Terminator: Dark Fate - Defiance

Terminator: Dark Fate - Defiance

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Abrams are a trap
The more I think about it, the more I question the value and cost of these tanks
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Showing 1-15 of 61 comments
Sardonac Mar 5, 2024 @ 10:12am 
I think for the same supply you can do a lot more with a strong group of well equipped Bradley IFV and heavy artillery support, but the Abrams is a lot of fun. Something about giant cannon go boom is just great.
blackhawkdown48 Mar 5, 2024 @ 10:19am 
Originally posted by Knight of Slaanesh:
The more I think about it, the more I question the value and cost of these tanks
with the beta build reducing the supply cost of everything 40%, it makes heavy armor such as abrams or bradleys much more viable
Bradleys are my favorites, much faster and more flexible to use than an Abrams and even cheaper. Especially as the Bradley even has a remote fire mode without endangering the gunner.
The Abrams doesn't have that.
Mr.Kill Mar 5, 2024 @ 10:33am 
Remote turret should be an upgrade. There are models with the remote turret so I don't see why the integrators can't give you such a powerup.

The abrams is heavily dependent on what you equip as its secondary weapon. The primary gun is already extremely powerful to the point that most players aren't actually finding any benefits to swapping the main gun (twin plasma makes it weaker but rapid fire and thus better against infantry and light vehicles but terrible at killing dudes in buildings, heavy plasma just makes it better at vehicles but worse against infantry and infantry in buildings) as the main gun has ammo types for getting rid of everything including infantry in buildings. The secondary gun however should be upgraded to either a grenade launcher or plasma recoiless rifle (or regular recoiless) as this provides a breakthrough point where the abrams can now one volley kill a legion tank.
Last edited by Mr.Kill; Mar 5, 2024 @ 10:36am
Originally posted by Mr.Kill:
Remote turret should be an upgrade. There are models with the remote turret so I don't see why the integrators can't give you such a powerup.

The abrams is heavily dependent on what you equip as its secondary weapon. The primary gun is already extremely powerful to the point that most players aren't actually finding any benefits to swapping the main gun (twin plasma makes it weaker but rapid fire and thus better against infantry and light vehicles but terrible at killing dudes in buildings, heavy plasma just makes it better at vehicles but worse against infantry and infantry in buildings) as the main gun has ammo types for getting rid of everything including infantry in buildings. The secondary gun however should be upgraded to either a grenade launcher or plasma recoiless rifle (or regular recoiless) as this provides a breakthrough point where the abrams can now one volley kill a legion tank.

thats another thing, why whould i fight a legion tank in a tank duel? Most of the time it is just who shoots first and brings the crew or even the tank at a high risk. But it is precisely these tank duels that seem to be Abrams' role on the battlefield.
Last edited by Knight of Slaanesh; Mar 5, 2024 @ 10:42am
wei270 Mar 5, 2024 @ 10:51am 
abrem is the only vehicle that can take a hit from rpg, which makes them great at fighting humans. legions no so much. so the first abram you get is pretty much the best one, it will carry you thought all the cartel fights and vegas.

when it comes to finger legion, atgm is the best anti tank, and lazy snpier is the best anti infantry. plasma recollless on technical is the best for everything between
Mr.Kill Mar 5, 2024 @ 10:51am 
Originally posted by Knight of Slaanesh:
Originally posted by Mr.Kill:
Remote turret should be an upgrade. There are models with the remote turret so I don't see why the integrators can't give you such a powerup.

The abrams is heavily dependent on what you equip as its secondary weapon. The primary gun is already extremely powerful to the point that most players aren't actually finding any benefits to swapping the main gun (twin plasma makes it weaker but rapid fire and thus better against infantry and light vehicles but terrible at killing dudes in buildings, heavy plasma just makes it better at vehicles but worse against infantry and infantry in buildings) as the main gun has ammo types for getting rid of everything including infantry in buildings. The secondary gun however should be upgraded to either a grenade launcher or plasma recoiless rifle (or regular recoiless) as this provides a breakthrough point where the abrams can now one volley kill a legion tank.

thats another thing, why whould i fight a legion tank in a tank duel? Most of the time it is just who shoots first and brings the crew or even the tank at a high risk. But it is precisely these tank duels that seem to be Abrams' role on the battlefield.

It's up to you. If you can consistently flank the legion tanks and know exactly their paths then you won't really need an abrams. if you're like me and you don't actually know the path or direction the tanks will come from then having an Abrams there really helps.

https://youtu.be/Jxztpuf1vUU

I would have lost the above mission as without the abrams with plasma RR I wouldn't actually be able to stop that convoy.
Last edited by Mr.Kill; Mar 5, 2024 @ 10:57am
Darth Glorious Mar 5, 2024 @ 11:12am 
For Santa Fe, you do not even need Abrams, C4 from Rangers and Guerilla are enough since you figure out their paths
HeathenSW Mar 5, 2024 @ 11:26am 
Originally posted by Darth Glorious:
For Santa Fe, you do not even need Abrams, C4 from Rangers and Guerilla are enough since you figure out their paths
Or anti-tank mines. They are also very effective there.

