Terminator: Dark Fate - Defiance

Terminator: Dark Fate - Defiance

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Malecite Feb 28, 2024 @ 8:13am
Why on earth can Terminator Arty fire on you without a spotter?
This has to be one of the most infuriating and stupid parts of this game.

I enjoy the challenge, the difficulty is fine, but why the hell can terminator mobile arty just fire on you endlessly without any spotter units?

Like im having to get a tank to basically drive around to distract the arty from hitting my actual units, and probably reload about 30 times to try and avoid having my entire army get wiped by arty units that have a map hack.

Devs please let me know why you felt this was a fun and balanced thing to add to this already insanely challenging title?
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Showing 1-15 of 43 comments
dieman  [developer] Feb 28, 2024 @ 8:24am 
In fact, no one's artillery can fire without a spotter, including the artillery and Legion.
The problem is that the spotter may not be visible to the player (due to camouflage). And Legion has units with the highest level of camouflage in the game - swarm.

You can give a save with this situation. I'll turn on the visibility of all enemies in debug mode and show you exactly who the spotter is.
lily40k Feb 28, 2024 @ 8:28am 
Dont know if they maphack or not but they are fire at the closest target, just move one infantry into a strong building with a roof and they will be busy with that until they run out of ammo... then they stay silent for a while.
Malecite Feb 28, 2024 @ 8:30am 
Originally posted by dieman:
In fact, no one's artillery can fire without a spotter, including the artillery and Legion.
The problem is that the spotter may not be visible to the player (due to camouflage). And Legion has units with the highest level of camouflage in the game - swarm.

You can give a save with this situation. I'll turn on the visibility of all enemies in debug mode and show you exactly who the spotter is.

The who designed these missions?

The Oklahoma mission where you are required to rescue the rocket artillery effectively has arty raining down on you from the second the prompt triggers.

I've reloaded probably 40 times trying to actually save the trucks which get hit by the arty and explode. On top of that there is about 10 hunter platforms that spawn WHILE the arty is hitting you endlessly.

This is absolutely absurd, if I can't actually see the spotter units and you prevent us from taking our own artillery, the only recourse is to try and dance around it.
dieman  [developer] Feb 28, 2024 @ 8:38am 
Legion's artillery does not fire endlessly in this mission. There are pauses when it goes to recharge. During these pauses, you can have time to capture Himars and strike arty when it returns.

Moreover, you can step back and do other objectives. And start recapturing Himars when your entire army arrives on the mission (including your artillery). There is no need to rush to the center if there is a threat from enemy artillery.
Malecite Feb 28, 2024 @ 8:40am 
Originally posted by dieman:
Legion's artillery does not fire endlessly in this mission. There are pauses when it goes to recharge. During these pauses, you can have time to capture Himars and strike arty when it returns.

Moreover, you can step back and do other objectives. And start recapturing Himars when your entire army arrives on the mission (including your artillery). There is no need to rush to the center if there is a threat from enemy artillery.

I've tried completing other objectives and the arty just deletes my army while trying to take the road. If your saying there is some kind of break with the arty I haven't seen it yet.

I'll try waiting, but quite honestly this mission has me close to uninstalling the game.
Repentance† Feb 28, 2024 @ 8:45am 
like how the response is use Himars but they don't realize the unit is bugged and will fire the rockets but they will not land anywhere, fires them off into space.
dieman  [developer] Feb 28, 2024 @ 8:53am 
Originally posted by Repentance:
like how the response is use Himars but they don't realize the unit is bugged and will fire the rockets but they will not land anywhere, fires them off into space.

They lands. If Himars starts shooting at a high parabola, then the rockets take a long time to fly, but they lands.
Malecite Feb 28, 2024 @ 8:55am 
So I'm sitting back at the spawn of this mission and the arty is still firing at me.

How exactly do I find and detect the spotter units?

I beat this mission on normal, but playing it on hard, like this doesn't feel possible.

Like I just timed it and the arty has been firing for almost 10 minutes straight
Last edited by Malecite; Feb 28, 2024 @ 9:00am
Repentance† Feb 28, 2024 @ 9:16am 
Nah they don't land but whatever the reliable cheese tactic is to building hop the strong buildings
Originally posted by Malecite:
So I'm sitting back at the spawn of this mission and the arty is still firing at me.

