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Low level squads are great with NGSW, later on, it really depends on what squads your putting the plasma rifles on, since the range debuff hurts. Rangers and Militia are pretty much accepted to be the best (rangers because they should be shock troopers charging into buildings, militia, because 10 plasma rifles will melt anything) but infantry, any unit that uses rifles as a side arm, or anything like that? I'd say stick to NGSW's.
Also why the heck is so much crucial info hidden from the player? It makes zero sense.
While it might seem double dipping abit, I take it as part of the accuracy upgrade, as not only are they hitting it more, there also hitting it in more damaging areas. Difference between a limb shot, gut shot, chest shot and head shot.
That being said, yes there is a serious lack of information. Even if it was just an option for those who don't want that sort of stuff, knowing it without going into XML files would be good for those who do want to know.
ammo_556:
lvl 0 - ap5 fl5
lvl 1 - ap5 fl9
lvl 2 - ap5 fl14
lvl 3 - ap6 fl19
lvl 4 - ap6 fl24
lvl 5 - ap6 fl29
ammo_68x51:
lvl 0 - ap15 fl5
lvl 1 - ap16 fl8
lvl 2 - ap16 fl13
lvl 3 - ap16 fl18
lvl 4 - ap17 fl23
lvl 5 - ap17 fl28
ammo_plasma_rifle:
lvl 0 - therm18 0.5-0.6:he10 fl7
lvl 1 - therm18 0.5-0.6:he10 fl12
lvl 2 - therm18 0.5-0.6:he10 fl17
lvl 3 - therm18 0.5-0.6:he10 fl22
lvl 4 - therm18 0.5-0.6:he10 fl27
lvl 5 - therm18 0.5-0.6:he10 fl32
Where (probably, I speculate) AP is armour piercing damage, FL damage to organic enemies, meaning vehicle crew and people, Therm is thermal damage, He is High Explosives.
So plasma rifles do not have ap, but thermal damage is generally better I think, plus that HE damage is there, so they have a little splash damage and work nice against light/medium vehicles, where NGSW-R would struggle a bit. They are basically a sidegrade to NGSW-R. The bad part is the range, so yeah, they are great on rangers and on your troops that you storm buildings with.
Basic 556 are really basic, but at least if they are not default they are automatic. Default ones are single shot, and are just awful.
Actualy this theory just completely rationalize the damage increase for me right now and suddenly I'm okay with it. Was confused why it's there.
lvl 0 - 15
lvl 1 - 20
lvl 2 - 25
lvl 3 - 30
lvl 4 - 35
lvl 5 - 40
health_militia - militia health, maaaybe the health for every movement infantry, but I'm really not sure
lvl 0 - 60
lvl 1 - 65
lvl 2 - 70
lvl 3 - 80
lvl 4 - 90
lvl 5 - 115
health_us_light - probably founders with light armour, like drivers/snipers/tank drivers and such
lvl 0 - 65
lvl 1 - 70
lvl 2 - 75
lvl 3 - 80
lvl 4 - 90
lvl 5 - 100
health_us - probably proper founder fighting units, like infantry/rangers/atgm/snipers and such
lvl 0 - 75
lvl 1 - 80
lvl 2 - 85
lvl 3 - 90
lvl 4 - 100
lvl 5 - 110
health_immortal - I guess immortal squads are not actually immortal, but just have huge health pool
lvl 0 - 64000
lvl 1 - 72000
lvl 2 - 80000
lvl 3 - 88000
lvl 4 - 96000
lvl 5 - 104000
health_spec_squad - these I don't have a guess what they are. Some special squads, like hero units? Seem too small of number for hero units. Other theory is that it's specialized infantry, like engineers/techs/rpg/heavycs, which seem more fitting.
lvl 0 - 60
lvl 1 - 65
lvl 2 - 70
lvl 3 - 75
lvl 4 - 80
lvl 5 - 90
lvl 0 - 1
lvl 1 - 1
lvl 2 - 1
lvl 3 - 1
lvl 4 - 1
lvl 5 - 1
spec_squad - another mystery, I still think that it's founder engineer/atgm/sniper teams
lvl 0 - 1
lvl 1 - 1,1
lvl 2 - 1,2
lvl 3 - 1,3
lvl 4 - 1,4
lvl 5 - 1,5
spec_squad_res - Movement techies I think
lvl 0 - 0,8
lvl 1 - 0,9
lvl 2 - 1
lvl 3 - 1,1
lvl 4 - 1,2
lvl 5 - 1,3
talib_infantry - cartel infantry in general
lvl 0 - 1,5
lvl 1 - 2
lvl 2 - 2,5
lvl 3 - 3
lvl 4 - 3,5
lvl 5 - 4
us_infantry - founder infantry in general that is not rangers
lvl 0 - 1,5
lvl 1 - 2
lvl 2 - 2,5
lvl 3 - 3
lvl 4 - 3,5
lvl 5 - 4
militia_squad - again, either only militia or the whole Movement infantry unit roster, like sharpshooters/rpgs/heavy weapons included
lvl 0 - 1
lvl 1 - 1.2
lvl 2 - 1.6
lvl 3 - 2.2
lvl 4 - 3
lvl 5 - 4
us_commando - founders rangers, maybe even movement guerillas, since they have the same amount of pips in the encyclopedia
lvl 0 - 3
lvl 1 - 4
lvl 2 - 5
lvl 3 - 6
lvl 4 - 7
lvl 5 - 8
talib_commando - cartel commando unit. Now what that is is a mystery since it may be templars or bandidos, but templars have the same amount of pips in the encyclopedia, so I'm leaning towards that it's them here
lvl 0 - 3
lvl 1 - 4
lvl 2 - 5
lvl 3 - 6
lvl 4 - 7
lvl 5 - 8
civil - civvies
lvl 0 - 0,5
lvl 1 - 0,5
lvl 2 - 0,5
lvl 3 - 0,5
lvl 4 - 0,5
lvl 5 - 0,5
homunculus - most numerous terminator infantry
lvl 0 - 10
lvl 1 - 10
lvl 2 - 10
lvl 3 - 10
lvl 4 - 10
lvl 5 - 10
rev - rev-9 line of terminators
lvl 0 - 16
lvl 1 - 16
lvl 2 - 16
lvl 3 - 16
lvl 4 - 16
lvl 5 - 16
But on the game they are rev6. Rev 9 is the one from the movies that is very powerful.
for me it did, my guallia from tortuga was almost max level and the only kills he got was c4 kills from tortuga
SPOILER
The human terminators in the past Mission.
If you want to actually put it in spoiler, so blacked out unless you click on it, you need to put {spoiler} your text {/spoiler} but instead of using {, you use [