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As said above, if you put them on Defensive and have them hide, they can also deal with Spiders pretty well if you let them get in range. Easy to farm XP for them this way, which gets you the +1 member upgrade which makes them even more effective, etc.
Also make great "spare" drivers at the end of a mission.
Light plasma is objectively best Bradley gun.
As for infantry weapons, plasma is short ranged (bad) but also can melt vehicles (good!)
heavy plasma - therm750 2-4:he110 1-2:fl50 // slightly better ap
bradley 25mm - ap77 0.5-1:fr12
light plasma - therm133 0.5-3:he41 0.5-1:fl50 // huge boost in direct damage MUST
recoilles plasma - therm500 1-3:he70 0.5-1:fl30
recoilles heat : this one is tricky since it scales with level of the operator:
lvl1: ap90 cm500 he30 1-4:fr40 0.5:fl50
lvl5: ap90 cm599 he30 1-4:fr40 0.5:fl50
so casual recoilles looks superior on paper.
Plasma Sniper is best anty-everything that infantry has.
Plasma Machine Gun just has same range as assault rifles and it generally boost vs termintators.
But the rest feels like a downgrade or pointless sidegrade. Like a Plasma shotgun for example, i never used them on 2 engi squads. Range of shotguns too low and they a bad at mele.
When the Abrams is equipped with the default 120mm he has a 7.62 coaxial gun with 5000 rounds of ammo. Its part of the 120mm cannon.
The only weapon that really makes you feel powerful is the railgun and despite it's disadvantages it feels so damn good to one shot tanks and never miss any target.