Terminator: Dark Fate - Defiance

Terminator: Dark Fate - Defiance

View Stats:
lily40k Mar 1, 2024 @ 8:50pm
Do you actually need any transports?
I thought that transport is necessary to get your infantry closer with fewer losses before you storm the building but apparently stealth is so broken here that you can crawl pretty much any infantry (not just snipers) so close to the building that you are just one smoke away from entering it completely unharmed...

Whats the purpose of infantry transports? they die to pretty much anything and they cost a lot of supply...
< >
Showing 1-15 of 15 comments
ThatZenoGuy Mar 1, 2024 @ 8:54pm 
In my current playthrough I've traded M113's and Strykers for more infantry and heavy armor. IMO anything between humvees (useful for scouting and DPS) and tanks (tanking hits) is irrelevant.
Auxipuya212 Mar 1, 2024 @ 8:54pm 
This are according to otber players. If you have a dozer with a passenger trailer it's like a heavy tank. just equipped your passenger trailer with a gun mount plus a howitzer mod so you would have 2 guns and then make your dozer fast(mod) tanky and then place an atgm on it.
secv Mar 1, 2024 @ 9:05pm 
Depends on the transport, but you use what you got really. That aside, transports also give your troops supplies and generally move fast/cheap gun platforms.
ThatZenoGuy Mar 1, 2024 @ 9:07pm 
Originally posted by secv:
Depends on the transport, but you use what you got really. That aside, transports also give your troops supplies and generally move fast/cheap gun platforms.
It's quite a bit of micro to give your troops ammo with transports. I'd rather just a bunch of ammo trucks that hold like 10x as much ammo and can give ammo to my tanks.
lily40k Mar 1, 2024 @ 9:08pm 
Originally posted by ThatZenoGuy:
In my current playthrough I've traded M113's and Strykers for more infantry and heavy armor. IMO anything between humvees (useful for scouting and DPS) and tanks (tanking hits) is irrelevant.

I'm starting to think infantry and stealth is very unbalanced and OP, you seem to be on point.
And without mech you can have hoards of infantry and they will never get completely eliminated and rank up very fast...



Originally posted by Auxipuya212:
This are according to otber players. If you have a dozer with a passenger trailer it's like a heavy tank. just equipped your passenger trailer with a gun mount plus a howitzer mod so you would have 2 guns and then make your dozer fast(mod) tanky and then place an atgm on it.

I dont know i had very bad experience, the dozer doesnt burn or die easy but the trailer will...

What i use is i have 4 trucks with heavy howitzers and 4 dozers with heavy platforms, dozer ones are frontline and they will hold positions very well... and howitzers is when game has scripted hoards attacking... then i deploy them.

But i'm very tempted to just go infantry only and maybe few abrams...
lily40k Mar 1, 2024 @ 9:09pm 
Originally posted by secv:
Depends on the transport, but you use what you got really. That aside, transports also give your troops supplies and generally move fast/cheap gun platforms.

Almost every map has at least 2 supply trucks or trailers, so i do not think its very much necessary... besides if you have tons of infantry why would you run out of ammo, enemies will drop like flies...
ThatZenoGuy Mar 1, 2024 @ 9:10pm 
Originally posted by lily40k:
Originally posted by ThatZenoGuy:
In my current playthrough I've traded M113's and Strykers for more infantry and heavy armor. IMO anything between humvees (useful for scouting and DPS) and tanks (tanking hits) is irrelevant.

I'm starting to think infantry and stealth is very unbalanced and OP, you seem to be on point.
And without mech you can have hoards of infantry and they will never get completely eliminated and rank up very fast...
That's what I have figured out as well. Its better to have metric craploads of infantry so that if any get down to 1-2 men, you can keep em in the back-line.
wei270 Mar 1, 2024 @ 10:08pm 
i find armor transports to be very useful i use them all the time.
lily40k Mar 1, 2024 @ 10:11pm 
Originally posted by wei270:
i find armor transports to be very useful i use them all the time.

so what am i missing? stealth moves your infantry with easy and very close, in fact you get huge boost in damage when you get out of stealth effectively ambushing them... while transport gets everyone riled up against it...

only thing i can think of is evactuation when you need to rescue a squad in trouble but i easily pulled that off with bradley + smoke...
Auxipuya212 Mar 2, 2024 @ 2:47am 
Originally posted by lily40k:
Originally posted by ThatZenoGuy:
In my current playthrough I've traded M113's and Strykers for more infantry and heavy armor. IMO anything between humvees (useful for scouting and DPS) and tanks (tanking hits) is irrelevant.

I'm starting to think infantry and stealth is very unbalanced and OP, you seem to be on point.
And without mech you can have hoards of infantry and they will never get completely eliminated and rank up very fast...



Originally posted by Auxipuya212:
This are according to otber players. If you have a dozer with a passenger trailer it's like a heavy tank. just equipped your passenger trailer with a gun mount plus a howitzer mod so you would have 2 guns and then make your dozer fast(mod) tanky and then place an atgm on it.

I dont know i had very bad experience, the dozer doesnt burn or die easy but the trailer will...

What i use is i have 4 trucks with heavy howitzers and 4 dozers with heavy platforms, dozer ones are frontline and they will hold positions very well... and howitzers is when game has scripted hoards attacking... then i deploy them.

