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Ein Übersetzungsproblem melden
As mentioned by others, it seems very strange to make her only be able to turn so slowly, since she clearly has lots of different thrusters for going very fast. But if the dev is set on her turning slowly, at least allowing the camera itself to move freely would make it still feel good to control. Even if the slowness is a strange decision.
Of course, the extreme delay before jumping really needs to be changed as well. There's way too many gaps and bumps that need to be jumped for the slow jumping to work well.
On the whole, many things feel painfully slow when it looks like they should be much faster and more action-oriented. A slower, more deliberate, style could work. But things like the dashing and the high number of thrusters all make it feel like this should be a fast action game. So there's many things that will definitely need a lot of adjustment if the intent is for it to be a slower one.
One possibility, is maybe having things like turn speed and how quickly the frame jumps/etc. be effected by stats that different parts or tuning could effect? If the dev is set on making things slower paced, perhaps there could at least be some parts that let players have a fast action mecha girl instead of the slow and deliberate one we have now? Mech games are often loved for their customization features, and so being able to customize your mech girl into a fast, responsive, one could let players who want that be happy, while still letting the game default to a slower pace for most players.
That said, the game definitely has potential, but it feels like most of the effort so far was put into customizing the mech and girl (and there's a lot of really cool options there). But the actual gameplay feels like it received much less work comparatively, and feels very rough right now.
Turn speed is dependant upon your mech; it is just as vital as your flight and walk speeds.
Armored Core, Mech Warrior...
This is how tanks work in many games, plus I want to be able to see the front of my character if they're making customization a big part.
This is a deciding factor for me.
This could also happen if you're looking at multiple different enemies too quickly or if you're surrounded and has to turn to look behind you multiple times.
Of course there are compromises in playstyles and there are things you can do to counteract that issue, just as there are ways to minimize the turn speed issue as well. Moving to a position that lessens the degree you have to turn for example, applies to both camera styles.
Edit: I just realized that mouse players specifically gets the short end of the stick cause whereas controllers can just keep the stick tilted, mouse has to lift and reset and keep dragging. My sympathies to anyone putting up with the issue, that's truly horrible.
LOL, the sheer stupidity of this post.
Still it really a thing that build for controller, I wish there are a free lock with a separate weapon reticle that tied to turn speed, That would fix the problem with MK control. But at the end of the day is this is Japanese mecha game that target mecha gamer which I believe most of the audience own and player Mecha game with controller.
except when you play MW tho, Its either mk or flight stick xD
just because a game has checkpoints, respawning enemies, and shortcuts, doesn't mean it's a souls-like (i thought what made a souls-like was the combat but evidently not)
also... ...rpg...? this game doesn't have any rpg mechanics.
Not true. If you turn too quickly in AC6, your mech will near-instantly snap to the camera's direction. It does not affect your aim whatsoever because this correction happens before you fire a weapon. The lock-on, too, is entirely controlled by the camera.
This is blatantly untrue. If you reach the turncap where it slows your turn movement, you simply need to slow down a little and it'll fade back to that manageable turn speed that's faster than the cap but not as fast as you can move the mouse. Lifting and resetting the mouse is a constant part of any game that has mouse controls, and it's not an issue here or anywhere else unless you have a small desk. Solution: Get a bigger desk, or clear some empty Sprite & MTN Dew cans off to make room.
Except that the fact the turncap fighting back system exists in the first place is what I'm objecting to. Turncap I have no problem, I have multiple experiences with games that have that. But the one actively fighting back due to your mouse movement speed? No, no, heck no.