Terminator: Dark Fate - Defiance

Terminator: Dark Fate - Defiance

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HeathenSW Mar 5, 2024 @ 6:22am
Leveling up
So digged around into game files a bit and it seems that it not only improves accuracy, fire rate and health, but also CQC. Not that it's that important, since even lvl 5 rangers/guerilla squads are inferior to homunculi (homunculi have 10 at cqc, but lvl 5 rangers/guerilla have only 8, while rev-9 have whopping 16), but still. DO NOT cqc termies, if you have no EMP :D

The fastest unit to lvl up is militia - it's enough for 0 lvl squad of them to kill a squad of homunculi to get to lvl 1. And they are the beefiest squad that you can get, if they survive to lvl 5 - they'll have 115 health, while founders infantry will have 110. But on lvl 0 they have 60 hp, while founders have 75, so there's that. They only even out at lvl 4 in terms of hp.

Slowest units to lvl up are tank crew, with atgm and spoilery squad being close second. Tank crew needs a damn 12k exp it seems to get to lvl 5. In comparison militia needs only 2800.

Aim is more difficult to decypher since it's tied to weapon types, not squads, but know that at lvl 5 your militia will shoot at about the same accuracy as lvl 0 snipers and that's cool.

Damage.
Seems like the damage of weapons also is affected but I'm not sure how to decypher it. Like your standard rifles (5.56 cal) will do slightly more ap damage at lvl 3 (increase by 1) and are in general getting better - at lvl 0 they damage fleshy targets by "5" and at lvl 5 they damage them by "29".

Speaking of which - NGSW-R is real good, cause it 6.8 cal. While 5.56 has 5 AP at lvl 0 that becomes 6 AP at lvl 5 - 6.8 has 15 AP at lvl 0 that becomes 17 AP at lvl 5. Their damage against "fleshy" is the same, with NGSW-R actually being tiny bit worse (by 1 point) at every lvl except lvl 0.

Plasma rifle has plasma damage and HE damage that stay the same while lvling up, but also has damage against "fleshy" targets going through the roof - lvl 0 it's "7" while lvl 5 it's "32".

*"Fleshy" targets I call the damage type named "fl" in the files, since I dunno what "fl" stands for. I suppose it's just damage against organic targets.

Would be cool to have this info in game, honestly. If I understood it correctly that is.
Last edited by HeathenSW; Mar 5, 2024 @ 6:35am
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Showing 1-15 of 38 comments
[CB] Pandasama Mar 5, 2024 @ 6:35am 
What is CQC?
HeathenSW Mar 5, 2024 @ 6:36am 
Originally posted by CB Pandasama:
What is CQC?
Close Quarter Combat, melee. Comes into play when you storm buildings.
blackhawkdown48 Mar 5, 2024 @ 7:14am 
Originally posted by HeathenSW:
So digged around into game files a bit and it seems that it not only improves accuracy, fire rate and health, but also CQC. Not that it's that important, since even lvl 5 rangers/guerilla squads are inferior to homunculi (homunculi have 10 at cqc, but lvl 5 rangers/guerilla have only 8, while rev-9 have whopping 16), but still. DO NOT cqc termies, if you have no EMP :D

The fastest unit to lvl up is militia - it's enough for 0 lvl squad of them to kill a squad of homunculi to get to lvl 1. And they are the beefiest squad that you can get, if they survive to lvl 5 - they'll have 115 health, while founders infantry will have 110. But on lvl 0 they have 60 hp, while founders have 75, so there's that. They only even out at lvl 4 in terms of hp.

Slowest units to lvl up are tank crew, with atgm and spoilery squad being close second. Tank crew needs a damn 12k exp it seems to get to lvl 5. In comparison militia needs only 2800.

Aim is more difficult to decypher since it's tied to weapon types, not squads, but know that at lvl 5 your militia will shoot at about the same accuracy as lvl 0 snipers and that's cool.

Damage.
Seems like the damage of weapons also is affected but I'm not sure how to decypher it. Like your standard rifles (5.56 cal) will do slightly more ap damage at lvl 3 (increase by 1) and are in general getting better - at lvl 0 they damage fleshy targets by "5" and at lvl 5 they damage them by "29".

