Terminator: Dark Fate - Defiance

Terminator: Dark Fate - Defiance

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Grimm Mar 3, 2024 @ 1:26pm
Oklahoma NEEDS a trade point
Whole post is kinda spoilers about late game missions without going into heavy detail, read ahead at your own risk.


Firstly i know you have two other trade points you can go to after this mission but the supplies cost to go to each literally creates a negative effect even buying out all the goodwill supplies. Especially because each one adds 1-2 days extra travel to the final location. this causes the final location to be upwards of 10 days of travel (2 to farthest supply base and 8 to go all the way down) which is insane amount of supply consumption no matter your army size and really needs shortened times or an Oklahoma base.

Side note you have to go to the farthest location if you want to do any training before the next mission as there is no training in Oklahoma or the founders camp. so again bare minimum 10 days travel?!

Alternatively all goodwill for supplies at each town should be at minimum doubled, its just not a fun aspect to have to scrap half your army for no reason.

Lore wise you are apparently at a taken over MASSIVE base from legion so why cant you at least trade or train? You even are speaking directly with founders base personnel in person so again you must be in a founders base. It makes absolutely no sense to not have some form of trading or at the very least, training opportunities in Oklahoma. I was kind of hoping to get some crazy technology from that whole taken over factory thing we just did but to have actually nothing there is a very strange choice other then to punish players.
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Showing 1-15 of 28 comments
FoxFort Mar 3, 2024 @ 2:11pm 
+1
Currently it made me broke.
wei270 Mar 3, 2024 @ 4:23pm 
maybe the idea is that the devs wants you to break you back at oklahoma, or else the game is too easy, can't let the players have that kinda of fun.
Grimm Mar 4, 2024 @ 4:56pm 
Originally posted by wei270:
maybe the idea is that the devs wants you to break you back at oklahoma, or else the game is too easy, can't let the players have that kinda of fun.
i kinda understand that they give you so much in that mission that they want to take some of it back away but idk it just makes 0 sense that you're at basically the largest base the founders have had and no way to trade or at-least train. completely made me put down the game because it breaks every bit of saving and protecting of troops i've done up to this point that i have to trash 80-90% of them.

honestly i think the supplies system needs to be updated a bit as a whole but this one area def needs a trade post or some form of balancing that doesn't involve getting rid of your entire army you have built till this point
Rin Palora Mar 4, 2024 @ 5:22pm 
Frankly every stop where there are a decent number of people needs one. Even if they have nothing to sell you, outside maybe supplies, they should still be willing to give you goodwill for stuff you sell them.

Is is quite silly the Amarrilo has that but Chihuahua and Oklahoma don't.
General Hawk Mar 4, 2024 @ 6:51pm 
+1. Brutal to downsize and have to basically sell off everything.
Dinvan Mar 4, 2024 @ 8:07pm 
Not only that but you need more supplies given at that point. I was super stingy, keeping only 2 of each unit and only founder units bar the drivers/tank crew and heavy squads (4 of them) i use to pick up heavy weapons to sell. (drowning in good will points).

I was buying out every vendor of supplies, still didnt have enough after Oklahoma to make all the trips i needed due to how many tanks i picked up....I had been accepting all supplies until the choice to get more founder vehicles. Made it to the midland mission barley by cutting down again on my humvees and apcs, which was a sad time >.<
Still, if I make it to the final mission I will have 6 abram and 9 bradley and 6 heavy artillery.
Fireball Mar 4, 2024 @ 9:52pm 
Originally posted by Dinvan:
Not only that but you need more supplies given at that point. I was super stingy, keeping only 2 of each unit and only founder units bar the drivers/tank crew and heavy squads (4 of them) i use to pick up heavy weapons to sell. (drowning in good will points).

I was buying out every vendor of supplies, still didnt have enough after Oklahoma to make all the trips i needed due to how many tanks i picked up....I had been accepting all supplies until the choice to get more founder vehicles. Made it to the midland mission barley by cutting down again on my humvees and apcs, which was a sad time >.<
Still, if I make it to the final mission I will have 6 abram and 9 bradley and 6 heavy artillery.
So you tell me you walked the line all the time and now you are missing supplies. Just let that sink a little ;-)
damart Mar 4, 2024 @ 10:18pm 
Oklahoma supplies are straight up unbalanced. Cheated it and have no regrets.
ferengi Mar 5, 2024 @ 1:12am 
The trick here is to scrap/abandon any units you don't need and directly go to the next main mission point on the map. Backtracking to the trading post costs just too much resources and is not worth it. In the following mission I still had 3 Abrams, a Choppa, a few Bradleys etc. so it's certainly doable on medium difficulty. I just wished I refueled all my units before leaving the map. Scrapping all your fuel trucks is a really bad idea, I had to abandon one Abrams because of that in the next mission. Having to actually think about what to do next after a successful battle is one of the things that makes this game enjoyable for me.
Rin Palora Mar 5, 2024 @ 3:17am 
Originally posted by jost:
The trick here is to scrap/abandon any units you don't need and directly go to the next main mission point on the map. Backtracking to the trading post costs just too much resources and is not worth it. In the following mission I still had 3 Abrams, a Choppa, a few Bradleys etc. so it's certainly doable on medium difficulty. I just wished I refueled all my units before leaving the map. Scrapping all your fuel trucks is a really bad idea, I had to abandon one Abrams because of that in the next mission. Having to actually think about what to do next after a successful battle is one of the things that makes this game enjoyable for me.

