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I think it's a very, very difficult problem to solve, as the game doesn't give you any foreknowledge or guidance on the matter, and it really can't either, as designed, so it's honestly kind of a nearly unsolvable issue. If you give enough for people to be comfortable they're probably going to have way too big of armies, and some will probably still blow the supply budget.
Honestly some tutorial popups that give you some 'recommended army compositions' occasionally throughout the game would be the most helpful.
As for the issue of having "too big of armies" I honestly think its a self solving issue... my run on the beta, I had a very large army to be sure, but trying to keep tabs on everything becomes almost impossible. My run of Midlands was absolutely chaos... trying to coordinate 7 bradleys and 3 abrams plus dozens of secondary vehicles in a minefield...
This Week Bro.
I think it'd be better if the earlier difficulties are more forgiving.
This is how Resident Evil games generally work, lower difficulties are more generous with resources but the game gets stricter as you raise it.
Newbies who have no idea what's coming can play on difficulties with less upkeep while those who play a harder difficulty and know what's coming can manage with the more restrictive supply due to knowing what's up ahead.
There is a discord which they keep things much more up to date than the steam forums. I have heard on their from the devs they believe this week it will be out on the main branch, but that it's not a set in stone prediction.