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Thank you.
On the pathfinding - on mission 2, on the road up to the extraction point, sometimes if there is a vehicle in the way, a vehicle or squad may determine that it is quicker to go around and up through the woods to the left of the road. I presume it is this that you are referring too?
Tab - switches between units in the selected group. If you select several units and then tap this button you should see it cycle through the details of each unit in the group. (You can double click on the unit picture (where ammo, etc is shown) to center on that unit)
We feel that selecting all units is not available in any other RTT games. So, Ctrl+A doesn’t work in them either (but please let us know if there are games that has this control functionality).
However, using SHIFT in the top right panel allows quick selection of multiple units. For example, select the left infantry icon, then SHIFT select the far right infantry icon, and all infantry units are then selected (and if you then SHIFT select the right vehicle unit icon ALL units are then selected). It is then possible to assign them to a group for easy future selection.
CTRL select will also select or unselect units in the top right panel.
Another similar action include double clicking on a unit - which selects all identical units currently on the screen.
And of course, preliminary assignment to groups by CTRL + 1,2,3, etc. then allows you to select groups by number.
Hope this helps.
My thoughts on these points:
1. About mission 2 pathfinding - Yes it is what I mean.
When I try to quickly escape in the end of the mission or try to move a group of units to defend medic etc its frustraiting that I need to babysitting each unit to choose the correct way to the point
It should be fixed because it ruins gameplay
During a scripted scene when the squad was left alone against a crowd of terminators so that we could leave, but we cannot leave, we stand still and try to decide who will go first, and then decide to go straight to the terminators instead to go to the evacuation point.
I hope you can solve this issue.
2. Tab button. It is nice that it works when player select group of units
but why it impossible to go through all player's units when no group is selected?
3. Ctrl+A. It is possible to use Ctrl+A in DoW games especcialy in DoW 2 that is also RTT game with a few units on the battlefield.
There is another moment here. Why should you pay attention to how it’s done in other RTT games instead of doing it the way it’s convenient? So other developers will pay attention to the fact that in your game this is done for the comfort of the player.
4. About Units panel UI on the right side of the screen. It may be improved in a good way.
Make the unit icons on this panel at least twice as large, they are inconvenient to select. (Again, look at the size of the unit icons in DoW 2, this is a good example of UI in my opinion.)
And when a unit is inside a vehicle, its icon is simply microscopic. This has clearly not been tested for usability.
5. Right side UI panel and grouping
Notice why I think that moving using TAB only in a group is not very convenient. Your main target audience is ordinary players, not pro players. And the average player often does not remember what units he has in his group, and therefore he will select groups one by one to find the unit he needs.
When the battle begins, the ordinary player forgets about his groups and tries to select units either with the mouse on the battlefield (which is inconvenient since the units are very small), or begins to select from the units panel on the right side. Therefore, it needs to be made as convenient as possible for the player, since most often he will interact with units through this panel or using TAB (for all avaliable units) (not through groups or through selection on the battlefield)
6. There is a good option to make grouping units more convenient, which will increase the usability of both groups and unit panel.
At the beginning of a mission, you have a set of units that appear on the panel in the default order.
It would be very convenient for the player, when grouping units are going to display these groups on the UI panel.
That is, when player selected Humvee + snipers and made a group; on the panel they will immediately be displayed in a separate block.
Then I selected a couple of Bradleys and made a group; they will also be displayed in a separate block.
This way the player will better see and remember which units are in his groups
And thus, if a player has forgotten what units he has in groups and in which group they are , he sees them on the units panel and he can immediately select the entire group or separate squad as player whishes, directly from UI panel
To do all these improvements with UI units panel you should place unit icons vertically not horizontally and it will work much better
7. Add a possibility to unselect units by left clicking
I know my posts can come across as emotional. But it's nothing personal, it's just the kind of person I am.
Please note what I suggested. I know a little about this stuff because I have five years experience as QA engineer in games testing.
As I see it works a little bit another way
I can't select the left infantry icon and than select a right vechicle infantry to select all units i have (thats why we need ctrl+a feature)
Testing a little bit and I see that if I select left infantry icon + shift all infantry is selected
the same for vechicles
so I not needed to select left icon and than right icon with shift
maybe its buggy dont know