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honestly i think the supplies system needs to be updated a bit as a whole but this one area def needs a trade post or some form of balancing that doesn't involve getting rid of your entire army you have built till this point
Is is quite silly the Amarrilo has that but Chihuahua and Oklahoma don't.
I was buying out every vendor of supplies, still didnt have enough after Oklahoma to make all the trips i needed due to how many tanks i picked up....I had been accepting all supplies until the choice to get more founder vehicles. Made it to the midland mission barley by cutting down again on my humvees and apcs, which was a sad time >.<
Still, if I make it to the final mission I will have 6 abram and 9 bradley and 6 heavy artillery.
That's not the problem, the problem is the scrapping rather than selling for goodwill.
You spend all the time in the mission keeping stuff alive and your reward is "great... now scrap most of that for almost no reward"
It's the same in Chihuahua "congrats... now scrap them all. Yes we could use a lot of vehicles to defend this place but ewww not your vehicles."
Let me repeat my self: Chihuahua, a large population center that just had a civil war and Oklahoma, a major founder base and recently capture Legion base, don't accept squads and vehicles from you and don't have any supplies either while Amarrilo, a town "razed" by raiders does and has.
Yip, that's exactly the problem. And from my point of view this is why I participated in the "Supplys need rebalance"-topic some days after the release.
It's not about the postapoc-theme the devs try to carry in the supply mechanic as well - it's the inconsistency and need of expert knowledge about when to do what (and when to NOT do what).
The game encourages trading trips at the start of the game (placing one shop 1 day of travel time away -> Taos; then later optimizes the route to still take 1 day per trip if the player donates supplies to the movement pioneers).
If the devs want the army to move forward ASAP (because of story severity or whatnot) they have to at least give the possibility to trade / regroup.
After EVERY mission (which is not savescummed) the player army HAS to restock and replace losses.
So the bare minimum has to be a trade opportunity if the army has to move forwards in the devs minds. If then player do a roundtrip back - then it is up to them. But leaving them no choice is really bad.
In my first Oklahoma attempt I had like 50k good will but not enough supplies to travel to the next mission. (I was short of 3 days) I could've easily bought that - yet no shop offers supplies anymore (= I bought everything that there was).
How high was your upkeep before and after oklahoma?
After I had like 120-140k. No good will points (I used all before to upgrade and buy ressources at founders camp) and 2 and a half day. I went to integrator camp, where I sold some stuff and bought all good will points to get up to 6 days to go to next mission. I still had for it 3 abrams, 5 or 6 bradley, 2 arty with dozer, 1heavy platform with supply hmtt, 1 of the rocket launch systems, blackhawk, 2 apc, 4-5humvee and a lot of infantry.
Yes it hurt to sell one abram, 2 bradly, all stryker, a few humvee, a rocket launcher and half a dozend to dozend units, but I also don't really need them for next mission.