Speaking of which - NGSW-R is real good, cause it 6.8 cal. While 5.56 has 5 AP at lvl 0 that becomes 6 AP at lvl 5 - 6.8 has 15 AP at lvl 0 that becomes 17 AP at lvl 5. Their damage against "fleshy" is the same, with NGSW-R actually being tiny bit worse (by 1 point) at every lvl except lvl 0.

Plasma rifle has plasma damage and HE damage that stay the same while lvling up, but also has damage against "fleshy" targets going through the roof - lvl 0 it's "7" while lvl 5 it's "32".

*"Fleshy" targets I call the damage type named "fl" in the files, since I dunno what "fl" stands for. I suppose it's just damage against organic targets.

Would be cool to have this info in game, honestly. If I understood it correctly that is.
So NGSW-R is the Meta rifle for late game? cause I was just about to switch them out for plasma rifles.
Thandrall Mar 5, 2024 @ 8:27am 
Originally posted by blackhawkdown48:
Originally posted by HeathenSW:
So digged around into game files a bit and it seems that it not only improves accuracy, fire rate and health, but also CQC. Not that it's that important, since even lvl 5 rangers/guerilla squads are inferior to homunculi (homunculi have 10 at cqc, but lvl 5 rangers/guerilla have only 8, while rev-9 have whopping 16), but still. DO NOT cqc termies, if you have no EMP :D

The fastest unit to lvl up is militia - it's enough for 0 lvl squad of them to kill a squad of homunculi to get to lvl 1. And they are the beefiest squad that you can get, if they survive to lvl 5 - they'll have 115 health, while founders infantry will have 110. But on lvl 0 they have 60 hp, while founders have 75, so there's that. They only even out at lvl 4 in terms of hp.

Slowest units to lvl up are tank crew, with atgm and spoilery squad being close second. Tank crew needs a damn 12k exp it seems to get to lvl 5. In comparison militia needs only 2800.

Aim is more difficult to decypher since it's tied to weapon types, not squads, but know that at lvl 5 your militia will shoot at about the same accuracy as lvl 0 snipers and that's cool.

Damage.
Seems like the damage of weapons also is affected but I'm not sure how to decypher it. Like your standard rifles (5.56 cal) will do slightly more ap damage at lvl 3 (increase by 1) and are in general getting better - at lvl 0 they damage fleshy targets by "5" and at lvl 5 they damage them by "29".

Speaking of which - NGSW-R is real good, cause it 6.8 cal. While 5.56 has 5 AP at lvl 0 that becomes 6 AP at lvl 5 - 6.8 has 15 AP at lvl 0 that becomes 17 AP at lvl 5. Their damage against "fleshy" is the same, with NGSW-R actually being tiny bit worse (by 1 point) at every lvl except lvl 0.

Plasma rifle has plasma damage and HE damage that stay the same while lvling up, but also has damage against "fleshy" targets going through the roof - lvl 0 it's "7" while lvl 5 it's "32".

*"Fleshy" targets I call the damage type named "fl" in the files, since I dunno what "fl" stands for. I suppose it's just damage against organic targets.

Would be cool to have this info in game, honestly. If I understood it correctly that is.
So NGSW-R is the Meta rifle for late game? cause I was just about to switch them out for plasma rifles.

Low level squads are great with NGSW, later on, it really depends on what squads your putting the plasma rifles on, since the range debuff hurts. Rangers and Militia are pretty much accepted to be the best (rangers because they should be shock troopers charging into buildings, militia, because 10 plasma rifles will melt anything) but infantry, any unit that uses rifles as a side arm, or anything like that? I'd say stick to NGSW's.
cANe Mar 5, 2024 @ 8:35am 
Bizzare to hear that infantry level has an effect on damage. It should raise accuracy obviously but making it actually do more damage just feels weird.

Also why the heck is so much crucial info hidden from the player? It makes zero sense.
Thandrall Mar 5, 2024 @ 8:39am 
Originally posted by cANe:
Bizzare to hear that infantry level has an effect on damage. It should raise accuracy obviously but making it actually do more damage just feels weird.

Also why the heck is so much crucial info hidden from the player? It makes zero sense.

While it might seem double dipping abit, I take it as part of the accuracy upgrade, as not only are they hitting it more, there also hitting it in more damaging areas. Difference between a limb shot, gut shot, chest shot and head shot.

