Terminator: Dark Fate - Defiance

Terminator: Dark Fate - Defiance

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Zoltan Feb 21, 2024 @ 10:53pm
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Game too hard and not fun
I might be out of practice for RTS
Too hard on the easiest level
Expectation of of saving and reloading all the time by game design
It just not fun when a game gets like this.
People should be allowed to adjust the difficulty so they can learn and play the game the way they want.

Getting a refund
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Showing 16-30 of 295 comments
MM Feb 22, 2024 @ 4:21am 
Originally posted by Iron Horse:
There is a pause button and they prompt you to quick save. You may need that. Every time you make it to a place where there is story progression, you should probably quick save.

It's good that you enjoy what you are playing but I don't agree with the "quicksave/quickload" approach to ANY rts.
There should be at least one way to rebound from losses but this game does not have it.
You can softlock yourself in any mission.
Make it and just have to replay from a previous save anyways. It is ok to be on the backfoot every now and then and in serious peril as the story unfolds. But not always.

Is this Darksouls the rts? Maybe.

I think for being so unrelenting it just is not balanced enough.
Last edited by MM; Feb 22, 2024 @ 4:21am
Iron Horse Feb 22, 2024 @ 4:33am 
Enjoy? I am enjoying the game, thus far. It has some good things going for it.

A con may be that there is a lack of tutorial progression in a classic sense.

I am just not thinking in a box, and being stubborn about it. I understand.

Adapt and overcome. Rocksteady.
Last edited by Iron Horse; Feb 22, 2024 @ 4:34am
MM Feb 22, 2024 @ 4:48am 
Absolutely. I know. Not saying otherwise. You like the challenge. It fits you.
And maybe also, there is a group of people for who this game is too hard.
Not rewarding enough while being to demanding. For them. There will be other games.

It all depends on how inclusive you want to make a game. But this also means how much money you are able to earn from it.

Often, tweaking a powerful units field of vision or rate of fire is enough to make things considerably more "doable" on lower difficulty.
The spiderbots, for example(to me) are little too op.
They can fire at you from off screen, like artillery, at a very high rate of fire. That would be one unit I would nerf. Somewhat.
And/or give the sniper real, considerable anti armor capability. Or shot emp rounds or whatever. Just to widen the window of opportunity. For retreat or attack.

I like the "ragtag" idea of what guerilla warfare looks like. But even in real life these guys have considerable advantages. More abilites to set traps would be one thing.
Pack a truck full of explosives and send it towards the enemy. Dig Tunnels? Whatever. Just a little more creative. These guys think outside the box. Which is why they can keep entire armies in check.
I feel there is not much here in this area. And a little wasted opportunity.
Last edited by MM; Feb 22, 2024 @ 5:02am
Iron Horse Feb 22, 2024 @ 6:00am 
A game shouldn't be inclusive. That is how games end up being failures. A lot of the video game market are nitch consumers. One of the reasons there are not many RTS games, at this time, is that big companies looking for an "Inclusive Audience." A game should be something that people enjoy.

Whiners are not The Nitch audience that buy the games.

It would be nice if there was a better tutorial.
Last edited by Iron Horse; Feb 22, 2024 @ 6:04am
Samz Feb 22, 2024 @ 6:06am 
Originally posted by Zoltan:
I might be out of practice for RTS
Too hard on the easiest level
Expectation of of saving and reloading all the time by game design
It just not fun when a game gets like this.
People should be allowed to adjust the difficulty so they can learn and play the game the way they want.

Getting a refund

I've honestly not played an RTS in a while yet am having no trouble on normal.
What level are you on? I may be able to offer more advice.
Iron Horse Feb 22, 2024 @ 6:07am 
This is the type of game that may need an in depth manual, and/or strategy guide. I can't internet search one up right now.
Zoltan Feb 22, 2024 @ 6:08am 
I don't mind the occasional quick save and quick load, but this is over the top how often you have to keep replaying it. It becomes boring because of the fact you have to keep repeating like a puzzle game you keep failing. It takes away the feel of an RTS if you have to pause every 3 seconds. Then its just more of a turn base game.

Maybe that is my issue is that I am playing it like an RTS when I should be playing it like a micro manage turn base game. Maybe there is a bug where my troops can't seem to sneak up on anything.
Last edited by Zoltan; Feb 22, 2024 @ 6:17am
GeneralGonzo Feb 22, 2024 @ 6:12am 
Originally posted by Iron Horse:
This is the type of game that may need an in depth manual, and/or strategy guide. I can't internet search one up right now.

There is indeed a manual! The launcher screen from Slitherine, there´s a big fat tab "Manual" !
Originally posted by GeneralGonzo:
Everyone to his taset, so why get insultiung? He´s right, for people not used to the genre even the easiest setting is quite hard!
This will make the game less popular, as regular players won´t buy it then....

Just report them all, it's a violation of steams rules to be a ♥♥♥♥ to people.
Zoltan Feb 22, 2024 @ 6:30am 
Being forced to do the tutorial over and over when its not really a tutorial sucks too because you have to get the extra troops to gain some advantage and then your limited of what you can bring.

I think we need to stop saying its an RTS game because if we play it that way then that is the problem. Its a space bar inflicted turn base game.
ThatZenoGuy Feb 22, 2024 @ 6:33am 
Originally posted by Zoltan:
Being forced to do the tutorial over and over when its not really a tutorial sucks too because you have to get the extra troops to gain some advantage and then your limited of what you can bring.

I think we need to stop saying its an RTS game because if we play it that way then that is the problem. Its a space bar inflicted turn base game.
You really don't need to pause the game much, but there IS quite a bit of micromanagement. But micromanagement you can perform in real time.
aberderbe Feb 22, 2024 @ 6:49am 
loser i did it perfectly, dont know what u are doin
Last edited by aberderbe; Feb 22, 2024 @ 7:09am
Bad Cake Feb 22, 2024 @ 6:59am 
I’m playing on the highest, you just need to play until it clicks. You need to be using combined arms effectively and making use of cover etc where possible and just generally thinking stuff out. Getting fire superiority helps a lot too, and the best way to do that is combined arms.
ThatZenoGuy Feb 22, 2024 @ 7:01am 
Originally posted by Bad Cake:
I’m playing on the highest, you just need to play until it clicks. You need to be using combined arms effectively and making use of cover etc where possible and just generally thinking stuff out. Getting fire superiority helps a lot too, and the best way to do that is combined arms.
Nah, the game seriously is just hard. The higher difficulties especially throw just...So much stuff at you. It falls into that area of RTS where there's so many enemies that you WILL run out of ammo for multiple units.
Samz Feb 22, 2024 @ 7:02am 
Originally posted by Zoltan:
Being forced to do the tutorial over and over when its not really a tutorial sucks too because you have to get the extra troops to gain some advantage and then your limited of what you can bring.

I think we need to stop saying its an RTS game because if we play it that way then that is the problem. Its a space bar inflicted turn base game.


Real-Time with Pause is a still a type of RTS.
I'm only a small bit into this game but I have experience with previous games on the same engine (Warfare and Syrian Warfare) so I can possibly offer advice if you're a bit more specific on what's giving you trouble.
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Date Posted: Feb 21, 2024 @ 10:53pm
Posts: 295