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I gave them that and will give you 3500 good will points which is much better you can buy them later at the integrator camp
Plus, plasma weapons are great against legion, which you won't actually fight for awhile if you do every mission, where as keeping the ballistics is much better when fighting cartel and marauders, since they will garrison buildings a whole lot more, and plasma doesn't have any penetrating power. Cartel doesn't have any heavy vehicles, outside of a bradley in one mission, which can be taken down quite easily with ATGMs, which also works against the marauder gear too.
Also, I'd advise against buying the bradley for sale from Taos if you do give it up, you will have so many supply issues if you do, more than usual. Goodwill points is the one thing I have absolutely no issues with getting, even after buying up all the supplies in the settlement, just take the time to take as many vehicles as you can with you, and don't scrap them, sell them at settlements for said goodwill points, since 1 GW point = 10 supplies.
You cant take the tank in nueva tortuga either and the game give the player a bad suggestion to bring many light vehicles.
At this point it seems the stryker and apc are useless so i sold them and got the bradley. The 2 bradleys and the armored dozer/armored trailer are great but the mission is setup to destroy armor.
If we could take our heavy artilery it would be easier.
The plasma guns do lack penetration but because of the fire rate it seems it performs a little better.
I really wish the devs would release all numbers like damage and penetration for guns and armor+health for vehicles and buildings.
The little toy guns on wheels the cartel have seem good.
The humvee even with armor seems fragile
how much further through the campaign? cause im at the next mission after oklahoma and Ive still not encountered one... given how many abrams I have, it would really help giving more of them APS
Its literally been my strategy to go to Taos, grab the second bradley, take the APS, return to Taos.. then grab the second bradley TOW launcher, and im basically set for the game until Vega.
Ive literally had to reset the mission 5 times because a random homunculi would agro them to my entire force. Amazin design
Afterwards Taos is always grayed out like the filler towns on the map.
The APS in that mission is NOT the only APS in the game.
My path went -> Sell APS -> Hack bot in Tortuga (no direct engagements, cartel wiped them out, remained at friendly trading status. -> When defending the Founder deserter in the future allow them to fight the marauders by hanging back because 1. then you don't need to bother and 2. the marauders will usually leave several of their vehicles burned out, which I have trouble managing sometimes hah and 3. if you allow one of them to run away they will say they are super mad, but if you are willing to then sell the railgun tank to them they will forget all about the betrayal and you will get "premium trade access" including access to an APS system, a huge quantity of high end gear and engine upgrades, everything.
I think practically speaking there's probably 2 ways to go about dealing with the integrators. 1, keep the APS and the railgun tank, deal with extra fights, but have the APS through the campaign and the railgun tank which just deletes stuff is pretty nice, but only moderately armored, and deal with having less upgrades across the range of your vehicles, or 2. Stay friendly with the integrators, and build up slowly to a much more impressive overall armored force.