That's not the problem, the problem is the scrapping rather than selling for goodwill.
You spend all the time in the mission keeping stuff alive and your reward is "great... now scrap most of that for almost no reward"

It's the same in Chihuahua "congrats... now scrap them all. Yes we could use a lot of vehicles to defend this place but ewww not your vehicles."

Let me repeat my self: Chihuahua, a large population center that just had a civil war and Oklahoma, a major founder base and recently capture Legion base, don't accept squads and vehicles from you and don't have any supplies either while Amarrilo, a town "razed" by raiders does and has.
Last edited by Rin Palora; Mar 5, 2024 @ 3:24am
zpc Mar 5, 2024 @ 4:52am 
+1





Originally posted by Rin Palora:
Originally posted by jost:
The trick here is to scrap/abandon any units you don't need and directly go to the next main mission point on the map. Backtracking to the trading post costs just too much resources and is not worth it. In the following mission I still had 3 Abrams, a Choppa, a few Bradleys etc. so it's certainly doable on medium difficulty. I just wished I refueled all my units before leaving the map. Scrapping all your fuel trucks is a really bad idea, I had to abandon one Abrams because of that in the next mission. Having to actually think about what to do next after a successful battle is one of the things that makes this game enjoyable for me.

That's not the problem, the problem is the scrapping rather than selling for goodwill.
You spend all the time in the mission keeping stuff alive and your reward is "great... now scrap most of that for almost no reward"

It's the same in Chihuahua "congrats... now scrap them all. Yes we could use a lot of vehicles to defend this place but ewww not your vehicles."

Let me repeat my self: Chihuahua, a large population center that just had a civil war and Oklahoma, a major founder base and recently capture Legion base, don't accept squads and vehicles from you and don't have any supplies either while Amarrilo, a town "razed" by raiders does and has.

Yip, that's exactly the problem. And from my point of view this is why I participated in the "Supplys need rebalance"-topic some days after the release.

It's not about the postapoc-theme the devs try to carry in the supply mechanic as well - it's the inconsistency and need of expert knowledge about when to do what (and when to NOT do what).

The game encourages trading trips at the start of the game (placing one shop 1 day of travel time away -> Taos; then later optimizes the route to still take 1 day per trip if the player donates supplies to the movement pioneers).

If the devs want the army to move forward ASAP (because of story severity or whatnot) they have to at least give the possibility to trade / regroup.

After EVERY mission (which is not savescummed) the player army HAS to restock and replace losses.

So the bare minimum has to be a trade opportunity if the army has to move forwards in the devs minds. If then player do a roundtrip back - then it is up to them. But leaving them no choice is really bad.

In my first Oklahoma attempt I had like 50k good will but not enough supplies to travel to the next mission. (I was short of 3 days) I could've easily bought that - yet no shop offers supplies anymore (= I bought everything that there was).
Last edited by zpc; Mar 5, 2024 @ 4:52am
Fireball Mar 5, 2024 @ 9:45am 
ZPC
How high was your upkeep before and after oklahoma?

After I had like 120-140k. No good will points (I used all before to upgrade and buy ressources at founders camp) and 2 and a half day. I went to integrator camp, where I sold some stuff and bought all good will points to get up to 6 days to go to next mission. I still had for it 3 abrams, 5 or 6 bradley, 2 arty with dozer, 1heavy platform with supply hmtt, 1 of the rocket launch systems, blackhawk, 2 apc, 4-5humvee and a lot of infantry.
Yes it hurt to sell one abram, 2 bradly, all stryker, a few humvee, a rocket launcher and half a dozend to dozend units, but I also don't really need them for next mission.
Dinvan Mar 5, 2024 @ 12:04pm 
Originally posted by Fireball:
Originally posted by Dinvan:
Not only that but you need more supplies given at that point. I was super stingy, keeping only 2 of each unit and only founder units bar the drivers/tank crew and heavy squads (4 of them) i use to pick up heavy weapons to sell. (drowning in good will points).

I was buying out every vendor of supplies, still didnt have enough after Oklahoma to make all the trips i needed due to how many tanks i picked up....I had been accepting all supplies until the choice to get more founder vehicles. Made it to the midland mission barley by cutting down again on my humvees and apcs, which was a sad time >.<
Still, if I make it to the final mission I will have 6 abram and 9 bradley and 6 heavy artillery.
So you tell me you walked the line all the time and now you are missing supplies. Just let that sink a little ;-)
Still made it to the final battle with more tanks and troops then allowed to deploy, on realistic. I had millions in supply. There was never any line walking. Let that sink in.
General Hawk Mar 5, 2024 @ 1:40pm 
millions in supply?
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