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翻訳の問題を報告
Hardly a fair example...
It was a game about Hogwarts. That was going to sell like crazy no matter what.
There's also no way to know how many more people would have bought it if it didn't Denuvo (or EOS).
I'd love to play it, for example, but between Denuvo and EOS, that's not happening. Maybe if I get a console some day...?
I've considered that as a way to play games that have Denuvo (and other ♥♥♥♥♥♥♥♥) on PC, but I hate the idea of giving them more money; it's like I'm rewarding them for their anti-consumer practices.
A game about Hogwarts, though, has powerful mainstream appeal, so even more than other games, you're gonna get a bunch of more casual gamers who have no idea about things like DRM.
As someone else who very much dislikes anti-cheat and anti-tamper mechanisms in my games, what you see as a "fearmonger", I consider "a concerned citizen providing an important public service".
Your opinion is not fact.
Just because you don't like threads about Denuvo doesn't mean that everybody shares your opinion.
And considering how every game with Denuvo has a bunch of people complaining about Denuvo, it's pretty clear that this is an issue many care about.
If you don't care, great for you, enjoy the game.
Going out of your way to defend it is a pretty damn strange take, though.
there are objective factors to how many copies a game can sell, DRM isn't one of them.
these factors include marketing and popularity(the series,the game, the publishers,the developers), a game like Persona 5 on PC would totally outsell an indie hentai game, and a game like GTA 5 or RDR2 would totally outsell an indie hentai metroidvania game.
Marketing on its own only gets you so far: EA invested 40 million in the marketing of Immortals of Aveum and guess what... nobody cared.
It's not that being DRM-free makes games GOTY.
The point is that the fact that DRM-free games can do well goes against the excuse of executives who claim that they "need" DRM to avoid going bankrupt or whatever.
I think we have many examples over the years already.
Something that these companies have never been able to do for the last 11 years or heck, since the concept of DRM exist, is to prove that there's a correlation between a strong/invasive DRMs and sales.
Also, have you ever seen their numbers before? If you haven't then how could you know that their numbers are better?
You talked to most people? Because you're acting like it.
Have you, i litterally know no one im acquainted with who gives a ****. Also yes they can make dumb decisions, but what i saying is they likely do a proper analysis because money is on the line. They have money to buy data to do the proper analysis while people on this forum likely dont. Also why would they have to prove it? Its there right. I'm not telling you not to buy the game. Im just saying no matter how much you complain they are not going to change it based on threats from at most a couple hundred people on steam when the game needs to sell in the hundreds of thousands maybe even million +.
In ten years, Denuvo has not been able to prove it has any effect on sales but a negative one. Your belief that they won't change it based on customer feedback is also incorrect: Several companies walked back their decisions following customer backlash in the past in the indie as well as AAA market spaces.
Your turn: name a single developer previously offering exclusively DRM free games (like Paradox CdProjekt or Larian) which decided to go back on their policy and implement DRM because they were losing sales to piracy in the past two years.