Terminator: Dark Fate - Defiance

Terminator: Dark Fate - Defiance

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Oklahoma mission is the end of the road.
So i'm bombarded by artylery without line of sight.
Infinite robots spawn from edges of map.
Founders send troops to attack me.
Balzano has army to attack me too.
My ammo tracks and artylery spawns at 3-d position at middle of enemies.

I guess i completed game. Was kind of fun, but i will not recomend it.
Originally posted by Erectus:
It's called save scumming, also with games like these, you have to be extremely conservative with your units. The only pain in the ass is good recon takes a very long time since your guys need to be prone to not be detected, but dedicate a lot of militia to soak up damage, scavenge every map for every vehicle to sell and you will typically have a better time. Also DO NOT be afraid to pause every other second to monitor progress. Sometimes you will have four battles going on across the map that you need to monitor simultaneously and it will be near impossible to maneuver your units properly without pausing every few seconds.
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Showing 1-15 of 52 comments
mhardisty  [developer] Feb 29, 2024 @ 2:56pm 
What difficulty level were you playing, out of interest? Oklahoma is tricky, but achievable.
when playing form the start, i would always say puck up 1/2 heavy platforms for later turning them into your own heavy arty, that way your able to have something that can counter there arty also. always play to keep units alive apart from the militia they can die but keep your inf/ranger/merc alive as they counter almost everything go for plasma tanks and tow jeeps while making heavy arty. that is a good set up to counter the whole game.. i finished it 2x now both different play style my first run i done it without any arty then 2nd run with arty support and mass inf doctrine and ended with 6 rangers 8 inf 6 merc units and 3 mili rely fun run.
Dirkradix Feb 29, 2024 @ 3:23pm 
mine the underpasses, or put demo charges on them. Mine the left side passage where balzano comes, you'll get a free abrams tank there when you take him out. If you don't rush north getting to the rescue heli, legion can take out some of the balzano/founder troops.

Don't attack the artillery head-on.
Don't try to get cute with getting the rocket crews/himars.
Slowly but surely try to pick the "non-reinforcing" troops guarding the artillery area. When mason says the artillery is reloading, you can get the rocket troops back to your starting position, 2 salvo will definitely take care of the enemy artillery.

At this part of the game you should have at the very least 2 abrams, and at least 3 bradleys.
Last edited by Dirkradix; Feb 29, 2024 @ 3:24pm
[ 狼 ] Aokami Feb 29, 2024 @ 3:59pm 
Same here, playing realistic difficulty and the separate spawns for your team guarantees that you'll be losing stuff. I don't understand why they made it a forced spawn for reinforcements, when other missions let you choose when to bring them in the battle. I understand the 'lore' aspects of trying to fit a narrative, but gameplay wise it's a nightmare.
Deathstroke72 Feb 29, 2024 @ 5:28pm 
Originally posted by mhardisty:
What difficulty level were you playing, out of interest? Oklahoma is tricky, but achievable.
How about making better game play decisions for the game?

1. 
If you're going to give a superior enemy the ability to create an infinite number of units, maybe make supply units hold more resources or more supply points??  Having a supply base right next to the AI base just triggers them to swarm that area.

Multiple Legion tanks are better than anything I have. I had one Legion tank that took six ATGMs to destroy. Even two of my Abrams had issues taking one on. Maybe Nerf them a little. 

2. Like the other users, why would you make it so we are forced to call in troops on that mission? I was forced to call in my units right on top of Saxon, who was attacking me. That's just a terrible game play decision. 

I beat Syrian Warfare and the other warfare games. This one is by far the hardest I play. It's like the dark souls of RTS. lol
Last edited by Deathstroke72; Feb 29, 2024 @ 5:48pm
Deathstroke72 Feb 29, 2024 @ 5:35pm 
Originally posted by Dirkradix:
mine the underpasses, or put demo charges on them. Mine the left side passage where balzano comes, you'll get a free abrams tank there when you take him out. If you don't rush north getting to the rescue heli, legion can take out some of the balzano/founder troops.

Don't attack the artillery head-on.
Don't try to get cute with getting the rocket crews/himars.
Slowly but surely try to pick the "non-reinforcing" troops guarding the artillery area. When mason says the artillery is reloading, you can get the rocket troops back to your starting position, 2 salvo will definitely take care of the enemy artillery.

At this part of the game you should have at the very least 2 abrams, and at least 3 bradleys.
Taking out the artillery was the easy part for me. Dealing with the infinite number of tanks and limited supplies got me. I got to the last part and did not have the ammo to defend my hackers. 

