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Both M113s and Strykers are APCs in the real world. Strykers are more modern, being generally more mobile and having a remote-controllerd weapon mount, to help keep the gunner safe. Both offer effective armour protection from small-arms, machineguns and artillery shrapnel.
I believe the game classes M113s as tanks and Strykers as cars, because M113s are tracked vehicles, whilst Strykers are wheeled. This means that a Stryker's speed and handling suffer from going off-road somewhat more than with a M113. I don't think that is meant to imply that the Stryker is any less durable.
They're both better than my rag-tag band of Mad Max vans, technicals and trucks at any rate.
Militia also massivly benefit from upvetting to the point were vet 5 militia have better health then vet 5 riflemen, and the cqc skill gets equalized. Not to mention the fact that militia level up a good bit quicker.
The problem with M113 and Strykers is that they don't tow things. The main value of the technical and truck is the towing of howitzer platforms.
As for militia, they benefit massively if you give them plasma rifles since they all use ARs. Always keep them prone or in housing and they tend to murder enemy infantry quite well. You'll probably find heavy weapon squads with grenade launchers and a car to ferry them around is much better though.
I thought that only vehicles can do that, since most strategy games require infantry to be in cover or standing still to fire - I was desperately searching for "attack move" button and found "q" that I've used ever since, while it's clearly not optimal.
This helps the issue of them being completely useless a bit. At least with plasma rifles they can quickly close the distance to attack and not standing there on the edge of their range, being target practice for the enemy. I can only hope some will survive enough to lvl up (grenades, armor and extra person seem essential).
Keeping with the MOVEMENT theme, the VAN allows for this, as does the armored Trailer and few other vehicles.
I still think the best moment infantry is probably the RPG squad though - when upgraded they can fire both anti tank and anti infantry rockets with two in the squad, have 5 soldiers, grenades, while only costing 500 supply. They're a bargain.
Considering I usually use the Founders infantry squads for this as well and the Militia are significantly cheaper while only losing the rocket and MG slot, they're pretty good bargain infantry, though Heavy Weapons Squads with the default M2s also perform this job reasonably well and can also let me loot mounted weapons and drive a loot vehicle at the end of a mission.