Dakar Desert Rally

Dakar Desert Rally

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iktheone Oct 5, 2022 @ 2:48pm
Handling fix for keyboard - Spinning and over sensitive steering fix
https://youtu.be/M3-UNnBEofQ
https://youtu.be/4JI5LegM9D0
https://youtu.be/t2-Qc8bKuK4

Please try this vehicle setup and you won't be spinning like crazy every other second. These settings are specifically for Mammoet Rallysport but you can play around with it for other vehicles. Wherever I am spinning is me doing it manually by pressing the handbrakes because I missed a cap. Sorry for the crappy navigation, I am still learning.

Important changes:
Steering Angle: 25 (Sweetspot is between 25 to 29)
(Key is to lower the Anti-Roll Bar settings as much as possible to avoid spinning like crazy for no reason. Some vehicles like cars require really low values. I haven't tested it on other classes like Bikes, Quads etc.)

Front Anti-Roll Bar: 1685 N/mm
Rear Anti-Roll Bar: 1757 N/mm

Other non-essential changes:
Tire Pressure: 27 psi
Suspension Strength: 125%
Ride Height: +30mm
Differential Front/Rear Split: 43%
Brakes: 73%
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Showing 1-15 of 23 comments
Actionjackson Oct 5, 2022 @ 3:55pm 
A standard "shortcut" in games with setups to calm a twitchy rear end, is to ramp up front ARB a lot, and the rear one down.
So front end has little body roll, and rear end a lot of body roll, and gives lot of mechanical grip on the rear and less on the front.

That makes the vehicles push and cost you time in most game but if you are unable to control the car it is better this way as spinning also cost a lot of time.

Maybe you can try that. Try extreme value, front ARB max, rear ARB minimum. See what that does.
Last edited by Actionjackson; Oct 5, 2022 @ 3:55pm
iktheone Oct 5, 2022 @ 4:10pm 
Originally posted by Actionjackson:
A standard "shortcut" in games with setups to calm a twitchy rear end, is to ramp up front ARB a lot, and the rear one down.
So front end has little body roll, and rear end a lot of body roll, and gives lot of mechanical grip on the rear and less on the front.

That makes the vehicles push and cost you time in most game but if you are unable to control the car it is better this way as spinning also cost a lot of time.

Maybe you can try that. Try extreme value, front ARB max, rear ARB minimum. See what that does.
Hi Actionjackson. Thanks I never knew that. I was just messing around with the ARB settings and it seemed to help greatly. But what you said does make sense. I will try reversing the order and testing to see if it makes it even better. Will post back after the testing.
Y99-UK2 Oct 5, 2022 @ 4:16pm 
If you're having trouble with Car handling while using a keyboard, you can also toe front wheels out a bit (+0.3 to +0.05) to gain better turning at speed, and toe the rear wheels in even less (-0.01 to -0.02) to give your back-end more straight-line stability. Add a bit of negative camber to the front wheels (-0.03 to -0.05), and - again - less to the rear (-0.01 to -0.03). Negative camber will help your contact patch become greater through turns, but the more camber you kick out, the sharper and harder the turns needs to be combined with a soft suspension to be effective - and this will kill your times in less-extreme stages.
iktheone Oct 5, 2022 @ 4:19pm 
Originally posted by Y99-UK2:
If you're having trouble with Car handling while using a keyboard, you can also toe front wheels out a bit (+0.3 to +0.05) to gain better turning at speed, and toe the rear wheels in even less (-0.01 to -0.02) to give your back-end more straight-line stability. Add a bit of negative camber to the front wheels (-0.03 to -0.05), and - again - less to the rear (-0.01 to -0.03). Negative camber will help your contact patch become greater through turns, but the more camber you kick out, the sharper and harder the turns needs to be combined with a soft suspension to be effective - and this will kill your times in less-extreme stages.
Thanks Y99 will try it and post back. This might be necessary for the lighter vehicles like cars, quads and bikes I think.
Last edited by iktheone; Oct 5, 2022 @ 4:19pm
Actionjackson Oct 5, 2022 @ 4:21pm 
A rule of thumb is, always use minimal amount of ARB possible, 0 ARB gives maximum mechanical grip, but excessive body roll makes the car difficult to control under heavy breaking/if you steer when you break and also on fast weight transfer like a shikane.

But as i said it is a "shortcut", before i mess with ARB, i usually do suspension setup, a good suspension lets you go lower on ARB, means more mechanical grip and still controlable.

In a game like this that is much more arcade than a race sim, dont be afraid to try extreme value, as said, try 0%(or maybe 10% as you like) ARB rear and 100% front.
If that is too extreme, keep rear at 0, or very low, and lower front down in 10% steps, see if you get to a point where it is good.

As said, that will or should get the vehicle to "push" insted of spinning out, try if you find a sweetspot for you.
Last edited by Actionjackson; Oct 5, 2022 @ 4:25pm
Y99-UK2 Oct 5, 2022 @ 4:31pm 
Originally posted by Actionjackson:
Maybe you can try that. Try extreme value, front ARB max, rear ARB minimum. See what that does.

