Terminator: Dark Fate - Defiance

Terminator: Dark Fate - Defiance

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Naustghoul Feb 25, 2024 @ 1:10pm
Questions about the game and mechanics.
I have been watching some of let's plays and have some questions:

1. Are there infinite enemies? Sometimes I see that the player can 'mop up' after an engagement, and other times they run screaming for the hills.

2. Do enemies run out of supplies as well? Or do they have infinite ammo and repairs?

3. Various story missions and lines, will to much be missed if you do not follow one early enough, or is everything kinda open and you can complete at your own pace?

There are other questions, but I wanted to KISS this and get my more important questions answered before a purchase.
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zpc Feb 25, 2024 @ 1:14pm 
Originally posted by Naustghoul:
2. Do enemies run out of supplies as well? Or do they have infinite ammo and repairs?

Should be the case - it takes a while though as the units have a good ammo supply for multiple skirmishes. But I did notice ally artillery going silent after a while because they ran out of ammo. (a situation you hopefully never encounter if you battle artillery as you should eliminate them ASAP)
Slugcat Feb 25, 2024 @ 1:18pm 
1. Certain mission have enemy spawn points. Oklahoma have enemy spawning from Legion Factory until player finishes mission objective, Fort Worth spawns a lot of enemy from map edge, I ended up run out of Anti-tank ammo and run for the hills.
2. No idea - I prefer kill them fast.
3. A lot of side missions will be missed if you don't follow them. It can ended up with different outcomes.
Samz Feb 25, 2024 @ 1:25pm 
These are guesses since we can't say for sure:

1. Depends on the map, that said at least so far (and for other games on the same engine with Warfare/Syrian Warfare) only basic weak enemy infantry and light enemy armor will infinitely respawn and at a slow rate, I'm also convinced they only start spawning near the end of a mission and there's missions with none of these infinite "Harrassment" forces. (Weak enough your army can easily kill them but strong enough to punish leaving weak units alone.)

2. Not..sure, I'd have to crack open the map scripts somehow but the way it seems to work in both this and Syrian Warfare (as I can confirm via Syrian Warfare's mission editor) is that enemies slowly regenerate ammo to compensate for no logistical AI, so they can temporarily run out of ammo.

In addition enemy artillery either regenerates ammo super slowly or not at all so those will definitely run out or start firing super slowly.


3. Game is linear, the openeness more comes from various side objectives, some of which are mutually exclusive by working with different factions.

There is technically a world map however you need "supply" to travel (with a larger army costing more supply) and so far the game is extremely stingy with supply, to the point where I'd never risk going anywhere the story doesn't require me to.
Avenger93 Feb 25, 2024 @ 2:19pm 
Originally posted by Naustghoul:
I have been watching some of let's plays and have some questions:

1. Are there infinite enemies? Sometimes I see that the player can 'mop up' after an engagement, and other times they run screaming for the hills.

2. Do enemies run out of supplies as well? Or do they have infinite ammo and repairs?

3. Various story missions and lines, will to much be missed if you do not follow one early enough, or is everything kinda open and you can complete at your own pace?

There are other questions, but I wanted to KISS this and get my more important questions answered before a purchase.

1)on some missions yes, but so far the game feels very VERY forgiving with the infinite spawns. Oklahoma is a big pet peeve of mine, that mission needs to be way WAY harder. I'm attacking a legion FACTORY, it should have gear rolling off the assembly lines CONSTANTLY at me. I should feel compelled to hack the production lines to stem the bleeding, instead I do it for the lulz and then sit there for TENS OF MINUTES without a single enemy unit exiting. and when they do exist, it's some lethargic useless small force like 1 tank or 2 spiders that vanishes in SECONDS to my squads camping the facility. They call this place the meat-grinder? more like the boredom grinder. Vega is another example where the supposedly harsh and unforgiving onslaught of the marauders is ... 1 or two technicals every so often like ... 5-10 minutes apart. Yawn. There is no pressure, no rush to keep pushing, no urgent need to capture the east gate to stop the reinforcements.

2)they absolutely do. But like your own units, it takes a bit of a firefight for them to actually run out. they do run out. though starving the enemy of supplies is not the best tactic. Since they need to fire that ammo at someone, and that someone is you.

3)if you refer to side mission on the main campaign map like going to chihuahua, then you need to them when they pop up. if you head away you do not get a chance to return and there might be long term consequences.
Naustghoul Feb 28, 2024 @ 10:25am 
Thank you all for the info. Some more questions:

1. How long is the main campaign? The mission amount.
2. How much time does the campaign take?
3. Are you able to play Legion, or only the resistance?
LFwitch_hunter Mar 2, 2024 @ 7:31am 
Originally posted by Naustghoul:
Thank you all for the info. Some more questions:

1. How long is the main campaign? The mission amount.
2. How much time does the campaign take?
3. Are you able to play Legion, or only the resistance?

campaign length depends on if you save scum or get hit with some bad luck when it comes to the rng on shots hitting. could take you 20 hours, could take you 200. im up to 41 hours and im barely past the 5th or 6th mission. i have been save scumming though, but only because ive had some ♥♥♥♥♥♥♥♥ lucky shots taken against me and caused me to mission fail, and some checkpoints are too tedious to complete 50 times

so far its only the resistance that ive found in the campaign, no idea if theres a post game unlock like what CnC used to do
Last edited by LFwitch_hunter; Mar 2, 2024 @ 7:32am
Darth Glorious Mar 4, 2024 @ 8:59am 
The most annoying enemy reinforcement is snipers and recoiless gun crews, they can kill your elite infantry member instantly if you are not careful, sometimes is better to stay behind the building then garrison the building itself. Wait around the corner and mow down their squads.
Samz Mar 4, 2024 @ 10:35am 
Originally posted by Naustghoul:
I have been watching some of let's plays and have some questions:

1. Are there infinite enemies? Sometimes I see that the player can 'mop up' after an engagement, and other times they run screaming for the hills.

2. Do enemies run out of supplies as well? Or do they have infinite ammo and repairs?

3. Various story missions and lines, will to much be missed if you do not follow one early enough, or is everything kinda open and you can complete at your own pace?

There are other questions, but I wanted to KISS this and get my more important questions answered before a purchase.

1. Depends on the map, that said the "infinite" enemies are just weak infantry and armored vehicles that spawn every slowly and at least a good few maps don't have, they're not a big threat.

2. Based on the Editor for Syrian Warfare for the same engine, enemies (I think Artillery is an exception though) can slowly regenerate ammo, this is very slow though and you generally don't need to worry about it, it's more to make up for the AI's inability to use supply vehicles generally.

3. Game is a linear campaign that actually punishes wasting time since travelling uses supplies that are finite, there are optional side-tasks during missions and a handful of optional missions though.
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Date Posted: Feb 25, 2024 @ 1:10pm
Posts: 8