Terminator: Dark Fate - Defiance

Terminator: Dark Fate - Defiance

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Franzosisch Feb 28, 2024 @ 11:26pm
Help Integrators?
During the convoy mission before reaching Albuquerque should you give the tank upgrade to them an be able to trade at Taos afterwards or keep it? Seems like a rare upgrade but after that fight Taos gives you quite a lot of good early equipment.
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Showing 1-15 of 30 comments
Auxipuya212 Feb 29, 2024 @ 12:17am 
Originally posted by Franzosisch:
During the convoy mission before reaching Albuquerque should you give the tank upgrade to them an be able to trade at Taos afterwards or keep it? Seems like a rare upgrade but after that fight Taos gives you quite a lot of good early equipment.
Spoiler Alert
I gave them that and will give you 3500 good will points which is much better you can buy them later at the integrator camp
PoDH Feb 29, 2024 @ 12:50am 
If you give them, you can trade with at Taos again after the mission and if i remember right it got some really really nice upgrade. It even has a Bradley for sale.
Last edited by PoDH; Feb 29, 2024 @ 12:57am
They sell many new cool stuff. IMO it's better than 1 tank upgrade.
Thandrall Feb 29, 2024 @ 1:21am 
Uhh no. The Tank upgrade makes rockets nearly impossible to hit the Abrams, making missions a lot easier. Even against legion, a lot of homi's have SMAW's so it's still useful. All the equipment you can get from Taos is able to get later on, but you can't get the APS system anywhere else.

Plus, plasma weapons are great against legion, which you won't actually fight for awhile if you do every mission, where as keeping the ballistics is much better when fighting cartel and marauders, since they will garrison buildings a whole lot more, and plasma doesn't have any penetrating power. Cartel doesn't have any heavy vehicles, outside of a bradley in one mission, which can be taken down quite easily with ATGMs, which also works against the marauder gear too.

Also, I'd advise against buying the bradley for sale from Taos if you do give it up, you will have so many supply issues if you do, more than usual. Goodwill points is the one thing I have absolutely no issues with getting, even after buying up all the supplies in the settlement, just take the time to take as many vehicles as you can with you, and don't scrap them, sell them at settlements for said goodwill points, since 1 GW point = 10 supplies.
Neyreyan_Youtube Feb 29, 2024 @ 5:00am 
Originally posted by Thandrall:
Uhh no. The Tank upgrade makes rockets nearly impossible to hit the Abrams, making missions a lot easier. Even against legion, a lot of homi's have SMAW's so it's still useful. All the equipment you can get from Taos is able to get later on, but you can't get the APS system anywhere else.

Plus, plasma weapons are great against legion, which you won't actually fight for awhile if you do every mission, where as keeping the ballistics is much better when fighting cartel and marauders, since they will garrison buildings a whole lot more, and plasma doesn't have any penetrating power. Cartel doesn't have any heavy vehicles, outside of a bradley in one mission, which can be taken down quite easily with ATGMs, which also works against the marauder gear too.

Also, I'd advise against buying the bradley for sale from Taos if you do give it up, you will have so many supply issues if you do, more than usual. Goodwill points is the one thing I have absolutely no issues with getting, even after buying up all the supplies in the settlement, just take the time to take as many vehicles as you can with you, and don't scrap them, sell them at settlements for said goodwill points, since 1 GW point = 10 supplies.
Cool advice, its a lot of meta knowledge. You are right but it seems both options are viable in that way. There are too many limitations with the mission because of arbitrary decisions.
You cant take the tank in nueva tortuga either and the game give the player a bad suggestion to bring many light vehicles.
At this point it seems the stryker and apc are useless so i sold them and got the bradley. The 2 bradleys and the armored dozer/armored trailer are great but the mission is setup to destroy armor.
If we could take our heavy artilery it would be easier.
The plasma guns do lack penetration but because of the fire rate it seems it performs a little better.
I really wish the devs would release all numbers like damage and penetration for guns and armor+health for vehicles and buildings.
The little toy guns on wheels the cartel have seem good.
The humvee even with armor seems fragile
Franzosisch Feb 29, 2024 @ 2:58pm 
Originally posted by Thandrall:
Uhh no. The Tank upgrade makes rockets nearly impossible to hit the Abrams, making missions a lot easier. Even against legion, a lot of homi's have SMAW's so it's still useful. All the equipment you can get from Taos is able to get later on, but you can't get the APS system anywhere else.

