Terminator: Dark Fate - Defiance

Terminator: Dark Fate - Defiance

View Stats:
LittleSlime Feb 27, 2024 @ 9:46pm
4
2
Simple Guide for editing shop list.
Thanks to the community that managed to find where the file are and which data it used. I bring you an example of how to make a shop sell Founder units including blackhawk and Himars.
Last edited by LittleSlime; Feb 28, 2024 @ 6:03am
< >
Showing 31-45 of 60 comments
LittleSlime Mar 2, 2024 @ 9:31pm 
For those that want to edit mission reinforcement for more units.

1. Extract file "reinforcements" from basis.pak to where we stored our edited files.
2. Open it with excel. You will see column of each reinforcement wave for each mission. They also divided per difficulty level too.
3. Edit however number you like. The number after : is the number of units

artillery:5,infantry:25,tank:5,helicopter:5,light_vehicle:10,armored_transport:5,combat_vehicle:5, supply:5

4. Fun time!
Last edited by LittleSlime; Mar 2, 2024 @ 9:35pm
Cesare Mar 3, 2024 @ 6:29am 
Now we gotta find a way to edit the Skirmish Army, sandbox possibilities are high!
WarStalkeR Mar 3, 2024 @ 10:13pm 
Originally posted by Cesare:
Now we gotta find a way to edit the Skirmish Army, sandbox possibilities are high!
I want endless campaign mode :D
Cesare Mar 3, 2024 @ 10:17pm 
So I managed to edit the Skirmish Army ( in the Assault - Haven Base )
Playable Cartel Army

https://steamcommunity.com/sharedfiles/filedetails/?id=3172869626
Last edited by Cesare; Mar 3, 2024 @ 10:17pm
NickSheperd Mar 4, 2024 @ 12:28am 
Has anyone figured out how to modify ammo counts for weapons? Or guns at all for that matter?
Fireball Mar 4, 2024 @ 12:38am 
Originally posted by NickSheperd:
Has anyone figured out how to modify ammo counts for weapons? Or guns at all for that matter?
Wasn't there a file literally called weapons? Probable in their.
NickSheperd Mar 4, 2024 @ 12:43am 
Originally posted by Fireball:
Originally posted by NickSheperd:
Has anyone figured out how to modify ammo counts for weapons? Or guns at all for that matter?
Wasn't there a file literally called weapons? Probable in their.

Yes I did indeed try there. However the way these files are written is not very intuitive. It is difficult to figure out what exactly pertains to what.
LittleSlime Mar 4, 2024 @ 3:55am 
Originally posted by NickSheperd:
Originally posted by Fireball:
Wasn't there a file literally called weapons? Probable in their.

Yes I did indeed try there. However the way these files are written is not very intuitive. It is difficult to figure out what exactly pertains to what.


Only Infantry that is affect any weapon add to them.
Edit in squad.file.


ammunition_multiplier (edit how much ammo your squad carry in addition to normal amount.)
: I edit with ALL, so they will got more ammo no matter which weapon they use. The number is how many times it add.

ALL:4
NickSheperd Mar 4, 2024 @ 10:51pm 
LittleSlime, I've attempted to do as you say, but with the code barely being labeled, it's difficult to find where to actually edit the correct number. Would you mind posting an example of your code? Thank you.
Fireball Mar 4, 2024 @ 11:19pm 
Originally posted by NickSheperd:
LittleSlime, I've attempted to do as you say, but with the code barely being labeled, it's difficult to find where to actually edit the correct number. Would you mind posting an example of your code? Thank you.
You open it with excel? Cause they are just simple tables.
WarStalkeR Mar 4, 2024 @ 11:28pm 
Originally posted by Fireball:
Originally posted by NickSheperd:
LittleSlime, I've attempted to do as you say, but with the code barely being labeled, it's difficult to find where to actually edit the correct number. Would you mind posting an example of your code? Thank you.
You open it with excel? Cause they are just simple tables.
LibreOffice Calc opens it just as good.
NickSheperd Mar 4, 2024 @ 11:49pm 
I really didn't think I'd need anything other than Notepad++, never had to use Excel or any program like it before so I'm not all that familiar. But I'll give it a shot.
NickSheperd Mar 5, 2024 @ 12:40am 
Originally posted by Fireball:
Originally posted by NickSheperd:
LittleSlime, I've attempted to do as you say, but with the code barely being labeled, it's difficult to find where to actually edit the correct number. Would you mind posting an example of your code? Thank you.
You open it with excel? Cause they are just simple tables.

So after attempting your method I came to a very hilarious roadblock. I can't even figure out how to save the file after I've finished editing it. It opens the XML file but I have no option to simply resave it as an XML file. So the game can't read the file after a change has been made.

I just don't have any experience with these kinds of programs, and it baffles me that the program can open the file just fine but can't save it without totally changing the file type.

I tried researching the problem, but didn't understand most of what I was reading, so that didn't really help.
LittleSlime Mar 5, 2024 @ 5:08am 
Originally posted by NickSheperd:
Originally posted by Fireball:
You open it with excel? Cause they are just simple tables.

So after attempting your method I came to a very hilarious roadblock. I can't even figure out how to save the file after I've finished editing it. It opens the XML file but I have no option to simply resave it as an XML file. So the game can't read the file after a change has been made.

I just don't have any experience with these kinds of programs, and it baffles me that the program can open the file just fine but can't save it without totally changing the file type.

I tried researching the problem, but didn't understand most of what I was reading, so that didn't really help.


If you open it with excel, after edited you just save and it will still be XML.

If you want the harder way with notepad, here is the way:

So, I suggest you find the word "ammo", and whatever below that line you replace them with "ALL:4" like this example.

<Cell ss:StyleID="s67"><Data ss:Type="String">ammo_556 light_sg:2</Data><NamedCell
ss:Name="_FilterDatabase"/></Cell>
<Cell ss:StyleID="s78"><Data ss:Type="String">light_sg:2 heavy_sg_inf:2</Data><NamedCell
ss:Name="_FilterDatabase"/></Cell>

The "light_sg:2 heavy_sg_inf:2" is the bonus for some squad that if they have this ammo, it got buff for x amount. So, I use ALL as an easy way to multiply my squad ammo no matter what gun they have.

For unit without buff, they will look like this:

<Cell ss:StyleID="s67"><Data ss:Type="String">ammo_9mm ammo_50cal_m</Data><NamedCell
ss:Name="_FilterDatabase"/></Cell>
<Cell ss:StyleID="s78"><NamedCell ss:Name="_FilterDatabase"/></Cell>

Just add "ALL:4" or change the number after : as you want per how many multiply for base ammo you want.

The finished line should look like this:

<Cell ss:StyleID="s67"><Data ss:Type="String">ammo_50cal_s ammo_762x51 ammo_556 inf_hg light_sg inf_smaw_heat inf_smaw_frag_he inf_atm ammo_40mm</Data><NamedCell
ss:Name="_FilterDatabase"/></Cell>
<Cell ss:StyleID="s81"><Data ss:Type="String">ALL:4</Data><NamedCell
ss:Name="_FilterDatabase"/></Cell>
Last edited by LittleSlime; Mar 5, 2024 @ 5:12am
NickSheperd Mar 6, 2024 @ 12:12am 
Well even after biting the bullet and buying excel and doing exactly as instructed, something is stopping it from taking affect in-game. I haven't had this problem with making other changes, editing the shop was no issue, editing other things, no issue. But adding more ammo simply refuses to work.

I have absolutely no idea what's stopping it from working LOL
< >
Showing 31-45 of 60 comments
Per page: 1530 50