It would be amazing if we could independently adjust front and rear ride-height, as well as suspension stiffness. My dream would to be able to also adjust front and rear bump/rebound. :D It would also help people playing with keyboards get more options so they don't have to sacrifice so much top speed for stability.
Actionjackson Oct 5, 2022 @ 4:34pm 
Originally posted by Y99-UK2:
Originally posted by Actionjackson:
Maybe you can try that. Try extreme value, front ARB max, rear ARB minimum. See what that does.

It would be amazing if we could independently adjust front and rear ride-height, as well as suspension stiffness. My dream would to be able to also adjust front and rear bump/rebound. :D It would also help people playing with keyboards get more options so they don't have to sacrifice so much top speed for stability.

Yes it would help, everything you can do with suspension you dont have to "hack" with ARB, ARB cost grip after a certain point, not so much in the beginning but it gets worse the stiffer you go, and that always cost time.
Last edited by Actionjackson; Oct 5, 2022 @ 4:35pm
iktheone Oct 6, 2022 @ 5:39pm 
Sorry guys the fix only works for trucks. Cars, Quads and Bikes are still broken. I know this issue existed with the previous game as well and then they adjusted something and it was playable again.

@Saber you guys really need to fix the handling for keyboard and controller players. Keep in mind that not everyone plays with a steering wheel. It's really sad that you have repeated many mistakes from the past. Please do some testing on keyboard and controllers and if it's too difficult then just hire me to do the testing. I will do it free of cost and I will give you REAL and honest feedback. Clearly testing hasn't been done. It's great you did the maps and added lots of vehicles but all of them handle the same crappy way. Even AWD cars handle the same.
Hey all,

Thanks for the detailed post and feedback here. We're going to investigate this.
iktheone Oct 7, 2022 @ 2:21pm 
Originally posted by Saber Interactive:
Hey all,

Thanks for the detailed post and feedback here. We're going to investigate this.
That's the spirit Saber. I know you guys listen to the community and are very passionate. Hopefully this gets ironed out. Keep in mind I am not here to bash you guys. I am here to make this game a great success. You showed us what you are capable with Dakar 18 now it's time to step up to the next level. I share the same passion as you when it comes to Dakar.

Another thing I wanted to point out is how vehicles tend to stall after stopping on a steep slope. Now vehicles are supposed to struggle if you slow down but with the amount of torque these vehicles have they should be able to power through. I've tried a couple of RWD vehicles that just cannot climb up anymore if you spin out mid slope. This doesn't happen in real life. You can move up from stand still. Please fix this issue.
ah1000 Oct 8, 2022 @ 10:11am 
I just tried using low Anti-Roll Bar settings with cars and the handling is way better.
iktheone Oct 8, 2022 @ 6:03pm 
Originally posted by ah1000:
I just tried using low Anti-Roll Bar settings with cars and the handling is way better.
Yes that is the way to make it playable but it doesn't completely work for all vehicles. Some vehicles still randomly spin out hard.
Actionjackson Oct 9, 2022 @ 6:19am 
Originally posted by iktheone:
Originally posted by ah1000:
I just tried using low Anti-Roll Bar settings with cars and the handling is way better.
Yes that is the way to make it playable but it doesn't completely work for all vehicles. Some vehicles still randomly spin out hard.

I dont think it is random, it is always because of overloading the tire. It just does not always make sense what is happening as result :Owlcat_sleepless:

Unfortunately, similar to an airplane wing that is stalling, the tires in this game loose grip not gradually but like a stalled wing. Airflow and grip, its is all completely gone from one moment to the other.

There should be a lot more sliding from momentum, contolable sliding mind you, and by balancing the car with suspension and ARB you would be able to control the tendencies of the slide, more oversteer or understeery slides. (You want it to be stable, balanced or inherent instability to gain agility, player should be able to decide that)

And sliding from too much throttle, intentional or not. Exit understeer for AWD and exit oversteer for RWD for example. Should be able to modifie this with differentials.

To have all this, the driving model does NOT need to be full simulation. But honestly, what is in the game now, it is very one dimentional and gets boring quickly and i dont think the devs wanted their game to get boring quickly... :Owlcat_sad:
Last edited by Actionjackson; Oct 9, 2022 @ 6:35am
Matt Jan 13, 2024 @ 11:32pm 
Hello guys is the any update on keyboard handling? I bought this game and than I refunded because it was impossible to play on keyboard. I tried everything on forums here but the cars are still unplayable. It is shame because I really wanted to play this game, I love dakar. I dont understand I can play other games like Dir Rally or Dirt series or Forza on keyboard with no problems, cars have beautifull physics but here it is terrible. Please let me know if something changed please I would like to give this game a second chance.
iktheone Jan 14, 2024 @ 3:09pm 
Originally posted by Matt:
Hello guys is the any update on keyboard handling? I bought this game and than I refunded because it was impossible to play on keyboard. I tried everything on forums here but the cars are still unplayable. It is shame because I really wanted to play this game, I love dakar. I dont understand I can play other games like Dir Rally or Dirt series or Forza on keyboard with no problems, cars have beautifull physics but here it is terrible. Please let me know if something changed please I would like to give this game a second chance.
No man, unfortunately they still haven't fixed it. They fixed it in 1.3 and broke it in 1.4. I created a ticket and they accepted that it is broken again. You will need to mess with the anti-rollbar, brakes and suspension etc for now. There are very specific settings for each car. Let me know which car you are trying to run and I'll give you the car setup for keyboard.
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