Terminator: Dark Fate - Defiance

Terminator: Dark Fate - Defiance

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Guelo8603 Mar 5, 2024 @ 11:32pm
Low Frames on "Galvenston"
Anyone experiencing significant loss of performance on the last mission, Galveston?

So far, I had to reduce graphics to "medium" in order to continue the campaign.
Originally posted by Master Bating:
Originally posted by Guelo8603:
Originally posted by mhardisty:
There is an optimisation fix coming for all the urban maps (therefore including Galveston). This is a focus the team have at the moment to improve the frame rate on these missions.

I am curious, how is it that urban maps give issues? What exactly in the code causes this? The Cartel “Capital” map did not give any issues.

I would like to know more about the challenges you Indi developers face.
The game engine is old, originally from 2008 and only runs with one CPU core, modern CPUs are multicore and you need to use all of them to optimize performance, which is hard to do on an old engine.
Modern CPUs have 6-8 cores nowadays, so I think you can see the issue here?

It's a similar issue with Crysis and why to this day it still has performance issues in modern systems.
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Showing 1-15 of 19 comments
It was borderline unplayable when I first loaded into it, right after completing the previous mission. Restarting my game helped a lot, but it's still noticeably worse than the rest of the game.
mhardisty  [developer] Mar 6, 2024 @ 12:40am 
There is an optimisation fix coming for all the urban maps (therefore including Galveston). This is a focus the team have at the moment to improve the frame rate on these missions.
wei270 Mar 6, 2024 @ 12:49am 
yeah all the large urban maps except for the tutorial one is laggy
Guelo8603 Mar 6, 2024 @ 12:39pm 
Originally posted by mhardisty:
There is an optimisation fix coming for all the urban maps (therefore including Galveston). This is a focus the team have at the moment to improve the frame rate on these missions.

I am curious, how is it that urban maps give issues? What exactly in the code causes this? The Cartel “Capital” map did not give any issues.

I would like to know more about the challenges you Indi developers face.
Last edited by Guelo8603; Mar 6, 2024 @ 12:39pm
Ank Mar 6, 2024 @ 12:46pm 
Originally posted by mhardisty:
There is an optimisation fix coming for all the urban maps (therefore including Galveston). This is a focus the team have at the moment to improve the frame rate on these missions.
Finally some good news regarding optimization!


Originally posted by Guelo8603:
Originally posted by mhardisty:
There is an optimisation fix coming for all the urban maps (therefore including Galveston). This is a focus the team have at the moment to improve the frame rate on these missions.

I am curious, how is it that urban maps give issues? What exactly in the code causes this? The Cartel “Capital” map did not give any issues.

I would like to know more about the challenges you Indi developers face.
The game only use 1 core as of right now, and since most of these urban maps has lots of stuff most 1 core is at their limit.
The author of this thread has indicated that this post answers the original topic.
Master Bating Mar 6, 2024 @ 1:26pm 
Originally posted by Guelo8603:
Originally posted by mhardisty:
There is an optimisation fix coming for all the urban maps (therefore including Galveston). This is a focus the team have at the moment to improve the frame rate on these missions.

I am curious, how is it that urban maps give issues? What exactly in the code causes this? The Cartel “Capital” map did not give any issues.

I would like to know more about the challenges you Indi developers face.
The game engine is old, originally from 2008 and only runs with one CPU core, modern CPUs are multicore and you need to use all of them to optimize performance, which is hard to do on an old engine.
Modern CPUs have 6-8 cores nowadays, so I think you can see the issue here?

It's a similar issue with Crysis and why to this day it still has performance issues in modern systems.
Guelo8603 Mar 6, 2024 @ 1:53pm 
Originally posted by Master Bating:
Originally posted by Guelo8603:

I am curious, how is it that urban maps give issues? What exactly in the code causes this? The Cartel “Capital” map did not give any issues.

I would like to know more about the challenges you Indi developers face.
The game engine is old, originally from 2008 and only runs with one CPU core, modern CPUs are multicore and you need to use all of them to optimize performance, which is hard to do on an old engine.
Modern CPUs have 6-8 cores nowadays, so I think you can see the issue here?

