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Option 1: Fight
You will need to hold 4 points which will be marked, and wipe out all Legion forces. Depending on if you set the self-destruction of Haven base yourself or not, depends on the level of forces sent.
You also have the option to retake the movement outpost, which gets a signal off to other movement forces, and if you hold the base for 2 and a half minutes, you'll get an ally come to help out. If for whatever reason you give the base up and Legion takes it back within that time frame, the ally's won't come thinking your dead.
You will be given a main tractor and a full supply trailer if you call the ally's in. After Legion has been destroyed, if Balzano is still around in whatever form, he will then leave the map, leaving behind the Bradley if he still has it. This also allows you to get the two vehicles in the field as well. At some point (I think it's 10 minutes afterwards, but I'm not sure), some scavengers will also come back thinking he's there, see's he's not, but is so scared of him they will then "protect" the field for him.
I will note, at some point, Legion will pretty much bring you an Abrams Tank as well for staying behind.
Option 2: Retreat
You will only have a 4 minute window to do so, and having just 1 unit retreat will mean at the end of that window, the mission is over, anyone who hasn't retreated is, well, dead.
I will point this out now, I spent hours trying to get it work, you can NOT bring your troops in, then get them to the retreat point. I tried, and actually got it so the Humvee hit the retreat box at the 1 second mark, but since they seem to disappear in waves, still didn't get it. This does mean retreating loses all the troops you did not bring with you at the beginning.
The biggest confusion with the retreating, is that if you retreat, you will end up with another mission/map between this one and the Santa Fe Outskirts. Please do note, this will not happen if you requested movement help against the legion outpost, then rejected the movement troops request to fight legion. You will instead half a half heart welcome from Jessica. This mission is required for one of the achievements.
Almighty Cheese time!
This will be about a few little cheeses I have figured out in game. There's not many, with the biggest one being if you time things very carefully, you can get both the stryker and the movement forces. There is a short dialogue before the troops transfer to your command, and when it happens you have about 10-15 seconds to complete the destruction of the legion outpost. Aka, I wiped out everything but 1 homi, then snuck up the sharpshooter team close by with weapons off, moment I won the battle, turn weapons back on, quicksaved just in case, and killed the last one.
Same with the fact you can take out Balzano/movement, but if you don't garrison any of the buildings, you can go off and do something else. Sadly, from what I can see, you can't double up on supplies, I tried (had a little murder time, killed both factions, destroyed the legion outpost, still had the mission to loot the buildings, but there was no dialogue that came up and still only had 200k supplies at the end.)
Lastly, due to the amazing amazing power of the inventory, if you know you are going to retreat, you can take off all the weapons from the troops your leaving behind, and even go so far as to disband them, and you'll still have all of those weapons and the manpower after the mission.
Other than that, it's all normal stuff, make sure to kill vehicles with snipers to try and set them on fire to get them yourself. I can't figure out if Mason talking about combat engineers seeing mines means there's /some/ way to get some, or is just for future knowledge.
The fact by retreating you are giving up the Abrams till like mission 9 I think is up to you if you think it is worth it or not. I have yet to be able to figure out what saving the civilians do if anything.
I never tried to stay independant and then attacking everyone after balzano attacks movement, though. Do you get twice the amount of supplies, or the game triggers Kondo after looting only one place still?
Edit: Ah, you've added this. Many thanks!
1) if you bring in an ATGM from the start you can clear out the legion forces in the West relatively easy (take out the spiders, kite the homunculi and dogs with the humvee) making for an easier defense.
2) you can rearm your ATGMs for "free" by having them go into the Van you are going to give to the weapons dealer. He doesn't care if you give it to him with no ammo.
food for thought:
- the Rev-6s that bring the Abrams all have miniguns, if you can get another Heavy Weapons team, somehow, you can loot 1 of those for your self. Yes the Pastor can also take them but the plasma recoilless rifle is a lot more expensive and imo important to have,
- I haven't checked all the corpses but there may be a Barret sniper rifles dropped that your snipers can pick up.
- you can rearm your RPG ammo from the dead so you don't spend supplies on it later.
Oh, also, Balzano will show up later and have some part in another mission if he survives.
So for min-max:
- Bring at least one infantry and one ATGM team, put rangers to crew the humvee. I you are only bringing 1 infantry squad, make sure it is the one that has the better weapons.
- Be nice to the looters, take the van.
- Help the Mover technical fight off the robots, but keep the ATGM team and riflemen near there.
- Talk to Kondo, this should unshroud much of the map, letting you see some Legion vehicles in the west.
- Use your ATGM team to snipe the Hunter Drone and the 2 Spiders on the west, use the riflemen and humvee to kill any legion infantry that comes for your ATGM team. Pick up the damaged technical there when done, we will come back for the trailer later.
- Talk to Bolzano, exhaust all dialogue option until you can ask for recruit, you will get a sniper squad.
- Talk to the Elder, then bring the van to the arms dealer for some militias. Pick up the trailer and the carriage from the junction with them.
- Talk to the Movement commander, but DO NOT tell them to attack the Legion base just yet.
- Place a squad that can crew vehicles in front of the mechanic's garage.
