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execute kelso and get his pimped out bradley.
Both paths reward you one tank driver squad. On the let kelso live path they are flavored as his son and a few mates.
Personally, unless someone pops up later to say kelso returns in some fashion, killing him is the superior choice. a Bradley with ERA, TOW2 and Plasma autocannon is a fantastic piece of kit.
the infantry squad CAN help if you're heading for oklahoma light on ground pounders to do the urban fighting with, but if you play like I do and basically roll like armored cavalry with infantry always fighting under the cover of vehicle guns, you should have no issues going into oklahoma with plenty of infantry
But do i get trouble with the founders for this? What i get from them if i kill him?
Aaaand .. he brings a Bradley with him. I gladly freed him of his ride and added it to my army.
https://steamcommunity.com/id/CharlieFoxxx/screenshot/2441584873065635431/
Remember kids, its never a warcrime if you lose.
I had a bunch of units garrisoned as I was counter-firing the enemy artillery before I can advance, then Saxon arrived. At first I panicked, then see all my garrisoned units just light them up. Ended up with some free vehicles as a result lol.
After that, once the southern reinforcements arrived. I brought in my heavy-platforms and just placed them near his spawn.
1. give the APS during the convoy mission
2. give the sherman tank to them during the Vega mission
So, I can kill all integrators into vega mission without any consequence? just give the bradley back?