Homeworld 3

Homeworld 3

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mandiokai May 31, 2024 @ 6:56am
7
Mandalore video review of HomeWorld 3 is out.
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Showing 31-41 of 41 comments
RE:Deemer Jun 2, 2024 @ 2:56pm 
Originally posted by mrwwww:
10 seconds in and it's already brutal. Well deserved, too.
♥♥♥♥, jumpscared.

rip homeworld cataclysm
Oobaneko Jun 2, 2024 @ 2:56pm 
Originally posted by SOFAGUS:
he is really fair, and story of this game is just awfully childish, really written in line with modern starwars
sad
School level fanfic, yeap.
acosnil Jun 2, 2024 @ 9:47pm 
Originally posted by Mofuji:
Originally posted by Vault Traveler:
Another reviewer who not even mention that half the features Homeworld made so unique get removed.

I would love to have a review from someone who played homeworld 1 at least once.
Actually, he did mention how it was missing features from the other games.

And Mandy reviewed the entire Homeworld franchise. And he did talk about how features from previous games were completely gutted while offering nothing of equal value. Games like War Thunder and World of Tanks can model complex hit boxes for vehicles but that's just too much for Homeworld 3? What on earth did they spend 7 years doing?
Mud Jun 2, 2024 @ 10:09pm 
"My Project Director told me I had to "put a human face on things" so here I am" :lunar2019laughingpig:
Mastermatta Jun 2, 2024 @ 10:14pm 
Originally posted by acosnil:
Originally posted by Mofuji:
Actually, he did mention how it was missing features from the other games.

And Mandy reviewed the entire Homeworld franchise. And he did talk about how features from previous games were completely gutted while offering nothing of equal value. Games like War Thunder and World of Tanks can model complex hit boxes for vehicles but that's just too much for Homeworld 3? What on earth did they spend 7 years doing?
you make it sound so simple on the hitbox thing. In those types of games the only calculations for hitbox that need to be made are the ones for your vehicle and the vehicle you are shooting at. Alot of simulations use a bubble of area where high fidelity calculations are made and then lower fidelity calculations are made outside that bubble. Each client is probably not calculating hits for every tank on the field. But in homeworld single computer has to do the hit calculations for every unit. Those kind of computations add up, especially when there are tons of calculations simultaneously. Using simpler hitboxes simplifies the calculations.
Oobaneko Jun 2, 2024 @ 11:37pm 
Originally posted by Mastermatta:
Originally posted by acosnil:

And Mandy reviewed the entire Homeworld franchise. And he did talk about how features from previous games were completely gutted while offering nothing of equal value. Games like War Thunder and World of Tanks can model complex hit boxes for vehicles but that's just too much for Homeworld 3? What on earth did they spend 7 years doing?
you make it sound so simple on the hitbox thing. In those types of games the only calculations for hitbox that need to be made are the ones for your vehicle and the vehicle you are shooting at. Alot of simulations use a bubble of area where high fidelity calculations are made and then lower fidelity calculations are made outside that bubble. Each client is probably not calculating hits for every tank on the field. But in homeworld single computer has to do the hit calculations for every unit. Those kind of computations add up, especially when there are tons of calculations simultaneously. Using simpler hitboxes simplifies the calculations.
In different thread you said it's not that hard to program something like that.
Idk, From the Depths it's calculate to several hundreds block at once and works decent.
Mastermatta Jun 3, 2024 @ 12:35am 
Originally posted by Oobaneko:
Originally posted by Mastermatta:
you make it sound so simple on the hitbox thing. In those types of games the only calculations for hitbox that need to be made are the ones for your vehicle and the vehicle you are shooting at. Alot of simulations use a bubble of area where high fidelity calculations are made and then lower fidelity calculations are made outside that bubble. Each client is probably not calculating hits for every tank on the field. But in homeworld single computer has to do the hit calculations for every unit. Those kind of computations add up, especially when there are tons of calculations simultaneously. Using simpler hitboxes simplifies the calculations.
In different thread you said it's not that hard to program something like that.
Idk, From the Depths it's calculate to several hundreds block at once and works decent.

Im not saying that there isn't individual ballistics im saying to hitboxes for the impacts projectiles is likely simplified for performance. Basically the hitbox is a simple polygon rather than the full ship geometry.
Oobaneko Jun 3, 2024 @ 12:53am 
Originally posted by Mastermatta:
Originally posted by Oobaneko:
In different thread you said it's not that hard to program something like that.
Idk, From the Depths it's calculate to several hundreds block at once and works decent.

Im not saying that there isn't individual ballistics im saying to hitboxes for the impacts projectiles is likely simplified for performance. Basically the hitbox is a simple polygon rather than the full ship geometry.
Yes, you are saying this exactly, then you've been pointed you being dishonest, now you are trying apologies. Predictable.
Tilen Jun 3, 2024 @ 11:17am 
Mandalore’s critique is on point.

It’s hard to understand a group of developers would accept H3’s storyline over 20 years of people saying almost unanimously that Homeworld 1 is where it’s at.

Wow.
Last edited by Tilen; Jun 3, 2024 @ 11:20am
Hex: Onii-Chan Jun 3, 2024 @ 11:27am 
Expected him to be moderate / positive to not upset the Twittlers, but it was surprisingly honest. "The Girl Is The Key To Everything" is pretty much every story in every soft-modern media. The true cherry is the "forgive and be an intelligent woman instead of a stoopid, brutish male" ending.

Same ♥♥♥♥ as in Battletech, same ♥♥♥♥ as in Marvel, same ♥♥♥♥ as in Star Wars, same ♥♥♥♥ as in Star Trek - these authors are incapable of a single original thought. Actual NPCs
Mastermatta Jun 3, 2024 @ 11:32am 
Originally posted by Oobaneko:
Originally posted by Mastermatta:

Im not saying that there isn't individual ballistics im saying to hitboxes for the impacts projectiles is likely simplified for performance. Basically the hitbox is a simple polygon rather than the full ship geometry.
Yes, you are saying this exactly, then you've been pointed you being dishonest, now you are trying apologies. Predictable.

Dude you just truely are the spreader of disinformation. Please go find this quote where i say anything about ballistics not being in homeworld3? Also what does ballistics being computationally expensivr have to do with programming difficulty?

Further you constantly try to twist my words into somthing they are not either because your english is bad or because you have to twist words to have an argument.
Last edited by Mastermatta; Jun 3, 2024 @ 11:41am
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Date Posted: May 31, 2024 @ 6:56am
Posts: 41