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From here: https://store.steampowered.com/app/2689700/Homeworld_3__Year_One_Pass/
War Games mode is an online replayable roguelike co-op mode, and the one-year DLC is not a 'subscription' if you don't want to do online co-op.
https://www.gearboxpublishing.com/press_release/homeworld-3s-new-roguelike-inspired-multiplayer-mode-war-games-and-story-arc-unveiled-at-gamescom/
Example of gameplay.
https://www.youtube.com/watch?v=aeRLb2dx9JA
cos it kinda sucks now that all new players in DOK cant play soban and khaneph
yes i mainly want collectors edition for the physical models of the ships, though seems i have another problem : they do not ship to singapore.
the game looks awesome from that youtube link :)
i have no problem monetising games, but i do have a problem with pay to win games, no matter how slight the advantage. There are many examples of those games with "passes" that give loot or skins that give advantage to players who have it.
I found also amazon is selling collectors edition. So i think i might use that.
AMZN works very well in sg.
Thank you for mentioning this Collector's Edition. I had not realised Gearbox was releasing one until your comment and I went to the google search. Amazon has it for pre-order, and since I have the Homeworld Remastered Edition w/ mothership model, naturally I ordered this. Bonus it releases on my birthday (March 5) even though Steam pre-order gets that 72 hour pre-release game access.
Fwiw, $225 CDN from Amazon. Oof!
Points to you, Kaos!
Same thing with new clans in Northgard.
You can't really have p2w in an RTS game if you want that RTS game to survive.
Gray Goo
8-bit armies
Red Alert remaster
List goes on and on and on.
All of them abandoned right post release or shortly after, according to your definition, they were "perfectly finished games", yet all players have left them.
RTS lives and dies by its multiplayer.
Campaign is irrelevant.
Now, could you maybe tell the class what kept SC2 and CoH2 and AoE2 players playing these games for more than 10 years?
People who play campaign and mp also are most of the time now the same people.
Relic RTS are great example here, they all live and die by their multiplayer, campaigns are alright, but they aren't what holds people in for 1000 hours.
Tho I do have a biased pov of mp player here, which I feel I should point out.
Homeworld's strength has always been in campaigns, world and story. Plenty of people bought the game, finish only campaign, played a few skirmish vs AI and then uninstalled. After a few years they reinstall it again to replay the story and repeat, some might make it into multiplayer if it still had any activity by then. HW:DoK's multiplayer scene was mostly via discord. A mod scene would have helped longevity but we had no luck with DoK unlike other RTS that providing map making tools and scenario editors, Steam workshop etc. It is like they made multiplayer and afterthought for DoK.
Many of the legendary RTS games had good campaigns as a basis first before trying to keep the mutliplayer scene afloat, unless you are trying to make an e-sports contender to the biggest RTS games, then they would have invested heavily into multiplayer.
The same 'longevity' thing happens with aRPGs, ever since Diablo 2 and the concept of seasons, later popular aRPGs like POE basically became a 'live' game, always online. But luckily not all follow suit as they know they can't challenge the big names in the genre, but they have their own replayability. Grim Dawn had multiplayer and kept things fresh with expansions/story like the old school Diablo II games minus the continuing seasons. I mean it is time to stop following Starcraft's footsteps if you can barely keep a game going, the e-sports scene is not for every RTS to strike gold with. I mean at least bring back LAN mode instead. And do you really want to see Homeworld 3 with multiple small multiplayer only factions / commanders / doctrine DLCs or just a quality expansion with new story and new faction introduced?
I'm still mad that they treat the game such way, cos its the only thing i play these days.