14). Hyperspace isn't a domain in itself. Think of it like Warhammer 40k's warp sans the mind rape and sea of emotions, just a blank space of energy through which you can pass more rapidly in the space dimension than the time one.

15). Preparing for the exodus would be my guess. If the savior of their race failed to stop it, odds are they don't have much hope for the protege ergo prepare for a Battlestar Galactica situation.

16). Same reason as the progenitor cores, they're likely far stronger together than apart and they might be expecting hyperspace ♥♥♥♥♥♥♥ on route so giving the forelorn hope fleet better odds isn't bad. As to why not make more: Again, why's there only 3 progenitor far jumpers? Perhaps resources, perhaps energy requirements, perhaps they're nuclear weapons in terms of potential harm so limiting them makes sense outside of "oh ♥♥♥♥, this bad" situations.

17). Last mission shares a bit of the answer: It's technological mixed with mastery of that technology. Tia'maa, in my opinion, is a progenitor and possibly a good hint at why and how they fell, enough of them like her and the hubris would've eventually lead to catastrophic wars, and how she controls so many cult like followers is simple: Threaten planet with destruction, ask for tithe of people yearly not to do it, lobotomize those people forcibly and implant them with controlling hardware so they're mostly subservient critters with enough higher functions to be useful (if you know EVE-Online, True Citizens from Sansha's Nation). Rinse repeat with enough planets, and that Anomaly looks big and looks like it is roughly around where the Vagyr hordes originate from, and you got a solution. Implanted slaves would also explain their capability to seemingly communicate with one another and their Queen without comms.

18). The synthetic trinity is probably also at play here in some way. Karan's fleet didn't get deleted either and was a much stronger force so it's inferrable. Two trinities, sync'd and controlled by opposing unbounds, in close proximity might cause havoc with her abilities is the answer I can suggest here.

19). Synthetic trinity might prevent hyperspace assery like that would be the answer here. And, also, the hyperspacing in solid objects thing isn't impossible, it's unknown to Imogen and maybe Karan but Rachel S'Jet saw this with the Khar-Toba's semi-active far jumper pulling ships from around the Kharakian system and entombing them into the ground (they weren't materialized into the rock, the hyperspace window cut a hole for them in there. And note the windows in the cutscene where you see that happening please and then look at the Incarnate windows).

20). If she's a progenitor and if she's half as strong as I think ... tossing her into a Black Hole might just mean she comes back very pissed in a few million years. What they did was basically atomize her along with Karan. Why Karan needed to do that, I have no clue, possibly to be sure Tiaa'ma didn't have some way to jump out at the last second?
RoReaver (Banned) May 17, 2024 @ 4:08pm 
Originally posted by Mythos:
The most sensible explanation is, the writers never played any of the original games so there are many plot holes and not much continuity. The more you think about it the more it makes sense.
Think you should read my replies above too, I suspect you don't know half of those plotholes aren't holes at all.
mcfly666 May 17, 2024 @ 4:37pm 
Originally posted by konzacelt:
Originally posted by Lupercal:
11. After the scenes showing planets getting torched, we are then treated to a closeup of Karan's face with her face scrunched. What liquid do you think she is floating in? Where do you think the bubbles come from? Is there a reason nobody visits her in her chamber and she is locked behind blast doors?
I believe her face is scrunched because she is communicating digitally with Isaac. Her thoughts are being transferred into words via the cords stuck in her skull, then audibly transmitted on the bridge to Isaac. If you notice, you can see her face scrunch change to different words when she is 'talking' to Isaac in this way.

As for her chamber, perhaps being the 'brain' of the ship requires a high degree of isolation or something. Karan and HW1 kind of set the precedent for this. What those rotating blast doors are for is beyond me though, that seems like a completely extraneous 'action-sequence!'.

What I want to know is how the hell is she breathing in that tank. Did she grow gills??

Face is scrunched because of going for a big poo, my face is the same playing it.
Utwig_Chenjesu (Banned) May 17, 2024 @ 5:10pm 
How were you able to post, the forums been acting weird?
Utwig_Chenjesu (Banned) May 17, 2024 @ 6:58pm 
Originally posted by painkiller074:
really there should be only 3 questions:
why the story suk so bad
who wrote this
how can we travel back in time and liquidate him/she/they/it
A lot of it does not make sense.
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