Terminator: Dark Fate - Defiance

Terminator: Dark Fate - Defiance

View Stats:
Helmet Hair Mar 17, 2024 @ 7:01am
The difficulty seems to be backward.
I play on realistic, and it's a pain. But I feel the settings are all wrong. The thing is, I just want fair and equal damage across the board, that's why I picked it. I don't want some magical shield to protect my men from damage. However, by running realistic, the enemy also has more units, and the supply system is more punishing. I just feel it's the wrong way to go about it. Just make a "punish-me-daddy" for that, and keep realistic damage in a category for itself.
< >
Showing 1-10 of 10 comments
Helmet Hair Mar 17, 2024 @ 7:20am 
Another thing. Is there a way maybe to have full damage on the lower difficulties through modding, but keep the other settings like lower amount of enemies?
REhorror Mar 17, 2024 @ 7:46am 
Realistic just means Very hard/Insane/Russian difficulty.
Helmet Hair Mar 17, 2024 @ 8:15am 
I know, but it's the only difficulty where your men don't have a force field. I just don't get why you can't play the game with full damage without giving the AI bonuses in the form of extra units.
Falcon_BR Mar 17, 2024 @ 9:04am 
I had the same problem when I started playing the game.
I don't want my infantry taking 3 .50 sniper shots to die.
Makes no sense that legion made a tank that loses a 1x1 vs an abrams.
It is not survivors, it is a band of heroes!
I started on medium, lost a lot of units, watched some people playing on realistic, restarted the game with my new skills and now I can handle it on hard, some maps I do need a second try, because of new enemies I didn't know how to deal, like oklahoma artilhary.

The problem of dificulty is that the spike is too high, medium to hard, you not only take a lot more damage, the supply costs increase a lot, and the enemy quality skyrocket!
So, if I just want fair fights, with both sides taking the same damage and I go to realistic, I also need to deal with a lot more enemies!

A custom dificulty selector is a must have, so I can select the damage my units have, without increasing the number of enemies and supply costs
Helmet Hair Mar 17, 2024 @ 9:45am 
Yeah, or just a mod perhaps, if it's easy to modify.
Helmet Hair Mar 17, 2024 @ 10:53am 
Found this mod:
https://www.nexusmods.com/terminatordarkfatedefiance/mods/5?tab=description

However, it does not fix anything for us. But it seems you can change the difficulty settings, I'm not sure how at all.
HeathenSW Mar 17, 2024 @ 11:49am 
Originally posted by Helmet Hair:
Found this mod:
https://www.nexusmods.com/terminatordarkfatedefiance/mods/5?tab=description

However, it does not fix anything for us. But it seems you can change the difficulty settings, I'm not sure how at all.
It's in the basis.pak archive. In /basis/scripts/difficulty_modes.xml. You can extract it into the same path and then freely change damage to enemy and damage to player factors for any difficulty in it.

Though I'm not sure why does the file in this mod has "supplyConsumptionFactor" column - the actual game file do not have this even though I have the latest version and supply does change according to difficulty. Plus I have old values from before difficulty adjustments, so I guess my file is old?

Personally it should be dynamic from the difficulty menu in the game, but I guess it's hard to implement or something.
Last edited by HeathenSW; Mar 17, 2024 @ 11:53am
Helmet Hair Mar 17, 2024 @ 12:02pm 
Thanks man. I just used his mod to edit the settings with notepad++. But good to know how to do it, however, it ask for password when unzipping?

Edit:
Figured out the password. I think maybe that extra line is for that mod specifically. My file does not have that line either.
Last edited by Helmet Hair; Mar 17, 2024 @ 12:09pm
Haks Mar 19, 2024 @ 9:34am 
Originally posted by Helmet Hair:
Another thing. Is there a way maybe to have full damage on the lower difficulties through modding, but keep the other settings like lower amount of enemies?
да есть
ThatZenoGuy Mar 19, 2024 @ 4:23pm 
It's not remotely uncommon for RTS games to have the player's units be stronger than the enemies. It allows developers to throw in a lot more enemy NPC's without the game feeling cheap.

For example, one of the best RTS games ever made, Homeworld Cataclysm worked that way.
< >
Showing 1-10 of 10 comments
Per page: 1530 50

Date Posted: Mar 17, 2024 @ 7:01am
Posts: 10