- Begin to attack the Legion base from the north, but don't go all in yet. You just want to snipe the two Spiders in there either with the ATGM or the Pastor's recoilless gun, but do not wipe out the Legion infantry there yet. Use the vans to reload the heavy weapons, not the ammo trailer.
- When the two Spiders are destroyed, tell the Movement commander to begin the attack, this must be done before you completely clear the base. Only now you should go in and wipe out the remaining Legion in the base. This will trigger the Legion invasion. If you do this, shortly after the invasion begins, some of the Mover units will come to your control.
- Use the squad near the garage to talk to the Mechanic, then have them pick up the Stryker. Move everyone to the area near the house in the southeast corner of the map.
- Wait for Kondo's cue to attack, then try to retake the Movement's base. Beware of the two Spiders in there plus another one that may walk up the ramp, but it is much easier to invade the base from the South. Once the base is clear, put the ATGM squad on the northeasternmost building to pick any Legion vehicles that may come.
- When Kondo comes to your control, have him and the civilians move south to the small path. Send a van to pick them up. In the meantime, help the Movement forces to fight off the remaining Legion, beware of the Revs near the tank. Chances are the hacked tank have already wiped out a lot of Legion, if you didn't destroy the HK Platform and Spiders in the beginning, chances are it is already knocked out at this point.
- Send your tank crews to pick up the tank and the abandoned Bradley. Refuel the tank using the fuel trailer in the Movement's base, not the HEMTT. Fight off Bolzano's goons that are returning then help yourselves with vehicles they left behind. Beware of the mines.
How are you going to pay 8000 upkeep daily?!?!?
Plus the about 80k supplies from going to taos and coming back.
Taos bradley is when you didn't get the bradley from abiquiu, but having two of them is too much.
It will be tight though. Could have even 3 Bradley's this way after Tortuga.
The Merc squad will drop a .50 cal, so long as 1 lives it will count as Balzano surviving, and it seems like the sniper is only 4th most wanted (first to drop is the SMAW, then the .50, so killing 2 and they won't pick it up). 2 Homi squads also have SMAWs, and another 2 have the advanced machine guns your founder infantry squads can pick up as well. There are also a lot of normal machine guns that drop from balzano's troops. Lastly, one of the Rev-6 groups (the one near the Abrams) actually have plasma miniguns as well.
That being said, I'll update the list :) I had kept it at just choices for the cheese but this could help out a lot of other people hopefully.
If you give the APS to the intergrators in Santa Fe, you can actually go back to Taos and get a 3rd Bradley then.
I could have sworn they only had regular miniguns.
Either I'm misremembering, or it changes depending on who blows up Haven base.
NVM, redid the mission to get ALL of the movement on my side and the stryker (and the cheese worked) and yeah the tank Rev-6 have Heavy Plasma Machineguns
:D that's a good question.
Spend goodwill to buy supplies, get goodwill by selling your weapons. Remember to sell vehicles and squads not disband them/whenever possible (not always possible). Dismiss excess manpower. Always take supplies when given an option.
Your drivers and crews don't need the MP5, your snipers probably not either, do you really need SMAAWs when you are going to find a lot of RPGs? Why even give your heavy weapons squads anything when the M2 .50cal is good all around and you can then use them to loot miniguns and recoilless rifles to sell? If you already have lots of snipers used as crew every one of them can pick up a barret or laser rifle to sell or upgrade your main sniper teams after. Learn how to set vehicles on fire without destroying them so you can crew them later.
There is no time limit once you finish a mission so loot everything, take every vehicle and weapon you can and sell the excess after, rearm your troops from the inventory of the excess you plan on selling so you don't have to spend supplies later to rearm them Note that the ammo on the weapon of a vehicle (and possibly it's fuel, parts and internal ammo) is counted in the goodwill you get for it, haven't done the math to check if it's better to say sell a van with a full TOW than sell the same van and the TOW separately (demounting the weapon will put it's ammo into your supply on a 1:1 ratio, you won't ever lose supply if you demount and remount and resupply a weapon). I quickly did the math and it seems you get the goodwill no matter how you sell it, including for the ammo of the weapon if it had any. The supplies that the ammo represent also goes into the supply stockpile the camp has that you can buy.
Afaik anything you buy can later be sold for the same amount of goodwill (buy an RPG for 100 you can sell it back for 100).
Do you really need that many expensive drivers when you can get cheaper technicians or even cheaper snipers to drive vehicles?
Do you really need humvees when technicals and vans do the same thing only cheaper and the van can also carry 10 ppl?
As another post was saying: do you even need any transports at all? When you can just sneak infantry to safely storm any buildings and you can have a lot of cheap movement infantry for the supply cost of one vehicle? (4 snipers for 1 humvee) ? :D
Tried sending personnel truck to get the most people - it can get to just about 1 screen away from the exit zone.
Tried sending some cars - they are within 5 second till timer runs out.
Cheeseless world tastes so bad :(
In regards to the drivers, they are hands down the best to drive vehicles because of their skills, only they can get the extra movement and extra attack speed for vehicles AFAIK.Sure you got the two heroes, but there's only 2 of them. That being said, yeah they cost so much compared to techies haha.