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wait what....
i can FORCE where i want to set up overwatch o,O
here i've been just putting one of each route in my buildings......
snipers for footsoldiers, rpgs for vehicles,,, rangers for a balance.......
and hoping they'd move to and watch from the area i want them to......
<edit>
is it that little....square?... looking tab with the arrows around each side
.....ffs! im an idiot....
in my defence its not really clear,,,,
hell i dont even use airstrikes,,, because the "range" you have to be in to use it is stupid close.......... my units get killed before i get the chance to call it in....
think ive also only used smoke.....twice?... total.....
Yeah its there. I can put an img onto imgchest if you need it.
edit: here you go
https://cdn.imgchest.com/files/k739cwlbgm7.png
Even when I do that, if I have more than 1 or 2 squads in a building, they constantly move around. I use this command constantly to try and setup overlapping anti-tank fields of fire to deal with Legion tanks.
3 QoL's i would LOVE to see are...
1. better camera angle control, more tilt, and deeper zoom,
2. a more easier to see red yellow or green lines around units or items
(this is like finding a needle in a hay stack,,, if your trying to find the lone terminator taking potshots at you,,, or a stationry drone..., its a even bigger pain trying to see weapons on the floor,,, or abandoned rides,....)
3. A FREAKING SORT option for the army screen,,,,
(im not talking about the tab on the left to select tank, heli, armored blah blah,,,,
im literally on about sorting vehicles in order so one humvee isn't like 4 spaces away from the other 3 humvees or a dozer isn;t down by the freaking technical vehicles....
That might actually be a bug report then. Check the windows on the building (or the places where they try to shoot out of) and see if there's a limited amount in the direction you are trying to overwatch?
Generally there is a limit in firing positions, yeah, but these are like Warehouse buildings or rather open structures that I still have issues from.
I believe it's to do with the targetting priority, being, well, non-existant. So my heavy weapons team will move when they spot the shoulder of a robot behind a building, to get a firing angle on it, when I just want them to sit and watch the road a tank is about to drive down.
It's written in the manual. It has lots of good I formation so you should check it
How exactly do I submit a bug report to the Devs?
I've basically been stuck reloading a single mission at the moment because whenever an enemy unit drives into my killbox, all my infantry squads undeploy their anti-tank weapons and run around in the buildings and the tanks just sit there shooting them.
If you put them on full aggro and position them not to be the primary target, ie building gets enemy attention, you cant really go wrong.