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A lot of people by now will know about the cheese method of using the guerrilla's to plant C4 everywhere as well if they wish. Now the spawn point has been pushed back I don't find it is needed nearly as much as it was, but it's up to you. The cartel won't care your planting bombs at their feet.
The AI for the Cartel doesn't fully activate until the Heli has taken off as well. This means that after fighting your way up to the mayors house, you can then go back down and take out a truly large amount of troops before anything happens. One thing I have noted though, if you have taken all the vehicles to one area, is a Bandito's group will run and take over the M113 you can steal. Not sure if this is scripted but since you moved it they just run there, but it's something to note.
The Cartel tank is amazing, as AP rounds are great for putting vehicles on fire. Pretty much all Humvee's with Cartel armour will go on fire after 1 AP round. Follow up with snipers to kill the troops, wait for the fire to die down, and you got yourselve another vehicle. In another thread I posted a picture of the insane amount of vehicles I got before I took the Heli.
The best part is you can inch forward, argo a vehicle, pop smoke if need be, and retreat backwards and they will follow you, allowing you to then set them on fire in a safe location. The only vehicle that didn't move was the minigun Humvee at the gate. I was not able to separate the humvee and cartel tank that guards the entrance across the train tracks, they both would also attack together. I did manage to the get Bradley though! Biggest issue was 2 AP rounds have a better than average chance of blowing said Bradley up, while 1 does not set it on fire. I save scummed until it didn't blow up, but if someone else would like to figure out a better way, feel free. The 2 AP rounds still left the armour at blue lines, so HE rounds didn't work.
Van's and the one unarmoured truck would die to a AP round, so I ended up using my snipers, one with a laser sniper, to take them out.
One that purely came from a "What if" thought, but the prison, when Miguel "executes" the prisoners, a group actually spawns and runs to the exit. I am unsure if it changes, because I believe the second time he does it it is an RPG unit, but the first group that it happens to is a Technician squad. If you managed to get them all the way to the end alive, they will join you, and start with Tank crew and grenades (which is a bug as Technicians already can use grenades, though they do have double the amount of grenades, 32, to use) upgrade for free.
Also, plant some c4 on the enemy artilhary down southeast, they are the worst You are going to face, you can plant all around the map, but I didn't.
To do all 4 objectives, buy the tank controller
Save people.
Go to your mission objective and tell you are going to give the controller to the mayor.
Go to the front gate.
Send flinch in a unarmed vehicle, it is important, if it is armed, enemies will take it back.
Drive close to the mechs in the center.
Hack them, drive to the arena entrance, dismount and get inside and hide.
Tell the mayor you won't give the controller, kill front guards, get light tank, make your way upwards.
All secondary objectives archived, but always save before trying, sometimes the spiders attacks you legion tank.
I wonder if any other prisoner squads are special and if it's worth just waiting for all of them to run away. I rarely am able to secure the center for them to run away, since I didn't use that cheese in my previous runs and whoever is freed are kinda dead almost instantly.
Do you know if hacking the spider changes their future attitude towards you? Since they will be hostile if anyone survives the Cartel attack (usualy a technical way in the back does survive).
This made no sense.
Repeating what I did to complete all 4 objectives:
Hacked arena drone.
Saved prisioners
Hacked cartel spiders.
Before the 30 seconds cooldown of the spiders I told I will not give the tank controller and started blasting my way up.
The spiders started attacking everyone, the hacker was safe my cover was already blow off, so, no difference they get aggro on me because I Hacked the cartel spiders.
Ahh, you missed the hacked arena drone part in your last post, that was what confused me.
Just got it myself first try with a cartel tank method, but I guess I was extremely lucky - it took 3 AP shells to the face and got on fire instead of blowing up.
But this cheese is disgusting, man :D You can clear and loot almost the whole map without enemy or yourself getting reinforcements. Just need to C4 most difficult buildings with most amounts of infantry and you only have vehicles to worry about.
But you must tell your arty to hold fire when the crew gets out, because they like to fire at the crew and blow up the bradley, just send infantry to finish the job.
Do not get inside the builinds, the enemy will just blow the, they are very weak and dies with 2 infantry rockets.
By far the easiest way to set anything on fire though is the 20 mm rotary on the bradley. Shoot till you see the message that it's on fire, pause and turn off all weapons. Done but you need to be quick. And make sure that some trigger happy sniper is not in range.
By the time I finished Tortuga every one who could drive had a vehicle. Still can't spend all the goodwill I made. And you can do the same thing in the following bridges mission.
- Techicians
- Sharpshooters
- RPG
- Heavy Weapons team
- RPG (I honestly expected militia)
- Heavy weapons, Sharpshooters, Technicians, RPG, Engineers
The last wave is huge and when it starts mission disappears. My guess if you've taken so long the game thinks that you failed. Engineers just stand there, they do not run with everybody else and if you take Flinch to them - nothing happens.
Each prisoner squad if not spawned before the prison is secured will add 10 manpower on the worldmap. Each except Engineers it seems. Thus you may gain 90 manpower here, if you are fast.
They will go through the left street, sometimes partialy through the middle. The prompt about them joining us played only for the first squad to reach safety and only one already upgraded squad was added to my roster - technicians with perks for tanks and grenades, like Thandrall said. I waited for Sharpshooters and RPG squads and they also added to the roster, but they were lvl 0 and with default weapons equipped (LAW launchers and .300 sniper rifles), so if you want a free tank-driving crew - it's best to let Techs run and protect them before capturing the prison.
About integrators:
I forgot about their arena spider this time and didn't even touch this mission. They still refused to help Miguel and were neutral for the whole battle duration, until there was no Cartel left - after that they instantly became hostile. I guess it's a bug, since it goes against the narrative of them being neutral and refusing to help Miguel. That could have been quite painful, since they still have artillery, but they do not use it until provoked.
About cheese:
Jesus, you DO NOT have enough drivers for this mission, if you try and take everything :D I left my ally intact with their vehicles, plus had to leave like 6-8 of those that I looted.
Misc:
Medium difficulty had 520 enemies.
Hard had close to 700+ if I recall. No wonder it feels like the hardest mission, since you deploy with what, 100, with no ally and enemy is heavily entrenched?
Change your hero squads formations to line they will fight much better in duels
If you give the guy in the map start (Cohen) 50 pesos then the fight will start the moment you step in and forward some dialogue. After this fight you will NOT get his weapons, so no extra squads, that Thandrall explained.
If you give 10 pesos for Cohen then the dialogue will be more neutral and you could go on a duel with him in the Arena if you choose corresponding dialogue option.
That where my mistake was. I payed 50.