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Wiki for example:
"Whereas Kharak is desolate and barren, Hiigara is a lush paradise. As such it is easy to imagine why the Exiles, as their civilization devolved on the desert wasteland of Kharak, came to see Hiigara as heaven, rather than as an actual world.
This appears to be even lusher than most other worlds, during which the forests of Hiigara have expanded along with the tropics. Most of the world's agriculture is supported by seasonal monsoons and rich volcanic soil."
https://homeworld.fandom.com/wiki/Hiigara
I assumed it wasn't Hiigara at all, just yet another planet under Hiigaran control. I don't think there was a title card showing what planet it is or dialogue explaining where the launch is taking place. However, I may have simply missed it.
2. Story says something that she was supposed to train other people as Navigators but then crisis started. Lack-of-time story arc. Basically the same as the rushed start in HW1.
3. The way I perceived it, it still takes decades to build a single mothership so they are simply short of those.
4. It's more of a "my father was a farmer, I will be a farmer and my children will be farmers" thing. Except that they seemingly excell at science and not farming, probably talking about it all day long and being unable to communicate it properly to anyone else because they suck at teaching (which was supposed to be imogen's job). At least I know a few RL examples that would match perfectly to that.
5. The ingame Homeworld-history movie (via main menu) implies that they are considering themselves in an era of peace after the events of HW2 and are now taken by surprise. This is quite stretched to be fair but matches my picture of most politicians over the last years: Keep your eyes shut for bad stuff around you and pretend all is good.
6. as this is full of spoilers anyways I'll respond with spoilers to this one: A massive Hyperspace Inhibitor construct was only available around the "Homeworld System" in HW1. In HW3 you can see the queen sending asteroids through hyperspace. She should release them just outside of the inhibitors en masse and it wouldn't help. So it makes them irrelevant storywise but admittedly would have added some nostalgic flavour to just add a sentence like that. Also gameplay-wise I was never a fan of the inhibitors. They just seemed like an excuse to prolong the campaign but delaying the showdown or just slowly travelling through open space.
7. on weaponizing hyperspace: I think your take is true. Noone else ever though about it. Also see 5. they thought themselves in an era of piece. Imogen at some point even says something like "this shouldn't be possible".
8. & 9. The story tells that the anomaly is developing/spreading slowly over years, so there seems to be a limit in capabilities that is not further specified. Why not throw a planet at the fleet? Because the villain wouldn't risk the loss of the cores.
Follow-Up question: I haven't lost a campaign mission, but I assume if you do the MS explodes. If yes that should be altered to shooting it incapable and capturing it - at least for the later missions.
10. If Hiigarans are remotely human (which I think they are) they wouldn't be willing to give up on their prosperity, which is strongly boostered by the gate network. Rather tell yourself that war is far away and not a threat for you - until it is too late to escape.
11. That cutscene when she was found I actually thought she was dead. Could use some rework. The blast door itself does make sense as an extra shielding for your central control unit.
12. that's two questions in one.
"It seems to me the ship was gimped to facilitate the rags to riches start similar to previous games. Except in this one there is no in story reason or explanation for that."
-> yep, pretty sure that was the case. It's a classic singleplayer campaign "issue" that you need to built up feature/unit/building availability to not put too much on new players. Attempted Side-effect probably to create some nostalgy-vibes.
"They are now facing a big threat that killed millions already. I don't recall anything to the effect of "tomorrow we are all dead, you guys got to NOW despite being unprepared". Did anyone declare anything about the urgency of the task (specifically the time constraints)?"
--> There was in the first mission but it was not transported very well. Also I had the impression that the mothership is still unique and not "ship-of-the-line". So for me they didn't have any other choice.
13. See 12. To me they didn't seem to have a choice because they only had this one MS just finished (and not multiple as you perceived it)
14. I would rather say the politicians panicced and all they could think of was "it worked twice already, they will make it again!" - but of course it all is only serving the purpose to get the classic Homeworld mothership + tiny fleet setting justified.
15. Most likely Gameplay reasons. It wouldn't be Homeworld if you would start the campaign with a huge fleet and then contact to the homeworld seems to be lost in an early mission already. Maybe Hiigara was actually nuked in betweeen.
16. see 12. not enough time.
18. The hyperspace weapons would probably destroy the cores, at least the cutscene or dialogue hints out that cores will not be risked by the queen. That mission would benefit if there was a short section about shutting down their communications though.
19. Again: no risking the core in the late campaign. Aside from that no explanation is given. Going to earlier games however destruction of the mothership would give off a large blast, so jumping right into it is suicide, even with advanced hyperspace tech. Also it should be pretty disorieting to jump into the middle of an enemy fleet and thus risky. But that's just giving reason and not taken from any story.
"This exact same interaction with terrain is later repeated in a cutscene by the player mothership in the penultimate mission. The mothership cuts a huge chunk of a superstructure. I missed the part explaining how they can do a thing they thought impossible now, but lets give them that - lets say they somehow gained some comparable control of hyperspace as the Antagonist do."
--> actually I'm still answering to that. There was a dialog line in the "growing"-scene somewhere along "you are learning fast". In hindsight that can explain it but a straight and simple "I've copied a few tricks from the queen" would have been better. But using that was weird to begin with for the same reason as to why not teleport into enemies: the superstructure could have exploded and the blast crippled the mothership.
20. Assumption: "We remove all cores and the structure so noone ever can do this again. Not even leaving debris behind that could be analyzed" but again not transported very well.
My assumptions
why the story suk so bad
who wrote this
how can we travel back in time and liquidate him/she/they/it
Could you rephrase before the thread gets closed too?
An Earthlike planet like Hiigara (which may actually literally be Earth) has varied biomes. Even if a lot of the planet is extremely nice and fertile there are probably regions of minimal agricultural productivity and less than comfortable weather. It would make sense to build your Area 51 out there, far from anyone and anything. This would go double given that unless the Hiigarans started mass cloning or having enormous families their global population would still be quite small. You could easily justify entire continents never mind smaller regions having a population of 0.
Just my theory, but building in gravity is probably easier than in zero gravity.
Also, after homeworld 1 and 2 they have probably fine tuned the motherships to a degree they're now able to land and launch from planets. (Also, first ship in Homeworld 1 was probably built in space just in case it would explode, remember they used untested technologies) :)
And yes many plot holes campaign needed to be longer and story better explained.
Also strange that many tech went away like defensive field frigates and HW2 you even captured progetinor movers.
I think they could have expanded on HW2 with a different approach.
And Mothership starting small should have a better reason.
In HW1 you supposed to me someone but they got killed by raiders,then you went back and the homewolrd got nuked so player has a small fleet makes sense.
In HW2 you are already under attack and forced to flee with semi functional mothership.
Missions 2 helps you get some more and in Missions 3 shipyard helps to finish repairs.
So small fleet size makes sense.
In Cataclysm you are a mining vessel who happened to be at a bad place and later accidently awakened the beast.So small fleet starting fleet makes sense.
In HW3 they send out mothership with high value cores with extremely barebones escort........Why not send a strong millitary force.
Or you supposed to meet with escort at location X but they got killed and there is a better reason for small starting fleet then"single player logic".
Of course, can't miss them. Did you get the part that most of them are progenitor and not Hiigaran?
aaand we have it boyz, the fanboy with private profile try to saving the colossal pile of ♥♥♥♥ about the story and his illogicity that op has highlighted. All is ok folks, dont ask, throw ur brain into trashbin and buy the product. All is fine here.
ROTFL