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Yep, A6 and A7 were the cells that modifies the decay time for bodies. I set A6, Which I think is the time they stay on the map, to 1800 seconds (30 minutes)
A7 is the speed that they just sink into the ground, so I set that to 0
Vehicle wreckage is at the bottom of the spreadsheet (A306 and A307)
Descriptions are in Russian so just translate them.
Found the file that edits camera values. (basis/scripts/species/camera.xml)
Currently messing with it
If anyone plans on doing this. MAKE SURE TO BACKUP. Especially the camera file. Just copy and paste it and just re-name the copy to camera.BKUP or something like that.
edit: a well, you found it yourself =)
Anyways, yeah. I set the min_dist_roll to 50 and min_zoom to 10
It worked. Try messing with other values. Seems like you can tweak how the camera behaves to your very liking. Can finally have the camera literally over the shoulders of my units overlooking a road.
location: basis/scripts/invs.xml
Cells:
A6 and A7.
Wrecks are:
A306 and A307
This is not a Help
You have to tell people where exactly it is. The file has almost 2000 lines and no one knows which line to edit.
Changes:
I let the tilt / roll alone and just increased max_zoom for tactical by *2 and added 200 to the global camera.
Limitations:
As Profile_Name already stated the settings are somewhat baked into the mission save files - so one has to enter a mission from the worldmap in order to get the new camera settings applied
It feels a lot better - even the cutscenes work quite nicely and give you a better overview of the mission area =)
Upload it to a file site so that we can download it or, best of all, upload it immediately to Nexusmods where mods belong.
Look for the following lines :
Body line number 148
Wreck line number 1662
https://www.nexusmods.com/terminatordarkfatedefiance
weirdly enough i have only "textures" forlder in the "basis" folder..
double checked for hidden files being shown - so how should i find scripts??
You have to read the guide linked in the OP:
https://steamcommunity.com/sharedfiles/filedetails/?id=3169632828
thanks alot! i missed that fast-skipping into comments.. my bad
want to add that there's the value 'piecesLifetime' (A 11) which is the time of broken buildings' pieces stay on the field - someone might want to prolong that as well (i did))
ALSO
- trackLifeTime - A 190 - the longevity of tracks/tires marks on the ground
- terrainSpotLifetime - A 191 - how long the craters from explosions stay visible
- trailLifeTime - A 329 - not sure about this one as it's described as 'time of the disappearance of the trails in seconds' but not mentioned which ones - maybe the soldiers' ones
if you have any questions about any other values - do not hessistate to ask as i understand Russian well (damn it's my native LOL) so i will be glad to help, although i must say that the developers did a good job naming values descriptevly so it's not that hard to understand - still - i can help with nuances if needed
peace
and THANK YOU for starting this thread