Plus, plasma weapons are great against legion, which you won't actually fight for awhile if you do every mission, where as keeping the ballistics is much better when fighting cartel and marauders, since they will garrison buildings a whole lot more, and plasma doesn't have any penetrating power. Cartel doesn't have any heavy vehicles, outside of a bradley in one mission, which can be taken down quite easily with ATGMs, which also works against the marauder gear too.

Also, I'd advise against buying the bradley for sale from Taos if you do give it up, you will have so many supply issues if you do, more than usual. Goodwill points is the one thing I have absolutely no issues with getting, even after buying up all the supplies in the settlement, just take the time to take as many vehicles as you can with you, and don't scrap them, sell them at settlements for said goodwill points, since 1 GW point = 10 supplies.
Ahh so the APS is unique to this mission then? That's what I really wanted to know since the stuff at Taos is good but not unique to later stuff.
GameMaster Feb 29, 2024 @ 3:11pm 
Originally posted by Franzosisch:
Originally posted by Thandrall:
Uhh no. The Tank upgrade makes rockets nearly impossible to hit the Abrams, making missions a lot easier. Even against legion, a lot of homi's have SMAW's so it's still useful. All the equipment you can get from Taos is able to get later on, but you can't get the APS system anywhere else.

Plus, plasma weapons are great against legion, which you won't actually fight for awhile if you do every mission, where as keeping the ballistics is much better when fighting cartel and marauders, since they will garrison buildings a whole lot more, and plasma doesn't have any penetrating power. Cartel doesn't have any heavy vehicles, outside of a bradley in one mission, which can be taken down quite easily with ATGMs, which also works against the marauder gear too.

Also, I'd advise against buying the bradley for sale from Taos if you do give it up, you will have so many supply issues if you do, more than usual. Goodwill points is the one thing I have absolutely no issues with getting, even after buying up all the supplies in the settlement, just take the time to take as many vehicles as you can with you, and don't scrap them, sell them at settlements for said goodwill points, since 1 GW point = 10 supplies.
Ahh so the APS is unique to this mission then? That's what I really wanted to know since the stuff at Taos is good but not unique to later stuff.
No, it's just one of those 'taste of power' things that show up. You get them later on in the game (expensive, but well worth the cost) and they're pretty good against any rocket.
blackhawkdown48 Feb 29, 2024 @ 6:06pm 
Originally posted by PoDH:
If you give them, you can trade with at Taos again after the mission and if i remember right it got some really really nice upgrade. It even has a Bradley for sale.
you can trade with them at Taos either way... they do have a couple items they dont stock if you choose to keep the APS, but nothing major, its most armor packages for vehicles like the bradley or semi truck, and a lot of engine mods


Originally posted by GameMaster:
Originally posted by Franzosisch:
Ahh so the APS is unique to this mission then? That's what I really wanted to know since the stuff at Taos is good but not unique to later stuff.
No, it's just one of those 'taste of power' things that show up. You get them later on in the game (expensive, but well worth the cost) and they're pretty good against any rocket.
how much further through the campaign? cause im at the next mission after oklahoma and Ive still not encountered one... given how many abrams I have, it would really help giving more of them APS
Last edited by blackhawkdown48; Feb 29, 2024 @ 6:08pm
Franzosisch Feb 29, 2024 @ 6:39pm 
Originally posted by blackhawkdown48:
Originally posted by PoDH:
If you give them, you can trade with at Taos again after the mission and if i remember right it got some really really nice upgrade. It even has a Bradley for sale.
you can trade with them at Taos either way... they do have a couple items they dont stock if you choose to keep the APS, but nothing major, its most armor packages for vehicles like the bradley or semi truck, and a lot of engine mods


Originally posted by GameMaster:
No, it's just one of those 'taste of power' things that show up. You get them later on in the game (expensive, but well worth the cost) and they're pretty good against any rocket.
how much further through the campaign? cause im at the next mission after oklahoma and Ive still not encountered one... given how many abrams I have, it would really help giving more of them APS
If you don't give them the APS during the mission Taos is selectable because they turn hostile during that mission.
blackhawkdown48 Feb 29, 2024 @ 7:00pm 
Originally posted by Franzosisch:
Originally posted by blackhawkdown48:
you can trade with them at Taos either way... they do have a couple items they dont stock if you choose to keep the APS, but nothing major, its most armor packages for vehicles like the bradley or semi truck, and a lot of engine mods



how much further through the campaign? cause im at the next mission after oklahoma and Ive still not encountered one... given how many abrams I have, it would really help giving more of them APS
If you don't give them the APS during the mission Taos is selectable because they turn hostile during that mission.
Ive played through that mission like 4 times now... every single time ive taken the tank protection system for myself, and not once has it resulted in them being hostile... if you blow up their town they're hostile, but thats the only way ive been barred from Taos

