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Still, in a building they give up some of their main advantages.
You always need copious amounts of firepower to clear out Legion infantry from buildings. Snipers and high-damage autocannons work the best.
EMP'ing the bots also works but depending on the situation, you don't want to get that close.
In any case, don't assault Legion infantry without EMP and a healthy numbers advantage.
You'll want to throw a emp grenade first. Rangers and Guerillas are outperformed in CQC by a very large margin. Lvl 0 is 3, at lvl 5 ranger and guerilla have a CQC score of 8. Hommuculus have a score of 10 always. Rev6 has a CQC score of 16. You will easily lose 3 men per dude in buildings.
2, send an abrams with 30mm rotary cannon, that make short work of any infantry hiding in the building
3, emp them before assaulting the building. Robots inside the building can be affected by emp, as long as a single unit is hit by the blast, the entire squad get stunned. Stunned robots will be taken out immediately in CQC.
Use M20, snipers or 50Cal machine gun. Terminator units are slow, it takes forever for them to reposition. Attacking them from the flanks is the safest way to destroy them.
When I posted this, I was unaware of the assault (CQC) command (pretty much posted this during the second mission). With it being so early, it seemed impossible to route terminators out of a building.
Now I pretty much only use it for human enemies after learning some hard lessons.
This is honestly what seems like the best way to deal with garrisoned units.
Sniper fire seems to decimate garrisoned units, both mine and the enemies.
HE based weaponry seems to be pretty good against them (like aforementioned abrams 30mm), heavy arty being the best.
I haven't tried to really use EMP, with how close you have to get to deploy it, it always struck me as a worst case scenario type of deal. Maybe, if I was a little bit better at ambushes
Throw a smoke to get your units close, then EMP.
Not true. Higher caliber physical weapons like the .50 cal sniper can shoot through walls, but it depends on the building type, I assume. Stronger buildings will just take damage until the wall itself breaks and exposes the enemy inside. This is also the same with artillery and any explosions, unless they detonate inside the building, they seem to just damage the outside - possibly doing a small amount of damage to units within based on proximity to the explosion.