It's a similar issue with Crysis and why to this day it still has performance issues in modern systems.
Ah OK, thanks for the details.
ThotsBContagious Mar 6, 2024 @ 1:57pm 
Originally posted by Master Bating:
Originally posted by Guelo8603:


It's a similar issue with Crysis and why to this day it still has performance issues in modern systems.
The game engine is old, originally from 2008 and only runs with one CPU core, modern CPUs are multicore and you need to use all of them to optimize performance, which is hard to do on an old engine.
Modern CPUs have 6-8 cores nowadays, so I think you can see the issue here?

It's a similar issue with Crysis and why to this day it still has performance issues in modern systems.

I've never seen crysis have issues with modern day OS.. maybe I've been lucky but thats with a laptop/two older builds and a reinstall..

Maybe the new 'remaster' if you can call it that does.
Last edited by ThotsBContagious; Mar 6, 2024 @ 1:57pm
dieman  [developer] Mar 6, 2024 @ 1:57pm 
Originally posted by Guelo8603:
Anyone experiencing significant loss of performance on the last mission, Galveston?

So far, I had to reduce graphics to "medium" in order to continue the campaign.

We know about Galveston. Working on it. The specific reasons for the low frame rate on this mission have already been identified.
Guelo8603 Mar 6, 2024 @ 3:02pm 
Originally posted by dieman:
Originally posted by Guelo8603:
Anyone experiencing significant loss of performance on the last mission, Galveston?

So far, I had to reduce graphics to "medium" in order to continue the campaign.

We know about Galveston. Working on it. The specific reasons for the low frame rate on this mission have already been identified.
👍🏼
Ashar Mar 8, 2024 @ 5:09am 
Originally posted by dieman:
Originally posted by Guelo8603:
Anyone experiencing significant loss of performance on the last mission, Galveston?

So far, I had to reduce graphics to "medium" in order to continue the campaign.

We know about Galveston. Working on it. The specific reasons for the low frame rate on this mission have already been identified.

guess noone bothered to test the last mission before releasing? good job. What a dissapointing end to an otherwise great game. All the other levels played smooth on ultra settings, makes no sense why the last mission drops to like 10 fps
Trivial Mar 8, 2024 @ 5:30am 
my 13900ks struggled with it as well even at 6.3ghz its frustrating as this game looks amazing when its smooth
Deathstroke72 Mar 8, 2024 @ 11:32am 
Originally posted by dieman:
Originally posted by Guelo8603:
Anyone experiencing significant loss of performance on the last mission, Galveston?

So far, I had to reduce graphics to "medium" in order to continue the campaign.

We know about Galveston. Working on it. The specific reasons for the low frame rate on this mission have already been identified.
My question is how did you guys not know the performance was this bad?? Did you not test each level? I got low as 12 FPS with not much going on during the last mission.
Last edited by Deathstroke72; Mar 8, 2024 @ 11:39am
Deathstroke72 Mar 8, 2024 @ 11:33am 
Originally posted by Ashar:
Originally posted by dieman:

We know about Galveston. Working on it. The specific reasons for the low frame rate on this mission have already been identified.

guess noone bothered to test the last mission before releasing? good job. What a dissapointing end to an otherwise great game. All the other levels played smooth on ultra settings, makes no sense why the last mission drops to like 10 fps
That's the thing, tons of users are not having smooth experiences on most levels. The very first introductory has FPS issues.
Last edited by Deathstroke72; Mar 8, 2024 @ 11:39am
Neyreyan_Youtube Mar 8, 2024 @ 3:51pm 
Galveston is 10-12 fps for me, reducing graphic settings doesn't help.
I am just waiting for a patch so i can finish the game.
Pro tip: hacker team has to drive the digital storm

Originally posted by Deathstroke72:
Originally posted by dieman:

We know about Galveston. Working on it. The specific reasons for the low frame rate on this mission have already been identified.
My question is how did you guys not know the performance was this bad?? Did you not test each level? I got low as 12 FPS with not much going on during the last mission.

Of course they have known, probably the studio is not to blame but the corporate suits. The game was delayed once if i remember corectly and they probably decided to release it anyway since they couldnt fix the problem then.

Thats modern gaming, corporations making our lives miserable and taking away everything we enjoy:)
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Date Posted: Mar 5, 2024 @ 11:32pm
Posts: 19