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Sometimes rockets go through enemy vehicles.
This game feels like it's still in beta.
For all the "hardcore" gamers in these threads, that say, "the game isn't hard, it's not hard" the achievments still list in the single percent points.
Your best bet is to COMPLETELY ignore the secondary goals.
And don't worry, you can't bring your units into the mission as you like.
It is like the devs wet themselves thinking of making anything else than a micromanagment save/load spamfest.
For me worst game in a long, long time.
It is very situational, too - line of sight is a a thing, distance is a thing. Drive a BMT behind the corner when infantery is trying to swarm it - you will see what happens to the infantery once they follow the BMT around said corner and get greated by .50.
Best advice I can give here - don't expect anything hitting anything when firing across the map. Don't "tank" encounters - try to lure enemies into close combat, break LOS, set ambushes. Also: smoke effects everyone - so while your units don't get hit when using smokescreens - the enemy might benefit from them as well. Best seen when the smokescreen is gone and a battle which lastet for minutes is over in seconds (because all that concentrated fire now actually hits something).
Not true - see the dev response relayed by an official mod here for details: https://steamcommunity.com/app/1839950/discussions/0/4344355442311528078/#c4344355442316708384
In Tortuga , place ATGM squad at one end of a long street and he will refuse to shoot any Humvee that appear from the other side of the street and have to get close .
Or just go assault the prison , the two vehicle can easily shoot you when you come out of the town but you can't fire back till you cross the valley .
Are you sure it's not the actual...weaoon ranges?
Each weapon has it's own range as the tutorial says and you can check it by mousing over the icon.
I'm baffled how terrible of a shot these people are, even in basic training with people who have never shot a day in their life were not this bad. Then in "The Village" with sim round training, people were still not missing the entire building when stressed / under fire, they instead doubled the size of their shot group which would still hit a person 40% of the time. They wouldn't miss the entire building or shoot in a 90 degree arc like this game makes them do half the time.
Also as other users have said, refund the game unless you like micro management sims.
If you want a combat game with good micro management, try the game Doorkickers instead of a RTS making you micro manage units.
100% agree, this game seems like they abandoned everything good in the first three (demo) missions and instead of improving on the demo build gave us something worse.
I agree that its very hard to kill units inside of buildings but thats because the devs programmed the ai a certain way.
Units in buildings can be efficiently destroyed by explosive shells or by using a strategy i only learned after i finished the game:
Use an apc/ifv with smoke, throw smoke in front of the building so they dont hit you and then have infantry place c4 near the building, retreat and blow up.
Or use units with grenades/grenade launcher to clear buildings
You are supposed to bring fuel and suppply trucks but most missions have an ideal way to handle objectives so its not really needed.
I think the devs should all difficulty options and the game at hard.
Then make a proper tutorial