Terminator: Dark Fate - Defiance

Terminator: Dark Fate - Defiance

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Holon Apr 20, 2024 @ 8:57am
Missing hold fire command and other issues.
1. There is no hold all fire command. I need this, badly.

2. Many commands don't work on multiple units even if they are selected. Like the V command. They really should.

3. AI always fires on ATGM squad units first. Always! Even if other units have less cover or their position is closer. A RPG or ATGM squad crawling towards a tank has zero chance to get in range, because it will take fire immediately. There is no way to get it in range without sacrificing valuable units.

4. The amount of stealth and/or cover a unit has is not clear at all and a real pain to figure out. Vehicles and units have stealth values and buildings have defense values... and we are told that shadows of trees or buildings can provide stealth, but it's not clear what they mean and it feels very vague.

5. There are no markers that show where you commanded your units to. Which I don't think is a must, but I would prefer to have it.

6. There is no line of sight indication at all, so you never really know when a unit will be in sight. It would be great if there was at least some indication.

7. The army overview display on the top right shows which units are loaded into which vehicle. But you never see which squads are used to actually drive those vehicles. I really want to see that, because I can't remember them all.
Last edited by Holon; Apr 20, 2024 @ 1:12pm
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Showing 1-3 of 3 comments
Booba Apr 20, 2024 @ 9:08am 
The hold fire is a good one, but you can select the building and tell it to unload like a transport vehicle.
Nelson Apr 20, 2024 @ 11:29am 
- You can tell a unit on a per ammunition basis to hold fire. You can tell a tank to load AP by disabling HEAT for a second. You can tell infantry not to waste rockets on spiders by disabling the rockets. You also already have the ambush stance where units only fire if detected already.

- This works in my experience. It only gets messed up if you have vehicles with hatches in the selection. There, it seems that the hatch takes priority which should be the other way around.

- Well, one can use that to bait the AI into another ambush. Also, if your AT squad is already noticed by a tank, it should run at it. You can also use one AT squad to get attention while another moves in to kill. Thats how infantry fighting tanks should be, no other way around it. Making the AI dumber is not a solution. Smoke, artillery and better positioning is.

- THIS IS THE MOST ANNOYING ♥♥♥♥ IN THE GAME! IT IS VITAL TO USE THE LINE OF SIGHT AND STEALTH MECHANICS AND ITS MOSTLY GUESSWORK! At least a little indicator with plus and minus would be nice. Don't need the full numbers but at least give me something other than my best guess!

- Agree.

- Agree.

- After trying to play more with Movement units, agree. At least an indicator on the unit type would be nice.
REhorror Apr 21, 2024 @ 9:21pm 
I just need the take-cover button.

The go prone button is too situational.
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Showing 1-3 of 3 comments
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Date Posted: Apr 20, 2024 @ 8:57am
Posts: 3