That being said, yes there is a serious lack of information. Even if it was just an option for those who don't want that sort of stuff, knowing it without going into XML files would be good for those who do want to know.
HeathenSW Mar 5, 2024 @ 8:44am 
Originally posted by blackhawkdown48:
So NGSW-R is the Meta rifle for late game? cause I was just about to switch them out for plasma rifles.

ammo_556:
lvl 0 - ap5 fl5
lvl 1 - ap5 fl9
lvl 2 - ap5 fl14
lvl 3 - ap6 fl19
lvl 4 - ap6 fl24
lvl 5 - ap6 fl29

ammo_68x51:
lvl 0 - ap15 fl5
lvl 1 - ap16 fl8
lvl 2 - ap16 fl13
lvl 3 - ap16 fl18
lvl 4 - ap17 fl23
lvl 5 - ap17 fl28

ammo_plasma_rifle:
lvl 0 - therm18 0.5-0.6:he10 fl7
lvl 1 - therm18 0.5-0.6:he10 fl12
lvl 2 - therm18 0.5-0.6:he10 fl17
lvl 3 - therm18 0.5-0.6:he10 fl22
lvl 4 - therm18 0.5-0.6:he10 fl27
lvl 5 - therm18 0.5-0.6:he10 fl32

Where (probably, I speculate) AP is armour piercing damage, FL damage to organic enemies, meaning vehicle crew and people, Therm is thermal damage, He is High Explosives.

So plasma rifles do not have ap, but thermal damage is generally better I think, plus that HE damage is there, so they have a little splash damage and work nice against light/medium vehicles, where NGSW-R would struggle a bit. They are basically a sidegrade to NGSW-R. The bad part is the range, so yeah, they are great on rangers and on your troops that you storm buildings with.

Basic 556 are really basic, but at least if they are not default they are automatic. Default ones are single shot, and are just awful.

Originally posted by Thandrall:
While it might seem double dipping abit, I take it as part of the accuracy upgrade, as not only are they hitting it more, there also hitting it in more damaging areas. Difference between a limb shot, gut shot, chest shot and head shot.
Actualy this theory just completely rationalize the damage increase for me right now and suddenly I'm okay with it. Was confused why it's there.
Last edited by HeathenSW; Mar 5, 2024 @ 8:54am
Darth Glorious Mar 5, 2024 @ 8:45am 
Best unit to safely train your crew is artillery, just cycle so anyone can get 2 perks. You rarely need a third perk to be effective.
HeathenSW Mar 5, 2024 @ 9:47am 
Just for people to know without the need to go into game files and since I don't want to look there each time. These are the numbers that I referenced in the opening post, with tons of speculations. Would've love to see some clarification on this from the devs, but one can only hope. And since I don't use discord I don't have any idea if it was disscussed there.

Health.
health_civil - probably civilian health, real squishy
lvl 0 - 15
lvl 1 - 20
lvl 2 - 25
lvl 3 - 30
lvl 4 - 35
lvl 5 - 40

health_militia - militia health, maaaybe the health for every movement infantry, but I'm really not sure
lvl 0 - 60
lvl 1 - 65
lvl 2 - 70
lvl 3 - 80
lvl 4 - 90
lvl 5 - 115

health_us_light - probably founders with light armour, like drivers/snipers/tank drivers and such
lvl 0 - 65
lvl 1 - 70
lvl 2 - 75
lvl 3 - 80
lvl 4 - 90
lvl 5 - 100

health_us - probably proper founder fighting units, like infantry/rangers/atgm/snipers and such
lvl 0 - 75
lvl 1 - 80
lvl 2 - 85
lvl 3 - 90
lvl 4 - 100
lvl 5 - 110

health_immortal - I guess immortal squads are not actually immortal, but just have huge health pool
lvl 0 - 64000
lvl 1 - 72000
lvl 2 - 80000
lvl 3 - 88000
lvl 4 - 96000
lvl 5 - 104000

health_spec_squad - these I don't have a guess what they are. Some special squads, like hero units? Seem too small of number for hero units. Other theory is that it's specialized infantry, like engineers/techs/rpg/heavycs, which seem more fitting.
lvl 0 - 60
lvl 1 - 65
lvl 2 - 70
lvl 3 - 75
lvl 4 - 80
lvl 5 - 90

