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but strike runs on wheels which is alot more vunable compare to the track.
snipers can kill the gunner of m113 where stryker has no operator for its autonomic mechine gun.
but because it is autonomic you are limited with your weapons selection. where you can't equip reconilles rifles and grandes lunchers
so the only weapons for the strike is default 50cal or the heavy plasma machine gun.
M113 carry 12? people
while strike carry 10
but the best part about the strike is the smoke. smoke is the best defence in the game where not only does it protect your self it also protect your allies.
And in this game smoke is also ECM. Most of us here use striker over the M113 is because of the smoke
I equipped my Strykers with 40mm M19 just fine.
you can't equipment recoilless onto the stryker. The 40mm yes, but not recoilless.
In all, the M113 is the more meta choice, just by virtue of lower supply costs and being able to mount more weapon choices. The Stryker's smoke isn't something to be disdained however. That smoke can save lives and carry a push, when a Spider AT or Cartel Templar unexpectedly burps out a missile from beyond visual range. It's also cool as ♥♥♥♥ to pop smoke in the face of a strong building and drop ramps for a kill team of Guerrilla and Ranger death commandos.
The stryker is more durable,faster and more useful.
You can keep your infantry in it, use smoke and assault building.
The apc is trash until a big later when it gets ceramic armor, stryker only has junk armor.
You would need 2 of each since missions restrict vehicles and there are 300+ infantry enemies.
They are also good to carry atgms, mines, c4 or recoiless teams aceoss the map since they can rearm from being inside.
The 50 cal is the best option until later since it can disable human crews and get you nice vehicles to sell.
It's also amazing that the default weapon for vehicles are actually generally good in this game and not "replace ASAP" - I made a mistake replacing every single one of them the first time I played and it was junky.
Armor are pretty much the same cause they can only bully infantry and technicals that have no real anti-vehicle weapons.
Personally I only use Strykers cause they are much faster, very early on you can get carbon fiber armor in shop and that's all the protection it needs. All my Strykers use laser MG (granade launchers are much better against infantry in building but by the time they become a real problem, they are often accompanied by RPG squads so grenade launcher's short range makes it useless)
I use m113 with ATGM, because the have 8 shots, vs just 6 of light vehicles.
The striker, on the same mission you get it, the rev6 that comes from the abrams have 3 plasma guns, just place it on the striker and you will kill even legion tanks with it, it is the best support vehicle in the game with the plasma.
Mind that different armour has different resists. Both of them count as vehicles in game in terms of armour and not tanks, so it should be like that:
Carbon is TERRIBLE against plasma. Take that base Styker has front armour of 82 - if we add Carbon armor there it'll become 120, but if we shoot at it with plasma it'll register as being only 56 (120*0.47), due to it being weak to plasma. So anything that has Carbon armour will be lit up in an instant by Legion basically.
On the other hand say M113 got itself Ceramic armour and got shot from the front - whopping 241 (59*4.1) armour against plasma. It will still degrade with enough shots taken, but it should not get oneshotted. For reference, base Bradley has 180 front armour and it does not get oneshotted by plasma usualy.
Stryker is better for QRF and assaulting with smoke, and providing cover with a plasma MG with no gunner exposure for cleaning chaff. For myself it isn't either or.