Its literally been my strategy to go to Taos, grab the second bradley, take the APS, return to Taos.. then grab the second bradley TOW launcher, and im basically set for the game until Vega.
Last edited by blackhawkdown48; Feb 29, 2024 @ 7:01pm
Sporg Feb 29, 2024 @ 7:22pm 
Lmao are you telling me you dont have to kill them?
Ive literally had to reset the mission 5 times because a random homunculi would agro them to my entire force. Amazin design
blackhawkdown48 Feb 29, 2024 @ 7:33pm 
Originally posted by Jeremy:
Lmao are you telling me you dont have to kill them?
Ive literally had to reset the mission 5 times because a random homunculi would agro them to my entire force. Amazin design
I stopped them before they rounded the corner of the prison... so thats probably why, they never got a chance to even get close. part of my insane quest to salvage as many units as possible... I wanted to save the 2 turrets the movement places to the right of the prison
Franzosisch Feb 29, 2024 @ 7:39pm 
Originally posted by blackhawkdown48:
Originally posted by Franzosisch:
If you don't give them the APS during the mission Taos is selectable because they turn hostile during that mission.
Ive played through that mission like 4 times now... every single time ive taken the tank protection system for myself, and not once has it resulted in them being hostile... if you blow up their town they're hostile, but thats the only way ive been barred from Taos

Its literally been my strategy to go to Taos, grab the second bradley, take the APS, return to Taos.. then grab the second bradley TOW launcher, and im basically set for the game until Vega.
Did you speak to them first or did you go to the prison first? I've always taken the mission from them, gotten it, and before the last two waves they tell you it's your last chance and once those waves are done they attack trying to take it from you.

Afterwards Taos is always grayed out like the filler towns on the map.
Last edited by Franzosisch; Feb 29, 2024 @ 7:40pm
blackhawkdown48 Feb 29, 2024 @ 7:42pm 
Originally posted by Franzosisch:
Originally posted by blackhawkdown48:
Ive played through that mission like 4 times now... every single time ive taken the tank protection system for myself, and not once has it resulted in them being hostile... if you blow up their town they're hostile, but thats the only way ive been barred from Taos

Its literally been my strategy to go to Taos, grab the second bradley, take the APS, return to Taos.. then grab the second bradley TOW launcher, and im basically set for the game until Vega.
Did you speak to them first or did you go to the prison first? I've always taken the mission from them, gotten it, and before the last two waves they tell you it's your last chance and once those waves are done they attack trying to take it from you.
huh weird, I always took the APS dead last. I waited until after all 12 convoys were destroyed to grab the APS... I honestly dont remember if I accepted the mission from them or not, but seeing as how they offered to pay me for it, I assume I did... once the next patch goes live with the resource changes and I do my next runthrough of the game I'll test again
FissileUngulate Feb 29, 2024 @ 7:51pm 
There is some misinformation in this thread, which is understandable as this stuff is still being worked out.

The APS in that mission is NOT the only APS in the game.

My path went -> Sell APS -> Hack bot in Tortuga (no direct engagements, cartel wiped them out, remained at friendly trading status. -> When defending the Founder deserter in the future allow them to fight the marauders by hanging back because 1. then you don't need to bother and 2. the marauders will usually leave several of their vehicles burned out, which I have trouble managing sometimes hah and 3. if you allow one of them to run away they will say they are super mad, but if you are willing to then sell the railgun tank to them they will forget all about the betrayal and you will get "premium trade access" including access to an APS system, a huge quantity of high end gear and engine upgrades, everything.

I think practically speaking there's probably 2 ways to go about dealing with the integrators. 1, keep the APS and the railgun tank, deal with extra fights, but have the APS through the campaign and the railgun tank which just deletes stuff is pretty nice, but only moderately armored, and deal with having less upgrades across the range of your vehicles, or 2. Stay friendly with the integrators, and build up slowly to a much more impressive overall armored force.
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Date Posted: Feb 28, 2024 @ 11:26pm
Posts: 30