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Сообщить о проблеме с переводом
Much harder than Homeworld, Men of War, etc.
Learning, getting better or going under is just like in real life.
These are strategy games and that's exactly what I like.
It can't be hard enough.
Otherwise I'd be playing first-person shooters :-)
But you can lower the difficulty even further if you can't cope with it and think you don't have to learn to win.
There's also a pause button and you have all the time in the world, which should prevent you from getting overwhelmed.
What do you do in multiplayer, write that the opponent is too strong :-) As I said, you also have to work on yourself and want to learn in order to improve. Otherwise, what's the attraction?
Ask a mountaineer what sense of achievement he has on the summit. If you fly him up in a helicopter, he certainly won't feel it. Do you understand what I mean?
If you place 2 or 3 of these strategically on the map, the enemy hardly stands a chance.
It's easy with the right strategy. Your opponents' tanks don't have this range!
You also have to adapt your strategy and not try the same thing 5 times over and over again.
You want hard, you've got it.
It will certainly stay that way. So shut up about the other modes already.
You supersuperior-superhumans(cough, cough). Smoke and mirrors.
What really bothers me most of all is that on easy and medium every second hit(no matter from which source, even stray, non plasma, single shot hits are critical hits to a vehicles structure.
It might be nice to lower that chance value, respectively, at those difficulty levels.
Pathfinding:
We should at least be able to set up waypoint for vehicles that they actually follow WITHOUT small breaks in between for checking emails. The way it is now is simply awful.
Rules of engagement:
that units who are not engaging anyone assist friendlies when they are RIGHT THERE.
Damage dealt:
I expect three to four howitzer shells to flatten a small building. and destroy everything inside.
Sorry, not going to discuss this. If my vehicles are cardboard held together with bubblegum then at least have my weapons do some damage.
And yeah, fix that dam problem with units on higher terrain not being able to engage units below and add some dam bonuses.
Coming from Alien Dark descent, a game with so many units, unit specific abilities and such a high level of action on screen does NOT translate well to this format.
And it is this format. But then it isn't. So what is it?
For me. Way too much role of the dice.
Turn based in the style of JA4 would have been much, much better.
An Abrams tank, an M2 Bradley, Kondo, and whatever else you can manage to drag off the map, but these 2 vehicles are essential to keep going.
Yes this game is challenging and many missions aren´t possible with first tray without save/reloading. But the game is not hard. When i have to reload, most for the time because i did a dumb mistake choose the worng vehicle or just my units wasn´t in a good position and i got off guard by the A.I.
It´s not a click,click,click brain off game. You have to know your tools and think forward.
Problem is. I see many youtube videos where many people just leave the fourth mission after they meet bolzano with a small army. But when you play this mission correct you will have a tank, a bradly, a stryker and a M113 IFV. And this vehicles make the game much easier.
Biggest issue is the lack of supplies.
Fix your RNG ♥♥♥♥♥♥♥♥
https://steamcommunity.com/sharedfiles/filedetails/?id=3166586016
But when the helicopters came out from both side the lag monster froze the game and ruined a long game I was winning. So if your winning then the devs through big lag at you. Its all about keeping the players from winning.
Work is stressful for me. I play games to relieve that stress. Now I have to come home to just more stress..... No thank you.