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That is true yes, though I would say getting a sharpshooter team over a truck would be better in the retreat, and if you stay, you get the truck anyway when Balzano leaves the map, he leaves both vehicles.
Yeah that 1 second mark was having the messanger waiting at the point so they left straight away, then having the humvee there, uncrewed, and having the second hero spawn right next to it, so I could jump in straight away and go. Aka the absolute perfect odds I could think of, and since it still didn't work, I gave it up, after multiple hours trying.
Depending on that RNG - there's possibility to have an extra "on fire" technical on the bridge that has a minigun equipped. I guess there's a short actual fighting before scripts start and it can get destroyed in it. There actually seems to be two techincals there (one with minigun and other with just .50 cal), but both are exploded usually with a smol chance of random one surviving "on fire".
There's a technical forward of the bridge, that has a light platform, that's always on fire from my experience, I do always then see that minigun on the gun, thought that was weird but nice to know, and then there's Mac and his fresh technical. It would be interesting to have that one on the bridge survive to be honest. I do also wonder how many people actually take the humvee with the minigun from Haven as well?
I bet most behave like I did - during my first playthrough I saw that I could bring a vehicle and was like "wait, how could I have a vehicle if everything was blocked in Haven?", so I reloaded and viola, there was a humvee to grab :D
Left behind because I couldn't take them for one reason or another:
1x Fuel Station trailer with 6k fuel (parked it near the exit, refueled everything on the way out).
A bunch of Mounted heavy plasma rifles (~3) from the Tank Rev's, a lot of miniguns from the civilian escort revs, lots of RPG-7s.
Got:
- 2 x LWMMG advanced machineguns from homunculi squads, 1 of them stays around the gas station on the main road, the other comes from the top NW side and goes across the river.
- 1x Plasma Recoilless, 1x Regular Recoilless (on a Van)
- 1x Bradley, 1x Striker, 1x m113, 1x Humvee, 2x Vans, 2x Trucks, 4x technicals, 2x light platforms.
3x Main Tractors, 2x Supply Trailers (the Movement reinforcements gift you 1 tractor and 1 trailer), 1 armored trailer.
- 3x Militia, 3x RPG squads, 1x Heavy weapon squad, 11x technicians.
50375 supplies used per day. :D
Observations:
- I got all the vehicles from the looter reinforcements by kiting or disabling them with the tank's coaxial. The Van's are already damaged from mines and usually explode just from 1 .50cal bullet :D .
- I'm pretty sure you can get more vehicles by letting the Movement reinforcements duke it out with Legion and later kiting the looter reinforcements into the vehicles the Movement parks on Balzano's house with the Tank not returning fire (other vehicles are too squishy and will get taken out by sniper, rpg or Recoilless fire, but I didn't wanna let my bro's die.
- I think it's possible to disable Balzano's truck with sniper fire either after you beat his attack or as he flees from legion (ending up with 3 of them at the end). The AI seems smart enough to keep fleeing off the map on foot if their vehicles are disable.
- given Santa Fe outskirts is the next mission I don't think trading the Plasma Recoilless rifle for the Mounted Plasma MG is worth it.
As the OP said if you trick the movement into leaving their base so Balzano can attack it you will then get the option to support one, the other or be neutral. If you side with the Movement ALL of them on the map join you once you kill Balzano's attacking force. The downside to doing this is that you don't NORMALLY get the striker, but you can cheese it and get that too (info in the op).
So you have 1 empty Main Tractor near the bridge, 1 from the Movement on the map that joins you if you help them against Balzano's attack and the 3d is given to you by the Movement reinforcements.
Mine too but I found it so intriguing that I restarted my campaign from Oklahoma just to try it out.
It is also very interesting that the most rewarding path is to engineer a situation where the Movement forces owe their life to you. Let's just hope Mason doesn't blab about it :D ... even tho Balzano is all on the coms we all share (I assume) about how we don't get to double cross him and live.
Vehicles:
- 2 main tractors
- 2 light weapon platforms
- 2 technicals
- 2 humvees
- APC
- Stryker
- Hemtt
- Fuel trailer
- Supply trailer
Loot:
- Minigun
- Recoilless rifle
- Everything that could be taken off the Haven people (3 rifles, 2 barrets, 2 smaw launchers, 7 smgs)
Troops:
- Rangers
- 2 tank crew
- ATGM
- Sharpshooters
- Technicians
- Militia
- Kondo
- Heavy weapons team (pastor)
- RPG squad
200000 supplies for the road (23450 per day), plus 44 free manpower since I disbanded my Haven survivors after Haven. Everything is kinda meh, but next mission that do not exist if you defend the village should even things out. Maybe I was able to disable 2 Movement vehicles, but there is no crew to pilot everything here. had to leave 1 technical even.
Honestly love Mason being angry at me after that :D For some reason it feels more fitting for the story then saving everyone.
Do you mean you killed all the machines that came to take the people away, or do you mean the wave of reinforcements after that? That second wave only comes if you don't detonate Haven Base. If your taking about before than, that is what retreating means. Otherwise if they don't turn up at all... that's a bug?