Dolls Nest

Dolls Nest

View Stats:
Game feels very rough and clunky
I found myself having to press F almost twice just to pickup a new item, for some reason inputs often didnt register the first time or lagged. This ontop of the UX of just how everything feels, like having to press f again to close an item to just then pickup the next item, instead of it just fading out. Or having to press v instead of holding shift for sprint.

I picked the close range frame and both weapons felt very awkward to use. The sword having a 5 sec CD forcing me to constantly use my scroll wheel to switch between weapons in combat instead of just I dont know... having a second button for my off hand? Very weird choices in controls, and UX.

This game imo, needs a lot of polish in controls and how weapons are used, and react.

Also this is another mech game with mind numbing lockon. You lock on you hold down left click... combat did not feel very skill based, felt more like a numbers game to have the harder hitting weapon with the further range. With just ducking constantly behind cover to not get hit. The mech aspect wasn't utilized at all in combat except the lock on. I tried using a couple of the machine gun looking weapons then found out they were both burst fire, which didn't feel good either since you can't click to fire it, aka theres a CD between each fire.
< >
Showing 1-5 of 5 comments
Yeah, it feels rather unpleasant way too often at the moment. Even super basic things like pressing "f" to pick something up as you mentioned will just sometimes not work for no apparent reason.

Seems like a lot of work was put into the customization, which is nice. But so far there appears to have been much less work put into making it feel good to actually play moment to moment. Even super obvious things like jumps taking so long to start, or platforms that have physical bumps in-between them that make the camera jitter, were just apparently left as-is for no discernable reason.

Seems like it could be decently fun once it's had a lot more polish put into it. But given how few games seem to actually put much polish into things nowadays, it's a little bit worrying at the moment. Still time to fix things, of course, but the demo probably should have had a good bit more time in the oven before coming out.
Yeah agreed :/
Sly Fox Mar 21 @ 5:21pm 
Originally posted by AliceTheGorgon:
Yeah, it feels rather unpleasant way too often at the moment. Even super basic things like pressing "f" to pick something up as you mentioned will just sometimes not work for no apparent reason.

Seems like a lot of work was put into the customization, which is nice. But so far there appears to have been much less work put into making it feel good to actually play moment to moment. Even super obvious things like jumps taking so long to start, or platforms that have physical bumps in-between them that make the camera jitter, were just apparently left as-is for no discernable reason.

Seems like it could be decently fun once it's had a lot more polish put into it. But given how few games seem to actually put much polish into things nowadays, it's a little bit worrying at the moment. Still time to fix things, of course, but the demo probably should have had a good bit more time in the oven before coming out.
Well they did state that the demo is different from the full release, so things might be in a better state.
Everyone says that about every demo
From what I've seen, it kinda resembles Code Vein trying to imitate Armored Core...
So TBH some clunkiness is foreseeable.
Last edited by Salty Sis' 4U; Mar 24 @ 8:27am
< >
Showing 1-5 of 5 comments
Per page: 1530 50

Date Posted: Mar 13 @ 9:50am
Posts: 5