How exactly do I find and detect the spotter units?

I beat this mission on normal, but playing it on hard, like this doesn't feel possible.

Like I just timed it and the arty has been firing for almost 10 minutes straight

Movement is always the worst thing you can do against artillery.

My tip would be to use the city itself to your advantage. Look out for large broken skyscrapers and place a decoy vehicle behind them. The building will block the artillery shells. It may be that the artillery will stop firing, just drive out of cover a bit and then back again. This will exhaust the artillery fire fairly quickly.
Malecite Feb 28, 2024 @ 9:38am 
Originally posted by Knight of Slaanesh:
Originally posted by Malecite:
So I'm sitting back at the spawn of this mission and the arty is still firing at me.

How exactly do I find and detect the spotter units?

I beat this mission on normal, but playing it on hard, like this doesn't feel possible.

Like I just timed it and the arty has been firing for almost 10 minutes straight

Movement is always the worst thing you can do against artillery.

My tip would be to use the city itself to your advantage. Look out for large broken skyscrapers and place a decoy vehicle behind them. The building will block the artillery shells. It may be that the artillery will stop firing, just drive out of cover a bit and then back again. This will exhaust the artillery fire fairly quickly.

I drove my tank back and forth for 10 minutes and its literally shooting at me in the bottom right hand corner of the map. Eventually one of the shells hits and causes engine damage and then the tank dies.

Anyways it's fine. After something like 50 reloads I think I need a break from this game. I was having alot of fun with it, but it's clear it's not in a launch ready state.

Maybe I'll come back after a few big patches. It's really too bad.
Originally posted by Malecite:
Originally posted by Knight of Slaanesh:

Movement is always the worst thing you can do against artillery.

My tip would be to use the city itself to your advantage. Look out for large broken skyscrapers and place a decoy vehicle behind them. The building will block the artillery shells. It may be that the artillery will stop firing, just drive out of cover a bit and then back again. This will exhaust the artillery fire fairly quickly.

I drove my tank back and forth for 10 minutes and its literally shooting at me in the bottom right hand corner of the map. Eventually one of the shells hits and causes engine damage and then the tank dies.

Anyways it's fine. After something like 50 reloads I think I need a break from this game. I was having alot of fun with it, but it's clear it's not in a launch ready state.

Maybe I'll come back after a few big patches. It's really too bad.

Actually, the artillery has to reload ammunition in between, that's the moment to strike.

In my case, it was always at the top left of the trench between the town and the machine factory.

It's right behind the building where the rocket launchers are, place a few fast vehicles or tanks at the edge of the trench and they can snipe the artillery while reloading.
Samz Feb 28, 2024 @ 9:51am 
Artillery is definitely one of the more frustrating things to against.

A thing to keep in mind is the AI has permanence, they will keep shooting at your last known position I think even if you killed any spotters, so you don't just need to kill every enemy who can see you, you need to move away from where you were last seen.
Malecite Feb 28, 2024 @ 9:54am 
Originally posted by Samz:
Artillery is definitely one of the more frustrating things to against.

A thing to keep in mind is the AI has permanence, they will keep shooting at your last known position I think even if you killed any spotters, so you don't just need to kill every enemy who can see you, you need to move away from where you were last seen.

Dude, the arty is like tracing my tank back at the spawn of this map and firing for 10 minutes without interruption.

I've literally beat this map on normal, I restarted my campaign on hard and this is basically made it impossible to continue.

According to the dev response there is invisible spotter drones or something so I'm driving my tank around trying to avoid the endless arty fire waiting for it to run out of ammo. Or I was, I spent almost 2 hours trying to get anywhere with this map and im kinda done.
dieman  [developer] Feb 28, 2024 @ 9:54am 
Originally posted by Repentance:
Nah they don't land but whatever the reliable cheese tactic is to building hop the strong buildings

Give me a save where you are firing and they are not landing.

There was such a bug in beta, but it has been fixed.
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Date Posted: Feb 28, 2024 @ 8:13am
Posts: 43