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The Abrams doesn't have that.
The abrams is heavily dependent on what you equip as its secondary weapon. The primary gun is already extremely powerful to the point that most players aren't actually finding any benefits to swapping the main gun (twin plasma makes it weaker but rapid fire and thus better against infantry and light vehicles but terrible at killing dudes in buildings, heavy plasma just makes it better at vehicles but worse against infantry and infantry in buildings) as the main gun has ammo types for getting rid of everything including infantry in buildings. The secondary gun however should be upgraded to either a grenade launcher or plasma recoiless rifle (or regular recoiless) as this provides a breakthrough point where the abrams can now one volley kill a legion tank.
thats another thing, why whould i fight a legion tank in a tank duel? Most of the time it is just who shoots first and brings the crew or even the tank at a high risk. But it is precisely these tank duels that seem to be Abrams' role on the battlefield.
when it comes to finger legion, atgm is the best anti tank, and lazy snpier is the best anti infantry. plasma recollless on technical is the best for everything between
It's up to you. If you can consistently flank the legion tanks and know exactly their paths then you won't really need an abrams. if you're like me and you don't actually know the path or direction the tanks will come from then having an Abrams there really helps.
https://youtu.be/Jxztpuf1vUU
I would have lost the above mission as without the abrams with plasma RR I wouldn't actually be able to stop that convoy.
I think that at least first Abrams is a trap as well, since it forces you to rely on it and not learn other mechanics due to Abrams being universally good being a perfect brick to throw at problems. And later mission seem to rely on you knowing the mechanics and different ways to approach things.
TBF that's more because the game doesn't do anything to teach you anything about the movement infantry and vehicles and their intended uses. I didn't know mercenaries for example had HE rockets by default.
The real crutch is artillery. Yet to be rid my self of it due to how effective it is. Makes any enemy attack pointless.
ah that one yes. It is one of the harder fights at first sight. But you can do it very easy with mines, airstrikes, and the heavy gun plattform you get during the mission as a gift.
What continues to surprise me. Is it perhaps actually a deliberate trap by the developers in terms of game design? That would be pretty clever on their part.
Isn't the first tank even driven onto the battlefield by 3 Rev-6's and then just left standing?
A "gift" from the friendly Legion to us players?
Hello Trojan Horse lmao
Is there a way to get mines that early? I don't think its possible unless you spec technicians into mine laying.
It's an expensive multitool and a beginner crutch.
A good player won't need it but anyone else can just hold on until they can deploy it and resolve most issues with it.
Besides if you don't learn how to use your army every mission that doesn't start you with it you probably won't learn even if you scrap it.