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Rapporter et problem med oversettelse
1. Extract file "reinforcements" from basis.pak to where we stored our edited files.
2. Open it with excel. You will see column of each reinforcement wave for each mission. They also divided per difficulty level too.
3. Edit however number you like. The number after : is the number of units
artillery:5,infantry:25,tank:5,helicopter:5,light_vehicle:10,armored_transport:5,combat_vehicle:5, supply:5
4. Fun time!
Playable Cartel Army
https://steamcommunity.com/sharedfiles/filedetails/?id=3172869626
Yes I did indeed try there. However the way these files are written is not very intuitive. It is difficult to figure out what exactly pertains to what.
Only Infantry that is affect any weapon add to them.
Edit in squad.file.
ammunition_multiplier (edit how much ammo your squad carry in addition to normal amount.)
: I edit with ALL, so they will got more ammo no matter which weapon they use. The number is how many times it add.
ALL:4
So after attempting your method I came to a very hilarious roadblock. I can't even figure out how to save the file after I've finished editing it. It opens the XML file but I have no option to simply resave it as an XML file. So the game can't read the file after a change has been made.
I just don't have any experience with these kinds of programs, and it baffles me that the program can open the file just fine but can't save it without totally changing the file type.
I tried researching the problem, but didn't understand most of what I was reading, so that didn't really help.
If you open it with excel, after edited you just save and it will still be XML.
If you want the harder way with notepad, here is the way:
So, I suggest you find the word "ammo", and whatever below that line you replace them with "ALL:4" like this example.
<Cell ss:StyleID="s67"><Data ss:Type="String">ammo_556 light_sg:2</Data><NamedCell
ss:Name="_FilterDatabase"/></Cell>
<Cell ss:StyleID="s78"><Data ss:Type="String">light_sg:2 heavy_sg_inf:2</Data><NamedCell
ss:Name="_FilterDatabase"/></Cell>
The "light_sg:2 heavy_sg_inf:2" is the bonus for some squad that if they have this ammo, it got buff for x amount. So, I use ALL as an easy way to multiply my squad ammo no matter what gun they have.
For unit without buff, they will look like this:
<Cell ss:StyleID="s67"><Data ss:Type="String">ammo_9mm ammo_50cal_m</Data><NamedCell
ss:Name="_FilterDatabase"/></Cell>
<Cell ss:StyleID="s78"><NamedCell ss:Name="_FilterDatabase"/></Cell>
Just add "ALL:4" or change the number after : as you want per how many multiply for base ammo you want.
The finished line should look like this:
<Cell ss:StyleID="s67"><Data ss:Type="String">ammo_50cal_s ammo_762x51 ammo_556 inf_hg light_sg inf_smaw_heat inf_smaw_frag_he inf_atm ammo_40mm</Data><NamedCell
ss:Name="_FilterDatabase"/></Cell>
<Cell ss:StyleID="s81"><Data ss:Type="String">ALL:4</Data><NamedCell
ss:Name="_FilterDatabase"/></Cell>
I have absolutely no idea what's stopping it from working LOL