CQC
crew - seems like drivers and tank crews
lvl 0 - 1
lvl 1 - 1
lvl 2 - 1
lvl 3 - 1
lvl 4 - 1
lvl 5 - 1

spec_squad - another mystery, I still think that it's founder engineer/atgm/sniper teams
lvl 0 - 1
lvl 1 - 1,1
lvl 2 - 1,2
lvl 3 - 1,3
lvl 4 - 1,4
lvl 5 - 1,5

spec_squad_res - Movement techies I think
lvl 0 - 0,8
lvl 1 - 0,9
lvl 2 - 1
lvl 3 - 1,1
lvl 4 - 1,2
lvl 5 - 1,3

talib_infantry - cartel infantry in general
lvl 0 - 1,5
lvl 1 - 2
lvl 2 - 2,5
lvl 3 - 3
lvl 4 - 3,5
lvl 5 - 4

us_infantry - founder infantry in general that is not rangers
lvl 0 - 1,5
lvl 1 - 2
lvl 2 - 2,5
lvl 3 - 3
lvl 4 - 3,5
lvl 5 - 4

militia_squad - again, either only militia or the whole Movement infantry unit roster, like sharpshooters/rpgs/heavy weapons included
lvl 0 - 1
lvl 1 - 1.2
lvl 2 - 1.6
lvl 3 - 2.2
lvl 4 - 3
lvl 5 - 4

us_commando - founders rangers, maybe even movement guerillas, since they have the same amount of pips in the encyclopedia
lvl 0 - 3
lvl 1 - 4
lvl 2 - 5
lvl 3 - 6
lvl 4 - 7
lvl 5 - 8

talib_commando - cartel commando unit. Now what that is is a mystery since it may be templars or bandidos, but templars have the same amount of pips in the encyclopedia, so I'm leaning towards that it's them here
lvl 0 - 3
lvl 1 - 4
lvl 2 - 5
lvl 3 - 6
lvl 4 - 7
lvl 5 - 8

civil - civvies
lvl 0 - 0,5
lvl 1 - 0,5
lvl 2 - 0,5
lvl 3 - 0,5
lvl 4 - 0,5
lvl 5 - 0,5

homunculus - most numerous terminator infantry
lvl 0 - 10
lvl 1 - 10
lvl 2 - 10
lvl 3 - 10
lvl 4 - 10
lvl 5 - 10

rev - rev-9 line of terminators
lvl 0 - 16
lvl 1 - 16
lvl 2 - 16
lvl 3 - 16
lvl 4 - 16
lvl 5 - 16
Last edited by HeathenSW; Mar 5, 2024 @ 9:47am
Falcon_BR Mar 5, 2024 @ 11:01am 
Yeah, rushing terminator in buildings is something we learn the hard way, because we are used to rush humans on buildings. Until you learn to emp them first and save a lot of ammo.

But on the game they are rev6. Rev 9 is the one from the movies that is very powerful.
wei270 Mar 5, 2024 @ 11:01am 
funny they really did just recycle some of the codes from syrian warfare.
Falcon_BR Mar 5, 2024 @ 9:21pm 
Do c4 kills count? I was wandering if people that use the c4 blow all tortuga into the air strategy got a lvl 5 after the mission, I don't think so, I did once and my guys are lvl 1
wei270 Mar 6, 2024 @ 1:05am 
Originally posted by Falcon_BR:
Do c4 kills count? I was wandering if people that use the c4 blow all tortuga into the air strategy got a lvl 5 after the mission, I don't think so, I did once and my guys are lvl 1

for me it did, my guallia from tortuga was almost max level and the only kills he got was c4 kills from tortuga
uSIHitMan Mar 6, 2024 @ 2:13am 
We only have rev6 Terminator units at max. Unless u talk about the


SPOILER









The human terminators in the past Mission.
Thandrall Mar 6, 2024 @ 4:00am 
Originally posted by HitMan:
We only have rev6 Terminator units at max. Unless u talk about the


SPOILER









The human terminators in the past Mission.


If you want to actually put it in spoiler, so blacked out unless you click on it, you need to put {spoiler} your text {/spoiler} but instead of using {, you use [
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Date Posted: Mar 5, 2024 @ 6:22am
Posts: 38