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In the opening post of this topic I didn't correct my assumptions, but in the guide I state "Carbon is realy not good against plasma, it's around the same levels as not having any armour upgrade at all against it." and then explained how the calculations are going on. I do not think that it is that bad of a protection anymore, yes.
Regarding thresholds yeah, I guess it's important information. It rarely came into my playthroughs, mostly with 20mm that didn't target tanks and small caliber assault rifles doing the same. Spiders are rarely alone and it's even more rare to find yourself in a situation
with a single carbon stryker facing against a single spider with only 25mm cannons.
Will add the thresholds as well then.
A bradley immune to 25mm is honestly as useful as a bradley vulnerable to 25mm as the idea is to not be hit in the first place, let the Abrams deal with that. And while you're safe and confident you're immune to 25mm, that ATGM spider or RPG terminator nails your bradley in the side.
Armor up everything if possible, carbon doesn't 'reduce' plasma armor but it doesn't add any either. But try to get ceramic kits as much as possible.
And some stuff like platforms, tanks, etc are never going to be particularly mobile.
Abrams with Carbon is a pretty viable choice. It will not be oneshotted even with default armour and Carbon for it has not 0.47 modifier against plasma as it would have for vehicles, but 0.77, so it's about Junk armour levels of protection against plasma, while buffing other types hugely. Still, Ceramics Abrams eats plasma shots for breakfast and since the main enemy of Abrams is Legion tank - it seems quite useful. In the end I always have 1-2 Carbon Abrams and 1 Ceramics and it feels nice.
I do not have any Carbon Bradley in the end tho. Explosive damage is plentiful and dangerous so ERA works best and plasma is still a dangerous thing, so Ceramics. 4 ERA Bradleys and 2 Ceramics ones felt real nice to have. Sure with Carbon it can't be penetrated by some shots, but it will be thinned by them to a point where it can be penetrated. I'd rather have more resistance to more dangerous types of weapons.
On normal and medium you will face only 2 legion tanks until you reach oklahoma.
Your main legion enemies are spiders and transports, both with 25 mm.
There are around 3 ATGM spiders until oklahoma.
So, against 90% of the enemies you are going to face in 50% of the game are using 25mm a few use atgm and there are a small force of cartel tanks that can damage your carbon bradley.
You can also ravage enemy light vehicles with a carbon striker with light plasma and ignore .50 attacks.
You are saying that the problem with carbon is that it doesn't increase armor vs plasma, well, I can say that the problem with ceramics is that it doesn't increase armor vs everything that is not plasma!
If you want something that is good vs everything you just go junk, each armor has his its use against the enemy you are facing.
I am in the end game still using my carbon striker/ with plasma because I got it upgrade at taos, before santa fe, and it is my infantry support light vehicle killer since them, no point of using a striker or a 20mm bradley vs legion tanks, for that my carbon bradley has an ATGM and stay out of reach of legion tanks, For legion tanks my abrams has ceramic armor, heavy plasma and recoiless plasma, we are playing a mix army game, every unit have his role, and trying to make it good vs everything is not optimal for higher dificulties.
But when even a single tank shows up, it's showtime, it's going to cause some havok.
Also, there's like at least 4 or so tanks in Santa Fe alone, with a few more in Fort Worth, and a few sprinkled between.
Ceramic increases armor against basically everything, especially plasma.
The ceramic armor increase is marginal, it doesn't reach any threshold to make bradleys imune to his own weapon, like carbon does, for damage models, ceramic only increase survivalist against plasma.
And you can say you can ATGM everything into oblivion in this game, But it is not cost effective, I normally use RPG and founders infantry squads in ambush stance to kill advancing spiders. But I will not deny that I use ATGM all the time.
The most interesting party I discovered is that cartel tanks AP has 500 armor penetration, this means they can't damage abrams with carbon, but can damage abrams with everything else.
The most important feature of carbon is making you imune to several weapons you are going to face 50% of the game, them you can just sell your carbon vehicles and get new ones with ceramic armor.
By all means slap carbon onto everything you can because it has no serious downsides (no armor does really...It's armor), but ceramic is going to save your ass from Tanks.
For the Dozer, it would be more correct to show front armor values for the blade and engine, rather than the cabin, because the cabin is only 25% of the surface at the front.
There is no bug here. The coefficients were selected taking into account the increased thickness.