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2) Check the description of the Mercenary (Marauders faction) squad ;)
3) Haven't had much time to check that - so far I had .50, laser snipers and plasma guns shooting at me. Oh and I upgraded my ATGM squad with the steel bird perk - I fear the day the enemies do that, too...
4) Aye, sadly they cannot be repaired when they land
5) deactivate the missile launcher - the machine gun have a different attack pattern (can attack while hovering). Pro-tip: mg attack commands can turn light / medium vehicles into "burning state". Aborting the attack then and letting the helicopter pick targets let him snipe the crew with huge precision (other attack pattern) -> easy to capture ^,^
1: the huey can transport squads... it says 0/7 in the map screen, and you can put infantry inside it... it also works after the latest patch, so its likely a bug..
2: helpful, but also missing the fact that Guerillas, Rangers, and professional marksmen. I do appreciate the pointer though.
5: ive gotten both the blackhawk and huey to fire rockets/atgms while stationary... they just dont like to do it.
(I tried that last trick on the Cartel tank... it took a solid minute, but yes it did work)
You cannot repair helis for some reason.
https://imgur.com/a/6AiruQj
but yes, the Huey definitely seems better as air recon then an assault unit, especcially given its inability to repair.
Ranger and mercenaries are well known.
Can founders infantry do it?
Bradley default 25mm, the 20mm rotary and the 30mm heavy auto cannon are the most strong weapons vs helicopter, in reverse order.
Atgm anti air takes to long to deploy, the infantry decides to move and takes another long time to fire and them he uses flares. But is still a must have since Oklahoma mission.
In multiplayer people used hk to take down my choppers, I don't think huey or the uh-60 can attack air, I tried with the huey at Oklahoma and it didn't attack the HK.
On most first maps enemy anti air are plataforms only, so, helis are king. On chihuahua it spent all ammo, twice.
Land it near a supply to get ammo and fuel back, do not stay in air unless you have a good reason for it. Just don't forget it in the air, always land after use.
Scout all the map when the mission is finish to find hidden vehicles fast with a heli, before leaving.
Then you can use the F command to attack and it will attack once before going strafe mode, so make sure you cancel the action immediately. (if you repeat the action fast enough you will shoot 2~3 times before the heli is looking somewhere else.(Because of the strafe behavior)
Also, the range of the missiles is not exactly true while doing this you sometimes have to be a little close, but just a little. (if you are too close it will not work.)
Really useful for killing arty or small stationary vehicles and not run over the whole army.
2. ONLY buildings with FLAT roof.
Well, now that I know that is it the US_COMMANDO tag that makes them rapel from helicopters I can do a full list.
Founders:
Rangers
Resistance:
Militia
Cartel:
Templars
Integratos:
Pioneers
As several hero units that makes no sense to list here. I love that Kondo is called Vlad in game files.
Kondo isn't Vlad; Kondo is Sintu_character just like how his squad is named ingame. Vlad is the hacker you pick up in the cartel town (flinch?).
And the tag for heli is the perk helirope.
Rangers, founders snipers, guerillas, and mercenaries are the only ones who can rappel from helis.
1 both can.
2 rangers, founders snipers, guerillas, and mercenaries
3 mounted mgs like 50 cal, plasma and minigun (rev 6 terminators use these "mounted" weapons), high caliber sniper, autocannon like on bradley or weapos platforms and spiders, and the occasional anti-air missile
4 unfortunately not, I even tried adding repair supplies to them to no avail. There's probably some setting in another xml somewhere
5 It's clunky, but I usually just keep them in the default "hold ground" stance and manually gauge where to park them to keep their missiles at max range. This is especially important for the blackhawk since its tows have a much longer range than its vision. Just issuing an attack order tends to make the heli hover directly over their target to the point where they can't even use their missiles