But i'm very tempted to just go infantry only and maybe few abrams...
equip the trailers with armor it should be good enough
Rin Palora Mar 2, 2024 @ 3:06am 
Armor and protection does depend a lot on the difficulty.

At the end of the day it does boil down to preference, play style and patience.
You could safely crawl infantry to a building, smoke and charge but that sounds a lot slower and more micro managing than smoking, bum rushing a full striker next to the building and storming it that way... as well as more prone to failure, what if something approaches your crawling infantry and they get spotted in the open.

Also what are you gonna do if there's a time limit on an open map and you don't have the time to crawl to every enemy building? What if the next objective is on the other side of the map from where you fought so far?

Imo the big advantage of armed transports is flexibility. You get firepower at range with decent mobility, protection and carrying capacity.

I do think it's nice that you have multiple ways to build an army.

Tho personally I think the Humvee are far too expensive for what they do when you could have a Van do the same things, for fewer supplies and still carry 10 soldiers.
Last edited by Rin Palora; Mar 2, 2024 @ 3:08am
Wardaddouche Mar 2, 2024 @ 5:06am 
Transports get usefull when you need to redeploy and hold some positions, they carry ammunitions (quite usefull), can take some punishement without any dire consequence (better to have your armor scratched than loose men in a firefight) and can offer support (M113 are overlooked, with a 50. they can engage light armor but aren't that great at that, but give them ATGM...and oh boy, they are now punching way out of their league while remaining at somewhat safe distance).

Another advantage of having transport is to quickly rush defensives positions, yes stealth is great but it only take a cartel francotirador, a bandit hunter or a legion drone to ruin that plan, if it happens, send in the mechanized infantry.

Lastly, I'm a nerd and love the modern cavalry units, so I grabbed every military transport I could get.

PS: Humvee are great for 2 things...Scouting and Carrying ATGM (great against air threats if you got an ATGM on the Humvee and an ATGM team inside the Humvee)
Last edited by Wardaddouche; Mar 2, 2024 @ 5:10am
They have ammo for infantry loaded and many missions does not allow supply vehicle from start.

And i don't any options in first place....
Last edited by Crystal meth enthusiast; Mar 2, 2024 @ 5:42am
lily40k Mar 2, 2024 @ 6:02am 
Originally posted by Wardaddouche:
Transports get usefull when you need to redeploy and hold some positions, they carry ammunitions (quite usefull), can take some punishement without any dire consequence (better to have your armor scratched than loose men in a firefight) and can offer support (M113 are overlooked, with a 50. they can engage light armor but aren't that great at that, but give them ATGM...and oh boy, they are now punching way out of their league while remaining at somewhat safe distance).

Another advantage of having transport is to quickly rush defensives positions, yes stealth is great but it only take a cartel francotirador, a bandit hunter or a legion drone to ruin that plan, if it happens, send in the mechanized infantry.

Lastly, I'm a nerd and love the modern cavalry units, so I grabbed every military transport I could get.

PS: Humvee are great for 2 things...Scouting and Carrying ATGM (great against air threats if you got an ATGM on the Humvee and an ATGM team inside the Humvee)

The only way i use humv is with ATGM or machine gun... does humvee with atgm + team that has anti air skill shoot down air? i always thought i need to take them out of the humv?

also this way i have like 10 ATGM rockets rather than 4 with the squad...
Wardaddouche Mar 2, 2024 @ 6:24am 
Originally posted by lily40k:
Originally posted by Wardaddouche:
Transports get usefull when you need to redeploy and hold some positions, they carry ammunitions (quite usefull), can take some punishement without any dire consequence (better to have your armor scratched than loose men in a firefight) and can offer support (M113 are overlooked, with a 50. they can engage light armor but aren't that great at that, but give them ATGM...and oh boy, they are now punching way out of their league while remaining at somewhat safe distance).

Another advantage of having transport is to quickly rush defensives positions, yes stealth is great but it only take a cartel francotirador, a bandit hunter or a legion drone to ruin that plan, if it happens, send in the mechanized infantry.

Lastly, I'm a nerd and love the modern cavalry units, so I grabbed every military transport I could get.

PS: Humvee are great for 2 things...Scouting and Carrying ATGM (great against air threats if you got an ATGM on the Humvee and an ATGM team inside the Humvee)

The only way i use humv is with ATGM or machine gun... does humvee with atgm + team that has anti air skill shoot down air? i always thought i need to take them out of the humv?

also this way i have like 10 ATGM rockets rather than 4 with the squad...

Seems ATGM can engage air unit, got some that tried to engage the HK drones in Chihuahua but with less efficiency that ATGM squads with the perk. So I got like a Bradley with 7 TOWs, 2 Humvees with TOWs and 1 team of ATGM on foot (with AA missiles) shooting at the evacuation group, didn't have to fight as much REV-6 and the Cartel leaders where stranded on their evac point.

Update: Only the Bradley ATGM seems to be able to engage the aircrafts, but humvees with Plasma MG are also able to perfom against them. (just replayed the mission).
Last edited by Wardaddouche; Mar 2, 2024 @ 7:02am
< >
Showing 1-15 of 15 comments
Per page: 1530 50

Date Posted: Mar 1, 2024 @ 8:50pm
Posts: 15