Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I tried putting
[/script/engine.renderersettings]
r.CreateShadersOnLoad=1
niagara.CreateShadersOnLoad=1
at the top of the ini, at the bottom of the ini, after the core thing, literally nothing changed.
Damn! Sorry to hear it. I was afraid of that. The Internet s full of solutions that seem to work for a few people, but not others. There are also a lot of reports of the error going away for a while, then reappearing. My game is working fine now, but I'm wondering if or when the fatal error is going to come back.
There seems to be a variable involved. There has to be a universal solution. If my error comes back later on, I'm going to keep working on it. There are a lot of clues. I have never had a fatal error in Free Roam mode, only in competition modes. That means something. It has to be solved.
The shame is that the game really provides a good arcadey dakar experience and makes a pretty good alternative game for people who like games like motorstorm but want a more grounded in reality theme. It's a fun game. But the devs broke it. And they refuse to fix it.
I recently got Dakar 18 running again with some launch instructions and I'm having a blast with it, but sometimes I just want to yeet across the map without much care in the world and watch vehicles get shredded spectacularly when they mess up. Nah, can't do that, 'fatal error'.
Also Dakar 18 with this games graphics and rosters would be amazing. This game with Dakar 18s simulation and route lengths would be amazing. But we can't have nice things.
Yeah, I think we can forget about the devs ever getting after it. We're on our own. But the community might be able to eventually fix it. It has happened with other games.
I tried my game this morning and it's still working. But I feel like I'm walking through a mine field every time I play. I keep waiting for that fatal error.
Agree on Dakar 18. I play it a lot. Excellent fun!
It is sad to not be able to fully enjoy the game due to fearing it crashing. May I ask your PC specs? Perhaps there is some answer there as to why the fix works for you but not others.
Yes, here they are:
Intel i9 10900K @ 3.70 GHz
nVidia RTX 3060 w/12GB Memory
32 GB RAM
2 x 1 TB SSD
1 x 8 TB Mechanical Drive
The game is running off of one of the SSDs. I've got RTX DLSS set to balanced, Dynamic Vibrance at 50, and Reflex set to Enabled + Boost. I'm running the game at Epic with a resolution of 2560 x 1440.
That's about all that I can think of as far as system and settings go. I've run a lot of races with all the different vehicles, and it hasn't crashed yet. But I'm still apprehensive every time I play.
Hey - thank you for sharing this. I'd left this game for nearly 2 years but decided to give it another go now with Dakar being on IRL.
But just to check, and for others, the second stage of your fix (where you go to the files in WindowsNoEditor, for the code you posted (starting '[/script...'), is it meant to be in Engine.ini? My reason for asking, when I looked within engine.ini, the structure of the file wasn't the same as what you posted above. However, I did some exploring and found within the file 'RuntimeOptions.ini' (same folder) that the contents are in the exact same format as what you posted.
Anyway, I posted it in RuntimeOptions (exactly per your instructions with spaces). First time I have loaded the game since and no crashes yet. That said, I tried the game before doing the above and it was running in places where it used to crash for me (2 years ago) but subsequently crashed FE in other places, hence me trying your fix. So I will continue to play the game to see if I have any other issues and report back.
But thanks for sharing mate. It's such a shame the devs abandoned this game, the underlying gameplay is good.
My pleasure! Now, having looked at this, the scripting does seem to be a better fit in RuntimeOptions.ini. So I'm going to try that.
Here's what I'm running at this point, and it seems to have stopped the stutters and eliminated the fatal errors:
>>Steam Launch Options<<
"C:\Games\Steam\steamapps\common\Dakar Desert Rally\Dakar2Game\Binaries\Win64\Dakar2Game-Win64-Shipping.exe" %COMMAND% -dx12 -xgeshadercompile
>>Engine.ini<<
[TextureStreaming]
r.UseShaderCaching=1
r.Shaders.Optimize=1
r.Shaders.FastMath=1
r.UseShaderPredraw=1
r.UseAsyncShaderPrecompilation=1
s.AsyncLoadingThreadEnabled=True
>>RuntimeOptions.ini<<
[/script/engine.renderersettings]
r.CreateShadersOnLoad=1
niagara.CreateShadersOnLoad=1
D3D12.PSO.DiskCache=1
D3D12.PSO.DriverOptimizedDiskCache=1
r.ShaderPipelineCache.Enabled=1
r.Vulkan.PipelineCacheFromShaderPipelineCache=1
That seems to be working for smooth game play without errors. Is it all in the right place? Well, I hope so, LOL!
It's a shame because Dakar 18 is pretty much the superior game, and they already had south america map assets, they'd have to rework the map for open world but it would've been great if we got the south american location as well and then the USA dlc and an Australia and/or Africa dlc on top of that to really cover the whole world rally raid experience.
This game could've been really special, but it's kind of a mess.
I also wish I could turn up the AI on sport mode. I vastly prefer playing this game in sport mode and playing Dakar 18 as a rally raid sim.