Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Trust me, not being reliant on a master server is going to be a good thing years down the road if people want to actually come back and play the game after it's support cycle is over.
Bro you will be lucky to see the menu let alone play any offline game let alone online 😅
And how do I know who's got what connection and which player to pick. It's not like the game even has a latency or ping listing. Please think before you type.
They had plenty of budget and also a fig campaign. We are not talking about an indie dev. And it doesnt have to be Overwatch. What are we? Still in '99? Any RTS out there now has server infrastructure for multiplayer, from barely played games like Iron Harvest or CoH3 to bigger ones like Age of Empires 2.
- connection to host lost
- players desync
- lobby doesn't exist
- game already started
I can tell you don't actually play RTS if you're spouting those takes, because the vast majority of them have an identical setup in multiplayer to HW3. No one is going to make big, complex multiplayer systems with high upkeep costs just for the 100-300 people that regularly play online a month after release when all of the fly-by-night gamers move on to the next fad and hype machine.
If you're that worried about lag, host a match yourself. Again, it's a tiny niche community, if you're expecting Helldivers, go play helldivers.
Wow you are just talking nonsense.
"Well it was ♥♥♥♥ on the other entries too so why bother?"
This is how you sound.
And the other entries had a very very decent MP considering their age.
You just have unrealistic expectations and think a turbo-niche RTS game with a community that's small even by the standards of the RTS genre, one of the smallest genre communities in gaming, is going to give you the same multiplayer experience as games with 2000% the population online.
What am I expecting? Well to play and enjoy the things which are offered, no? So they are giving me a game which has multiplayer and team pvp, and you're telling me it's normal that it wont work because it's not Starcraft or AoE. No, I expect to be able to play multiplayer and team pvp because I paid for a product which advertised these as available. It's just common sense. Our standards have dropped so low that now it's normal for half the game (multiplayer) to not work?
I can tell you that I do play RTS, quite a lot actually, it's my main thing in video games, so please stop talking about Helldivers and Overwatch, because you are the one who doesnt know that RTS games have good multiplayer integration too. Because no, the majority of RTS today do have a functional setup for the world we live in today, which is internet connection worldwide, not LAN parties with 2 neighbours because this is not '99 anymore.
It doesnt matter that much if I host the game myself or not when the game is peer to peer and others are having issues, it means we all experience the same issues. That's what peer to peer is. It's not a dedicated server with properly configured ports and availability.
If you only play RTS solo, good for you, but dont act like they are designed to be played that way, HW included.
I don't even understand what you're complaining about. Asking for a crazy automatch system for a tiny pool of players isn't realistic. What's so hard about just clicking 'join lobby'? Or hosting your own? This isn't Overwatch, my dude, there isn't thousands of people waiting to queue with you.
And why do you think HW3 ends up having 100-300 players like you say in the first place? Because of crap like this that doesnt work. Thats the reason. It's not the singleplayer where people finish the campaign and mind their business, it's the multiplayer. That's what retains a big community for an RTS.