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Rapportera problem med översättningen
Melee hitboxes suck major d indeed, but melee has a big advantage of having passive reload that works even when you're using a different weapon. It's very useful for that doll-like miniboss where you'll want as much DPS and as little downtime as possible to overcome its rapidly-regenerating shield. Also, massive damage for zero BP cost.
Speaking of which, BP isn't an afterthought: some weapon combinations can chew through that bar in moments.
With the sniper frame it's pretty trivial to clear the whole demo without even changing the loadout.
Balanced frame= mid range ez to use, a little more skill needed. Medium skill curve.
CQB frame= close and personal hard to use properly, a lot of skill needed. High skill curve.
People pick the CQB frame the best frame btw so they can dodge at high speeds, and melee.
If you thought the CQB frame was "too hard to use" it wasn't meant for you aka you didn't have the skills to pay the bills, and that's ok.
However please do not call a frame you dont have the skillset for "the worst" its not ok.
You can also think of it in AC terms.
The sniper and balanced frames are meant for first time players, their skill curve is low-mid, and they have decent hp so new players can make mistakes without too much hassle, a nice intro into the game.
The CQB frame was meant for veterans, who wanted to shed hp and weight for high speeds, the frame has low hp because it expects you to not get hit as often as the other 2 frames, and has a high skill curve.
This thread is for noobs, remember? How do you recommend the hardest to use frame as the best choice for somebody who is having trouble with the game?
Edit:
Also I have cleared the game with all the frames. Zooming and dodging isn't necessary, it's just something that you can do for fun because you have the zoomies or whatever. Almost all the machine gun enemies can be screened using the terrain, it's the players fault if they try to zip out there and get owned (the type of player this thread is aimed at) learning to zip around better is just solving a problem you created for yourself. Which is fine, but there's no sense in complaining the game is hard when you're making it hard.
There's nothing wrong with it, it's just more effort for the same result. Which some people might like and that's fine. But if I had to equip another person with a frame knowing that they could die, I would give them the safest frame.
What you're doing by zipping around is making the enemy waste all their shots so they enter the cooldown animation and you can safely stab them in the back or whatever. The thing is that the enemies always shoot even if they can't hit you, so you can achieve the same result by just leisurely angling up to them, or be screened while you approach. For example the guy on the upper floor of the ruined building can't really hit you while you boost up the ramp, you boost past the shipping crate and curve around and by that point all his shots are used up and you come out right in his face and there's nothing he can do about it. Another example is outside with the two platforms and a bunch of enemies, you can corner peek the first guy and kill him, the one on the left isn't looking so you kill him, one further on will start shooting you but you advance in the cover of the platforms and come out just in time for him to be on cooldown and you're in his face, guys on the left and right aren't looking at you so you pick one and stab him in the back and take cover, the other one turns around and shoots while you're in cover so you come out while he's on cooldown and waste him. Then you deal with the worthless quadripeds who basically can't harm you unless you stand still.
You're not waiting. You're crossing ground that must be crossed anyway so that when they run out of bullets, you're already close or in melee range.
Like if there's a machine gun enemy and a barrier, you don't just hide behind the barrier. You get the machine gunners attention from further away then advance to him with the barrier blocking the shots along the way.
Basically you break line of fire and approach at the same time. Sometimes you can even use another enemy to block shots while you move into range. You can make the little bots kill each other this way, too.