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- This works in my experience. It only gets messed up if you have vehicles with hatches in the selection. There, it seems that the hatch takes priority which should be the other way around.
- Well, one can use that to bait the AI into another ambush. Also, if your AT squad is already noticed by a tank, it should run at it. You can also use one AT squad to get attention while another moves in to kill. Thats how infantry fighting tanks should be, no other way around it. Making the AI dumber is not a solution. Smoke, artillery and better positioning is.
- THIS IS THE MOST ANNOYING ♥♥♥♥ IN THE GAME! IT IS VITAL TO USE THE LINE OF SIGHT AND STEALTH MECHANICS AND ITS MOSTLY GUESSWORK! At least a little indicator with plus and minus would be nice. Don't need the full numbers but at least give me something other than my best guess!
- Agree.
- Agree.
- After trying to play more with Movement units, agree. At least an indicator on the unit type would be nice.
The go prone button is too situational.