I think that at least first Abrams is a trap as well, since it forces you to rely on it and not learn other mechanics due to Abrams being universally good being a perfect brick to throw at problems. And later mission seem to rely on you knowing the mechanics and different ways to approach things.
Mr.Kill Mar 5, 2024 @ 11:30am 
Originally posted by HeathenSW:
Originally posted by Darth Glorious:
For Santa Fe, you do not even need Abrams, C4 from Rangers and Guerilla are enough since you figure out their paths
Or anti-tank mines. They are also very effective there.

I think that at least first Abrams is a trap as well, since it forces you to rely on it and not learn other mechanics due to Abrams being universally good being a perfect brick to throw at problems. And later mission seem to rely on you knowing the mechanics and different ways to approach things.

TBF that's more because the game doesn't do anything to teach you anything about the movement infantry and vehicles and their intended uses. I didn't know mercenaries for example had HE rockets by default.
Dinvan Mar 5, 2024 @ 11:34am 
Originally posted by HeathenSW:
Originally posted by Darth Glorious:
For Santa Fe, you do not even need Abrams, C4 from Rangers and Guerilla are enough since you figure out their paths
Or anti-tank mines. They are also very effective there.

I think that at least first Abrams is a trap as well, since it forces you to rely on it and not learn other mechanics due to Abrams being universally good being a perfect brick to throw at problems. And later mission seem to rely on you knowing the mechanics and different ways to approach things.
Most missions you cant even deploy it until half way through a mission, hardly something to rely upon.

The real crutch is artillery. Yet to be rid my self of it due to how effective it is. Makes any enemy attack pointless.
Originally posted by Mr.Kill:
Originally posted by Knight of Slaanesh:

thats another thing, why whould i fight a legion tank in a tank duel? Most of the time it is just who shoots first and brings the crew or even the tank at a high risk. But it is precisely these tank duels that seem to be Abrams' role on the battlefield.

It's up to you. If you can consistently flank the legion tanks and know exactly their paths then you won't really need an abrams. if you're like me and you don't actually know the path or direction the tanks will come from then having an Abrams there really helps.

https://youtu.be/Jxztpuf1vUU

I would have lost the above mission as without the abrams with plasma RR I wouldn't actually be able to stop that convoy.

ah that one yes. It is one of the harder fights at first sight. But you can do it very easy with mines, airstrikes, and the heavy gun plattform you get during the mission as a gift.
Last edited by Knight of Slaanesh; Mar 5, 2024 @ 12:59pm
Originally posted by HeathenSW:
Originally posted by Darth Glorious:
For Santa Fe, you do not even need Abrams, C4 from Rangers and Guerilla are enough since you figure out their paths
Or anti-tank mines. They are also very effective there.

I think that at least first Abrams is a trap as well, since it forces you to rely on it and not learn other mechanics due to Abrams being universally good being a perfect brick to throw at problems. And later mission seem to rely on you knowing the mechanics and different ways to approach things.

What continues to surprise me. Is it perhaps actually a deliberate trap by the developers in terms of game design? That would be pretty clever on their part.

Isn't the first tank even driven onto the battlefield by 3 Rev-6's and then just left standing?
A "gift" from the friendly Legion to us players?

Hello Trojan Horse lmao
Last edited by Knight of Slaanesh; Mar 5, 2024 @ 2:59pm
Mr.Kill Mar 5, 2024 @ 2:11pm 
Originally posted by Knight of Slaanesh:
Originally posted by Mr.Kill:

It's up to you. If you can consistently flank the legion tanks and know exactly their paths then you won't really need an abrams. if you're like me and you don't actually know the path or direction the tanks will come from then having an Abrams there really helps.

https://youtu.be/Jxztpuf1vUU

I would have lost the above mission as without the abrams with plasma RR I wouldn't actually be able to stop that convoy.

ah that one yes. It is one of the harder fights at first sight. But you can do it very easy with mines, airstrikes, and the heavy gun plattform you get during the mission as a gift.

Is there a way to get mines that early? I don't think its possible unless you spec technicians into mine laying.
Rin Palora Mar 5, 2024 @ 2:15pm 
I disagree, a trap is something actually detrimental. Not forcing you to learn how to use other units is not a detriment.


It's an expensive multitool and a beginner crutch.
A good player won't need it but anyone else can just hold on until they can deploy it and resolve most issues with it.

Besides if you don't learn how to use your army every mission that doesn't start you with it you probably won't learn even if you scrap it.
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Date Posted: Mar 5, 2024 @ 10:05am
Posts: 61