Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
About Tank, in my game it reactivated by himself when i had 4 minutes left to defend.
And as long as you mostly avoid the integrators side of the map, they won't attack you
About that lol, the second you complete the mission integrators turn hostile and start barraging you with plasma artillery :D
Later in the mission you are given a hacker who you can use to hack a spider during the arena fight after. This will cause them to go hot on the cartel, you can go kill the integrators around the tank (or wait for the cartel to do it for you) jack the remote and boom you get the remote/ the nerd / and the cartel gets ♥♥♥♥♥♥ up helping your assault.
Lol. That's funny, thanks for the tip!
You can change their gear to some trash you pick up from dead units and instead make your troops that you intend on using pick up their plasma guns. But IMO plasma guns are too short-ranged to put on Founders inf. It's better off smacked onto Movement and Mercs.