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DLC/Expansions most of the time sell even less than the main product.
gun_mounts_standard, gun_mounts_special and ammunition don't appear to be in use. You can ignore these fields.
It's probably not going to be as easy to swap weapons on vehicles. I haven't tried it myself so I don't know for sure, but I suspect if you try putting a Bradley autocannon on a dozer roof, it will end up with just a barrel, floating somewhere around the vehicle.
Bear in mind the changes don't take effect on the fly. You'll have to complete whatever mission you're on to see the changes affect existing squads, and even then, their actual inventory items won't be overwritten; that field only applies to freshly spawned squads (and only if certain mission parameters don't overwrite the default value: eg, in Nueva Tortuga, defeating the Skulls Gang will equip a militia squad with plasma rifles).
You can test to see if your changes are working more conveniently in skirmish mode.
this is what I had in the humans.xml and it doesnt pop up the law slot.
https://gyazo.com/eb2c4f768380c968e81ec1c0a0dcce94
C:\Program Files (x86)\Steam\steamapps\common\Terminator Dark Fate - Defiance\basis\scripts\species\squads.xml
https://gyazo.com/8e232545b9496c76ab4f934540a8143a
guess it doesnt work if you only want one slot? idk.
I dsunno, I can send you the xml if youd like to look but it has me stumped LOL it might be the rpg trooper