All my Abrams and ATGMs were out of Ammo. I might restarted the campaign again.
blackhawkdown48 Feb 29, 2024 @ 5:50pm 
Originally posted by Crystal meth enthusiast:
So i'm bombarded by artylery without line of sight.
Infinite robots spawn from edges of map.
Founders send troops to attack me.
Balzano has army to attack me too.
My ammo tracks and artylery spawns at 3-d position at middle of enemies.

I guess i completed game. Was kind of fun, but i will not recomend it.
What forces does Balzano attack you with? I killed him in my playthrough so I never ended up facing off with him
Tron121 Feb 29, 2024 @ 6:28pm 
Pretty sure he only came at me with a single Abrams.
450Garrett Feb 29, 2024 @ 7:54pm 
The enemy artillery in this mission irks me more than anything I think. It is a violation of the unspoken rules of the game that they can drop accurate artillery on my units without spotters. There is always going to be a degree of cheating that I expect from an AI, especially in a campaign, but the actual guts of how combat plays out once those units are on the field should stick to the rules.

At first it made sense because Legion was aware of my location from previous encounters, so I reformed my lines covering my flanks in a different location. I noticed that the artillery adjusted fire to continue to drop accurate rounds, so I figured I was being spotted and sent scouts out to locate possible spotters. They don't seem to exist, however. The artillery continued much to my frustration.

So much to love about this game, but it feels a little like some of the Just Cause games where it feels like as soon as the game starts to feel fun that it goes out of its way to squash your good time.
Originally posted by mhardisty:
What difficulty level were you playing, out of interest? Oklahoma is tricky, but achievable.
At Medium. Nothing special.
Originally posted by 󠀡󠀡MɨxɇđǤȺmɨnǥ:
when playing form the start, i would always say puck up 1/2 heavy platforms for later turning them into your own heavy arty, that way your able to have something that can counter there arty also. always play to keep units alive apart from the militia they can die but keep your inf/ranger/merc alive as they counter almost everything go for plasma tanks and tow jeeps while making heavy arty. that is a good set up to counter the whole game.. i finished it 2x now both different play style my first run i done it without any arty then 2nd run with arty support and mass inf doctrine and ended with 6 rangers 8 inf 6 merc units and 3 mili rely fun run.
My artillery platform arrives in 3-d wave and i can not protect it because it is far from main force.
Originally posted by Dirkradix:

At this part of the game you should have at the very least 2 abrams, and at least 3 bradleys.
Only due to supply system i have:
1 Abrams with all upgrades
1 Bradley with all upgrades
1 Stryker
And Cartell 80mm mortar Humvee.
The rest are infantry that actually wiped by arty and trucks with support platforms.
Originally posted by blackhawkdown48:
Originally posted by Crystal meth enthusiast:
So i'm bombarded by artylery without line of sight.
Infinite robots spawn from edges of map.
Founders send troops to attack me.
Balzano has army to attack me too.
My ammo tracks and artylery spawns at 3-d position at middle of enemies.

I guess i completed game. Was kind of fun, but i will not recomend it.
What forces does Balzano attack you with? I killed him in my playthrough so I never ended up facing off with him
I did not interacted with him and never touched his forces. After i beat Legion with help of Movement he run away leaving all vehicles. And promised revenge.
And since i sided with Deserters, he attacks me with Founders too.
Last edited by Crystal meth enthusiast; Mar 1, 2024 @ 12:26am
[ 狼 ] Aokami Mar 1, 2024 @ 12:29am 
I figured out a way to do oklahoma. After much trial and error, i've managed to make the enemy artillery completely useless. I stuck my tank under those bridge things to bait the artillery, the bridge actually helps block the shots and dont get destroyed either. The rest, well it's still a pain but eventually the ballz boy and major ass saxophone stops spawning. The rest is simply grinding your way slowly towards capturing every other part of the town with infantry and getting ready to hack the ai base (keeping your other 2 hackers will help alot with allied bot spawns).

This was on realistic difficutly, I lost nothing but a few squads took minor casualty. A few things to note, if you have a heli you can save scum to scout out enemy artilery positions and blast em with your own. Also, try to clear up some parts of the areas that your men will spawn in, it helps to have everything neat and infantry placed inside transports. You'll want to hug the corner of the map you originally started from.

The biggest pain are some of the legion tanks that tank like 5 or 6 ATGM/tow shots. Save scumming and proper positioning is the way to go.
And allied arty at top of map, near Ranger HQ is bugged. When allied drivers rescued from building re-crew it, it has damaged engine and they don't do anything about it, they just stay in place or try to rotate it.
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Date Posted: Feb 29, 2024 @ 2:36pm
Posts: 52