Terminator: Dark Fate - Defiance

Terminator: Dark Fate - Defiance

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Anyone know how to edit damage / armour / range values?
I'll skip the long and boring story of how I got to this point, suffice to say I feel like I am in an abusive relationship with this game lol.

Are there any ini or hex editors out there I can use to tweak this game to be a bit less obnoxious when it comes to RNG? I just want the penalty for an 'unlucky roll' to be something I can overcome, not an immediate failure snowball.
Originally posted by HeathenSW:
To change that you need to extract basis.pak and change files there. You'll need files ammunition.xml and modules.xml, located in basis\scripts\species.

Plasma artillery (weapon) stats are in ammunition file - "ammo_hw_plasma" is the line. The damage values are under the column "direct_damage" and the range is under "max_shot_distance". Damage is a bit complicated in this game, but if you want to reduce it - just reduce all the numbers however you like.

Now armour is quite a bit more complicated. Each vehicle consists of different parts and hitboxes, and each of them has their HP values and armour values for each direction (left, right, top, bottom, front, back).

Plasma arilltery (armour) stats are in modules file - "Lgn_artillery_" are the lines. It has legs, turret, gun and head as different parts. Columns you are interested in start from "left_armor_layers" and end at "backward_armor_layers".

So just change thing however you like there and that's it.

Be aware though that since you extracted this file the game will use the extracted stuff and not the archived stuff - this means that if devs update things you will not get the updates, since the changes will be to the basis.pak and not extracted files.

The relevant guide (with password to basis.pak) - https://steamcommunity.com/sharedfiles/filedetails/?id=3169386393
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Absolute priority is nerfing the ♥♥♥♥ out of enemy artillery.

"Here are the designs for the legion artillery Mr lead designer"
"Awesome, they look great. Every time they fire I want it to be a coin toss if the player has to reload the level. Realism is better than fun. I am very smart"
The author of this thread has indicated that this post answers the original topic.
HeathenSW Apr 12 @ 7:53am 
To change that you need to extract basis.pak and change files there. You'll need files ammunition.xml and modules.xml, located in basis\scripts\species.

Plasma artillery (weapon) stats are in ammunition file - "ammo_hw_plasma" is the line. The damage values are under the column "direct_damage" and the range is under "max_shot_distance". Damage is a bit complicated in this game, but if you want to reduce it - just reduce all the numbers however you like.

Now armour is quite a bit more complicated. Each vehicle consists of different parts and hitboxes, and each of them has their HP values and armour values for each direction (left, right, top, bottom, front, back).

Plasma arilltery (armour) stats are in modules file - "Lgn_artillery_" are the lines. It has legs, turret, gun and head as different parts. Columns you are interested in start from "left_armor_layers" and end at "backward_armor_layers".

So just change thing however you like there and that's it.

Be aware though that since you extracted this file the game will use the extracted stuff and not the archived stuff - this means that if devs update things you will not get the updates, since the changes will be to the basis.pak and not extracted files.

The relevant guide (with password to basis.pak) - https://steamcommunity.com/sharedfiles/filedetails/?id=3169386393
Last edited by HeathenSW; Apr 12 @ 8:33am
Thanks bro
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